Struct bevy_render::mesh::MeshVertexAttribute
source · pub struct MeshVertexAttribute {
pub name: &'static str,
pub id: MeshVertexAttributeId,
pub format: VertexFormat,
}
Fields
name: &'static str
The friendly name of the vertex attribute
id: MeshVertexAttributeId
The unique id of the vertex attribute. This will also determine sort ordering when generating vertex buffers. Built-in / standard attributes will use “close to zero” indices. When in doubt, use a random / very large usize to avoid conflicts.
format: VertexFormat
The format of the vertex attribute.
Implementations
sourceimpl MeshVertexAttribute
impl MeshVertexAttribute
pub const fn new(name: &'static str, id: usize, format: VertexFormat) -> Self
pub const fn at_shader_location(
&self,
shader_location: u32
) -> VertexAttributeDescriptor
Trait Implementations
sourceimpl Clone for MeshVertexAttribute
impl Clone for MeshVertexAttribute
sourcefn clone(&self) -> MeshVertexAttribute
fn clone(&self) -> MeshVertexAttribute
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresourceimpl Debug for MeshVertexAttribute
impl Debug for MeshVertexAttribute
sourceimpl From<MeshVertexAttribute> for MeshVertexAttributeId
impl From<MeshVertexAttribute> for MeshVertexAttributeId
sourcefn from(attribute: MeshVertexAttribute) -> Self
fn from(attribute: MeshVertexAttribute) -> Self
Converts to this type from the input type.
Auto Trait Implementations
impl RefUnwindSafe for MeshVertexAttribute
impl Send for MeshVertexAttribute
impl Sync for MeshVertexAttribute
impl Unpin for MeshVertexAttribute
impl UnwindSafe for MeshVertexAttribute
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
sourcefn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read moresourcefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read moresourcefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read moresourcefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more