Struct bevy_retrograde::core::graphics::RenderHookRenderableHandle[][src]

pub struct RenderHookRenderableHandle {
    pub identifier: usize,
    pub is_transparent: bool,
    pub depth: i32,
    pub entity: Option<Entity>,
}
Expand description

Represents a renderable object that can be depth-sorted with other renderables

The depth and is_transparent fields are used to sort the renderable objects before rendering and the identifier field is used by the RenderHook that created the handle to identify the renderable that this handle refers to.

The optional entity can be used to break ties in sort order when depths and transparency are equal

Fields

identifier: usize

Identifier used to by the render hook to uniquely tie this handle to a specific renderable that it knows about

is_transparent: bool

Whether or not this renderable is transparent

depth: i32

The z depth of this renderable in the scene

entity: Option<Entity>

An optional entity to tie to this renderable that will be used to break ties in depth and transparency when sorting

Trait Implementations

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