Struct bevy_retrograde::core::shaders::CrtShader [−][src]
pub struct CrtShader { pub curvature_x: f32, pub curvature_y: f32, pub scan_line_amount: f32, pub scan_line_opacity: f32, pub aberration_amount: f32, }
Expand description
A CRT shader that can be used as a custom shader for a camera.
// Spawn the camera commands.spawn().insert_bundle(CameraBundle { camera: Camera { // Set our camera to have a fixed height and an auto-resized width size: CameraSize::FixedHeight(100), background_color: Color::new(0.2, 0.2, 0.2, 1.0), custom_shader: Some( CrtShader { // You can configure shader options here ..Default::default() } .get_shader(), ), ..Default::default() }, ..Default::default() });
Fields
curvature_x: f32
curvature_y: f32
scan_line_amount: f32
scan_line_opacity: f32
aberration_amount: f32
Implementations
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for CrtShader
impl UnwindSafe for CrtShader
Blanket Implementations
Mutably borrows from an owned value. Read more
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impl<T> FromWorld for T where
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impl<T> FromWorld for T where
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