Struct bevy_render::texture::Texture[][src]

pub struct Texture {
    pub data: Vec<u8>,
    pub size: Extent3d,
    pub format: TextureFormat,
    pub dimension: TextureDimension,
    pub sampler: SamplerDescriptor,
}

Fields

data: Vec<u8>size: Extent3dformat: TextureFormatdimension: TextureDimensionsampler: SamplerDescriptor

Implementations

impl Texture[src]

pub fn new(
    size: Extent3d,
    dimension: TextureDimension,
    data: Vec<u8>,
    format: TextureFormat
) -> Self
[src]

pub fn new_fill(
    size: Extent3d,
    dimension: TextureDimension,
    pixel: &[u8],
    format: TextureFormat
) -> Self
[src]

pub fn aspect_2d(&self) -> f32[src]

pub fn resize(&mut self, size: Extent3d)[src]

pub fn reinterpret_size(&mut self, new_size: Extent3d)[src]

Changes the size, asserting that the total number of data elements (pixels) remains the same.

pub fn reinterpret_stacked_2d_as_array(&mut self, layers: u32)[src]

Takes a 2D texture containing vertically stacked images of the same size, and reinterprets it as a 2D array texture, where each of the stacked images becomes one layer of the array. This is primarily for use with the texture2DArray shader uniform type.

pub fn convert(&self, new_format: TextureFormat) -> Option<Self>[src]

Convert a texture from a format to another Only a few formats are supported as input and output:

  • TextureFormat::R8Unorm
  • TextureFormat::Rg8Unorm
  • TextureFormat::Rgba8UnormSrgb
  • TextureFormat::Bgra8UnormSrgb

pub fn texture_resource_system(
    render_resource_context: Res<'_, Box<dyn RenderResourceContext>>,
    textures: Res<'_, Assets<Texture>>,
    texture_events: EventReader<'_, AssetEvent<Texture>>
)
[src]

pub fn from_buffer(
    buffer: &[u8],
    image_type: ImageType<'_>
) -> Result<Texture, TextureError>
[src]

Load a bytes buffer in a Texture, according to type image_type, using the image crate`

Trait Implementations

impl Clone for Texture[src]

impl Debug for Texture[src]

impl Default for Texture[src]

impl From<&'_ Texture> for TextureDescriptor[src]

impl TypeUuid for Texture[src]

Auto Trait Implementations

impl RefUnwindSafe for Texture

impl Send for Texture

impl Sync for Texture

impl Unpin for Texture

impl UnwindSafe for Texture

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Any for T where
    T: Any

impl<T> Asset for T where
    T: TypeUuid + AssetDynamic + TypeUuidDynamic
[src]

impl<T> AssetDynamic for T where
    T: Send + Sync + 'static + TypeUuidDynamic
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> CloneAny for T where
    T: Any + Clone

impl<T> Component for T where
    T: 'static + Send + Sync
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impl<T> Downcast for T where
    T: Any
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impl<T> DowncastSync for T where
    T: Any + Send + Sync
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impl<T> From<T> for T[src]

impl<T> FromWorld for T where
    T: Default
[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> TypeData for T where
    T: 'static + Send + Sync + Clone
[src]

impl<T> TypeUuidDynamic for T where
    T: TypeUuid
[src]

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,