pub enum TextureSampleType {
Float {
filterable: bool,
},
Depth,
Sint,
Uint,
}
Expand description
Specific type of a sample in a texture binding.
Corresponds to WebGPU GPUTextureSampleType
.
Variants
Float
Fields
filterable: bool
If filterable
is false, the texture can’t be sampled with
a filtering sampler.
Sampling returns floats.
Example WGSL syntax:
ⓘ
@group(0) @binding(0)
var t: texure_2d<f32>;
Example GLSL syntax:
layout(binding = 0)
uniform texture2D t;
Depth
Sampling does the depth reference comparison.
Example WGSL syntax:
ⓘ
@group(0) @binding(0)
var t: texture_depth_2d;
Example GLSL syntax:
layout(binding = 0)
uniform texture2DShadow t;
Sint
Sampling returns signed integers.
Example WGSL syntax:
ⓘ
@group(0) @binding(0)
var t: texture_2d<i32>;
Example GLSL syntax:
layout(binding = 0)
uniform itexture2D t;
Uint
Sampling returns unsigned integers.
Example WGSL syntax:
ⓘ
@group(0) @binding(0)
var t: texture_2d<u32>;
Example GLSL syntax:
layout(binding = 0)
uniform utexture2D t;
Trait Implementations
impl Clone for TextureSampleType
impl Clone for TextureSampleType
fn clone(&self) -> TextureSampleType
fn clone(&self) -> TextureSampleType
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Debug for TextureSampleType
impl Debug for TextureSampleType
impl Default for TextureSampleType
impl Default for TextureSampleType
fn default() -> TextureSampleType
fn default() -> TextureSampleType
Returns the “default value” for a type. Read more
impl Hash for TextureSampleType
impl Hash for TextureSampleType
impl PartialEq<TextureSampleType> for TextureSampleType
impl PartialEq<TextureSampleType> for TextureSampleType
fn eq(&self, other: &TextureSampleType) -> bool
fn eq(&self, other: &TextureSampleType) -> bool
impl Copy for TextureSampleType
impl Eq for TextureSampleType
impl StructuralEq for TextureSampleType
impl StructuralPartialEq for TextureSampleType
Auto Trait Implementations
impl RefUnwindSafe for TextureSampleType
impl Send for TextureSampleType
impl Sync for TextureSampleType
impl Unpin for TextureSampleType
impl UnwindSafe for TextureSampleType
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
sourcefn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read moresourcefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read moresourcefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read moresourcefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read moresourceimpl<T> DowncastSync for Twhere
T: Any + Send + Sync,
impl<T> DowncastSync for Twhere
T: Any + Send + Sync,
sourceimpl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
sourcefn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.sourceimpl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
sourcefn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World