Struct bevy_render::texture::Texture [−][src]
Fields
data: Vec<u8>
size: Extent3d
format: TextureFormat
dimension: TextureDimension
sampler: SamplerDescriptor
Implementations
impl Texture
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pub fn new(
size: Extent3d,
dimension: TextureDimension,
data: Vec<u8>,
format: TextureFormat
) -> Self
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size: Extent3d,
dimension: TextureDimension,
data: Vec<u8>,
format: TextureFormat
) -> Self
pub fn new_fill(
size: Extent3d,
dimension: TextureDimension,
pixel: &[u8],
format: TextureFormat
) -> Self
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size: Extent3d,
dimension: TextureDimension,
pixel: &[u8],
format: TextureFormat
) -> Self
pub fn aspect_2d(&self) -> f32
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pub fn resize(&mut self, size: Extent3d)
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pub fn reinterpret_size(&mut self, new_size: Extent3d)
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Changes the size
, asserting that the total number of data elements (pixels) remains the
same.
pub fn reinterpret_stacked_2d_as_array(&mut self, layers: u32)
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Takes a 2D texture containing vertically stacked images of the same size, and reinterprets
it as a 2D array texture, where each of the stacked images becomes one layer of the
array. This is primarily for use with the texture2DArray
shader uniform type.
pub fn convert(&self, new_format: TextureFormat) -> Option<Self>
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Convert a texture from a format to another Only a few formats are supported as input and output:
TextureFormat::R8Unorm
TextureFormat::Rg8Unorm
TextureFormat::Rgba8UnormSrgb
TextureFormat::Bgra8UnormSrgb
pub fn texture_resource_system(
render_resource_context: Res<'_, Box<dyn RenderResourceContext>>,
textures: Res<'_, Assets<Texture>>,
texture_events: EventReader<'_, AssetEvent<Texture>>
)
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render_resource_context: Res<'_, Box<dyn RenderResourceContext>>,
textures: Res<'_, Assets<Texture>>,
texture_events: EventReader<'_, AssetEvent<Texture>>
)
pub fn from_buffer(
buffer: &[u8],
image_type: ImageType<'_>
) -> Result<Texture, TextureError>
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buffer: &[u8],
image_type: ImageType<'_>
) -> Result<Texture, TextureError>
Load a bytes buffer in a Texture
, according to type image_type
, using the image
crate`
Trait Implementations
impl Clone for Texture
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impl Debug for Texture
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impl Default for Texture
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impl From<&'_ Texture> for TextureDescriptor
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impl TypeUuid for Texture
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Auto Trait Implementations
impl RefUnwindSafe for Texture
impl Send for Texture
impl Sync for Texture
impl Unpin for Texture
impl UnwindSafe for Texture
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Any for T where
T: Any,
T: Any,
impl<T> Asset for T where
T: TypeUuid + AssetDynamic + TypeUuidDynamic,
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T: TypeUuid + AssetDynamic + TypeUuidDynamic,
impl<T> AssetDynamic for T where
T: Send + Sync + 'static + TypeUuidDynamic,
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T: Send + Sync + 'static + TypeUuidDynamic,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> CloneAny for T where
T: Any + Clone,
T: Any + Clone,
impl<T> Component for T where
T: 'static + Send + Sync,
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T: 'static + Send + Sync,
impl<T> Downcast for T where
T: Any,
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T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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pub fn as_any(&self) -> &(dyn Any + 'static)
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
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T: Any + Send + Sync,
impl<T> From<T> for T
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impl<T> FromWorld for T where
T: Default,
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T: Default,
pub fn from_world(_world: &mut World) -> T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> TypeData for T where
T: 'static + Send + Sync + Clone,
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T: 'static + Send + Sync + Clone,
pub fn clone_type_data(&self) -> Box<dyn TypeData + 'static, Global>
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impl<T> TypeUuidDynamic for T where
T: TypeUuid,
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T: TypeUuid,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,