Struct bevy_retrograde::core::luminance::pixel::NormRGBA32I [−]
pub struct NormRGBA32I;
Expand description
A red, green, blue and alpha 32-bit signed integral pixel format, accessed as normalized floating pixels.
Trait Implementations
impl Clone for NormRGBA32I
impl Clone for NormRGBA32I
pub fn clone(&self) -> NormRGBA32I
pub fn clone(&self) -> NormRGBA32I
Returns a copy of the value. Read more
Performs copy-assignment from source
. Read more
impl Debug for NormRGBA32I
impl Debug for NormRGBA32I
impl Pixel for NormRGBA32I
impl Pixel for NormRGBA32I
Encoding of a single pixel. It should match the PixelFormat
mapping.
type RawEncoding = i32
type RawEncoding = i32
Raw encoding of a single pixel; i.e. that is, encoding of underlying values in contiguous
texture memory, without taking into account channels. It should match the PixelFormat
mapping. Read more
type SamplerType = NormIntegral
type SamplerType = NormIntegral
The type of sampler required to access this pixel format.
pub fn pixel_format() -> PixelFormat
pub fn pixel_format() -> PixelFormat
Reify to PixelFormat
.
impl ColorPixel for NormRGBA32I
impl Copy for NormRGBA32I
impl RenderablePixel for NormRGBA32I
Auto Trait Implementations
impl RefUnwindSafe for NormRGBA32I
impl Send for NormRGBA32I
impl Sync for NormRGBA32I
impl Unpin for NormRGBA32I
impl UnwindSafe for NormRGBA32I
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<B, D, P> ColorSlot<B, D> for P where
D: Dimensionable,
P: ColorPixel + RenderablePixel,
B: Framebuffer<D> + Texture<D, P> + ?Sized,
<D as Dimensionable>::Size: Copy,
impl<B, D, P> ColorSlot<B, D> for P where
D: Dimensionable,
P: ColorPixel + RenderablePixel,
B: Framebuffer<D> + Texture<D, P> + ?Sized,
<D as Dimensionable>::Size: Copy,
type ColorTextures = Texture<B, D, P>
pub fn color_formats() -> Vec<PixelFormat, Global>
pub fn reify_color_textures<C>(
ctx: &mut C,
size: <D as Dimensionable>::Size,
mipmaps: usize,
sampler: &Sampler,
framebuffer: &mut <B as Framebuffer<D>>::FramebufferRepr,
attachment_index: usize
) -> Result<<P as ColorSlot<B, D>>::ColorTextures, FramebufferError> where
C: GraphicsContext<Backend = B>,
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
pub fn clone_type_data(&self) -> Box<dyn TypeData + 'static, Global>
pub fn vzip(self) -> V