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#[cfg(feature = "basis-universal")]
mod basis;
#[cfg(feature = "dds")]
mod dds;
#[cfg(feature = "hdr")]
mod hdr_texture_loader;
#[allow(clippy::module_inception)]
mod image;
mod image_texture_loader;
#[cfg(feature = "ktx2")]
mod ktx2;
mod texture_cache;
pub(crate) mod image_texture_conversion;
pub use self::image::*;
#[cfg(feature = "ktx2")]
pub use self::ktx2::*;
#[cfg(feature = "dds")]
pub use dds::*;
#[cfg(feature = "hdr")]
pub use hdr_texture_loader::*;
pub use image_texture_loader::*;
pub use texture_cache::*;
use crate::{
render_asset::{PrepareAssetLabel, RenderAssetPlugin},
RenderApp, RenderStage,
};
use bevy_app::{App, Plugin};
use bevy_asset::{AddAsset, Assets};
pub struct ImagePlugin;
impl Plugin for ImagePlugin {
fn build(&self, app: &mut App) {
#[cfg(any(
feature = "png",
feature = "dds",
feature = "tga",
feature = "jpeg",
feature = "bmp",
feature = "basis-universal",
feature = "ktx2",
))]
{
app.init_asset_loader::<ImageTextureLoader>();
}
#[cfg(feature = "hdr")]
{
app.init_asset_loader::<HdrTextureLoader>();
}
app.add_plugin(RenderAssetPlugin::<Image>::with_prepare_asset_label(
PrepareAssetLabel::PreAssetPrepare,
))
.add_asset::<Image>();
app.world
.resource_mut::<Assets<Image>>()
.set_untracked(DEFAULT_IMAGE_HANDLE, Image::default());
if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
render_app
.init_resource::<TextureCache>()
.add_system_to_stage(RenderStage::Cleanup, update_texture_cache_system);
}
}
}
pub trait BevyDefault {
fn bevy_default() -> Self;
}
impl BevyDefault for wgpu::TextureFormat {
fn bevy_default() -> Self {
if cfg!(target_os = "android") || cfg!(target_arch = "wasm32") {
wgpu::TextureFormat::Rgba8UnormSrgb
} else {
wgpu::TextureFormat::Bgra8UnormSrgb
}
}
}