Struct bevy_retrograde::core::shaders::CrtShader[][src]

pub struct CrtShader {
    pub curvature_x: f32,
    pub curvature_y: f32,
    pub scan_line_amount: f32,
    pub scan_line_opacity: f32,
    pub aberration_amount: f32,
}
Expand description

A CRT shader that can be used as a custom shader for a camera.

// Spawn the camera
commands.spawn().insert_bundle(CameraBundle {
    camera: Camera {
        // Set our camera to have a fixed height and an auto-resized width
        size: CameraSize::FixedHeight(100),
        background_color: Color::new(0.2, 0.2, 0.2, 1.0),
        custom_shader: Some(
            CrtShader {
                // You can configure shader options here
                ..Default::default()
            }
            .get_shader(),
        ),
        ..Default::default()
    },
    ..Default::default()
});

Fields

curvature_x: f32curvature_y: f32scan_line_amount: f32scan_line_opacity: f32aberration_amount: f32

Implementations

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