pub struct StorageBuffer<T: ShaderType> { /* private fields */ }
Expand description

Stores data to be transferred to the GPU and made accessible to shaders as a storage buffer.

Storage buffers can be made available to shaders in some combination of read/write mode, and can store large amounts of data. Note however that WebGL2 does not support storage buffers, so consider alternative options in this case.

Storage buffers can store runtime-sized arrays, but only if they are the last field in a structure.

The contained data is stored in system RAM. write_buffer queues copying of the data from system RAM to VRAM. Storage buffers must conform to std430 alignment/padding requirements, which is automatically enforced by this structure.

Other options for storing GPU-accessible data are:

Implementations

Queues writing of data from system RAM to VRAM using the RenderDevice and the provided RenderQueue.

If there is no GPU-side buffer allocated to hold the data currently stored, or if a GPU-side buffer previously allocated does not have enough capacity, a new GPU-side buffer is created.

Trait Implementations

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