Struct bevy_retrograde::ui::raui::core::animator::Animator[]

pub struct Animator<'a> { /* fields omitted */ }
Expand description

Allows manipulating widget animations

An Animator can be used inside of the WidgetMountOrChangeContext that is provided when setting widget lifecycle handlers.

Example

fn my_widget(context: WidgetContext) -> WidgetNode {
    // When my_widget changes
    context.life_cycle.change(|change_context| {
        // Get the `Animator`
        let animator = change_context.animator;

        // Stop "my_animation"
        animator.change("my_animation", None);
    });

    widget! { () }
}

Animations & Values

The animator can manage any number of different animations identified by a string anim_id. Additionally each animation can have more than one value that is animated and each of these values has a value_name that can be used to get the animated value.

Implementations

Check whether or not the widget has an animation with the given anim_id

Change the animation associated to a given anim_id

Get the current progress of the animation of a given value

This will return None if the value is not currently being animated.

Get the current progress factor of the animation of a given value

If the value is currently being animated this will return Some Scalar between 0 and 1 with 0 meaning just started and 1 meaning finished.

If the value is not currently being animated None will be returned

Same as value_progress_factor but returning default instead of None

Same as value_progress_factor but returning 0 instead of None

Auto Trait Implementations

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