Enum bevy_retrograde_epaint::TextureId [−][src]
pub enum TextureId { Egui, User(u64), }
Expand description
What texture to use in a Mesh
mesh.
Variants
The egui font texture.
If you don’t want to use a texture, pick this and the WHITE_UV
for uv-coord.
User(u64)
Your own texture, defined in any which way you want. egui won’t care. The backend renderer will presumably use this to look up what texture to use.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for TextureId
impl UnwindSafe for TextureId
Blanket Implementations
Mutably borrows from an owned value. Read more
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T: Hash + ?Sized,
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T: Any,
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(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
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impl<T> DynHash for T where
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impl<T> FromWorld for T where
T: Default,
pub fn from_world(_world: &mut World) -> T
pub fn from_world(_world: &mut World) -> T
Creates Self
using data from the given [World]
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