Struct bevy_retrograde::core::luminance::pixel::NormRGBA32UI [−]
pub struct NormRGBA32UI;
Expand description
A red, green, blue and alpha 32-bit unsigned integral pixel format, accessed as normalized floating pixels.
Trait Implementations
impl Clone for NormRGBA32UI
impl Clone for NormRGBA32UI
pub fn clone(&self) -> NormRGBA32UI
pub fn clone(&self) -> NormRGBA32UI
Returns a copy of the value. Read more
Performs copy-assignment from source
. Read more
impl Debug for NormRGBA32UI
impl Debug for NormRGBA32UI
impl Pixel for NormRGBA32UI
impl Pixel for NormRGBA32UI
Encoding of a single pixel. It should match the PixelFormat
mapping.
type RawEncoding = u32
type RawEncoding = u32
Raw encoding of a single pixel; i.e. that is, encoding of underlying values in contiguous
texture memory, without taking into account channels. It should match the PixelFormat
mapping. Read more
type SamplerType = NormUnsigned
type SamplerType = NormUnsigned
The type of sampler required to access this pixel format.
pub fn pixel_format() -> PixelFormat
pub fn pixel_format() -> PixelFormat
Reify to PixelFormat
.
impl ColorPixel for NormRGBA32UI
impl Copy for NormRGBA32UI
impl RenderablePixel for NormRGBA32UI
Auto Trait Implementations
impl RefUnwindSafe for NormRGBA32UI
impl Send for NormRGBA32UI
impl Sync for NormRGBA32UI
impl Unpin for NormRGBA32UI
impl UnwindSafe for NormRGBA32UI
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<B, D, P> ColorSlot<B, D> for P where
D: Dimensionable,
P: ColorPixel + RenderablePixel,
B: Framebuffer<D> + Texture<D, P> + ?Sized,
<D as Dimensionable>::Size: Copy,
impl<B, D, P> ColorSlot<B, D> for P where
D: Dimensionable,
P: ColorPixel + RenderablePixel,
B: Framebuffer<D> + Texture<D, P> + ?Sized,
<D as Dimensionable>::Size: Copy,
type ColorTextures = Texture<B, D, P>
pub fn color_formats() -> Vec<PixelFormat, Global>
pub fn reify_color_textures<C>(
ctx: &mut C,
size: <D as Dimensionable>::Size,
mipmaps: usize,
sampler: &Sampler,
framebuffer: &mut <B as Framebuffer<D>>::FramebufferRepr,
attachment_index: usize
) -> Result<<P as ColorSlot<B, D>>::ColorTextures, FramebufferError> where
C: GraphicsContext<Backend = B>,
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
pub fn clone_type_data(&self) -> Box<dyn TypeData + 'static, Global>
pub fn vzip(self) -> V