Expand description
§Rerecast
Rust port of of Recast, the industry-standard navigation mesh generator used by Unreal, Unity, Godot, and other game engines.
§Features & Roadmap
§Rerecast
- Generate polygon mesh
- Generate detail meshes
- Generate tiles
- Partitioning
- Watershed
- Monotone
- Layer
§Bevy Integration
- Editor
- Extract meshes from running game
- Configure navmesh generation
- Visualize navmesh
- Send navmesh to running game
- Save and load navmesh
- API
- Optional editor communication
- Generate navmeshes on demand
- Automatically regenerate navmeshes
Structs§
- Serialized
Image - A version of
Imagesuitable for serializing for short-term transfer. - Serialized
Mesh - Serialized version of
Mesh. - Serialized
Standard Material - Serialized representation of a
StandardMaterial
Enums§
- Serialized
Standard Material Error - Errors that can occur when serializing a
StandardMaterialinto aSerializedStandardMaterialviaSerializedStandardMaterial::try_from_standard_material.
Functions§
- deserialize
- Deserializes a JSON value in the format expected by the editor integration to a value.
- serialize
- Serializes a value to a JSON value in the format expected by the editor integration.