use bevy::{app::AppExit, ecs::event::ManualEventReader, prelude::*};
use bevy_scriptum::{prelude::*, Script, ScriptData, ScriptingRuntime};
fn main() {
App::new()
.set_runner(move |mut app: App| {
let mut app_exit_event_reader = ManualEventReader::<AppExit>::default();
loop {
if let Some(app_exit_events) = app.world.get_resource_mut::<Events<AppExit>>() {
if app_exit_event_reader
.read(&app_exit_events)
.last()
.is_some()
{
break;
}
}
app.update();
}
})
.add_plugins(DefaultPlugins)
.add_plugins(ScriptingPlugin)
.add_systems(Startup, startup)
.add_systems(Update, call_rhai_on_update_from_rust)
.add_script_function(String::from("quit"), |mut exit: EventWriter<AppExit>| {
exit.send(AppExit);
})
.run();
}
fn startup(mut commands: Commands, assets_server: Res<AssetServer>) {
commands.spawn(Script::new(
assets_server.load("examples/call_function_from_rust.rhai"),
));
}
fn call_rhai_on_update_from_rust(
mut scripted_entities: Query<(Entity, &mut ScriptData)>,
mut scripting_runtime: ResMut<ScriptingRuntime>,
) {
for (entity, mut script_data) in &mut scripted_entities {
scripting_runtime
.call_fn("on_update", &mut script_data, entity, ())
.unwrap();
}
}