pub enum StorageTextureAccess {
    WriteOnly,
    ReadOnly,
    ReadWrite,
}
Expand description

Specific type of a sample in a texture binding.

For use in BindingType::StorageTexture.

Corresponds to WebGPU GPUStorageTextureAccess.

Variants

WriteOnly

The texture can only be written in the shader and it:

  • may or may not be annotated with write (WGSL).
  • must be annotated with writeonly (GLSL).

Example WGSL syntax:

@group(0) @binding(0)
var my_storage_image: texture_storage_2d<f32, write>;

Example GLSL syntax:

layout(set=0, binding=0, r32f) writeonly uniform image2D myStorageImage;

ReadOnly

The texture can only be read in the shader and it must be annotated with read (WGSL) or readonly (GLSL).

Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES must be enabled to use this access mode. This is a native-only extension.

Example WGSL syntax:

@group(0) @binding(0)
var my_storage_image: texture_storage_2d<f32, read>;

Example GLSL syntax:

layout(set=0, binding=0, r32f) readonly uniform image2D myStorageImage;

ReadWrite

The texture can be both read and written in the shader and must be annotated with read_write in WGSL.

Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES must be enabled to use this access mode. This is a nonstandard, native-only extension.

Example WGSL syntax:

@group(0) @binding(0)
var my_storage_image: texture_storage_2d<f32, read_write>;

Example GLSL syntax:

layout(set=0, binding=0, r32f) uniform image2D myStorageImage;

Trait Implementations

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