[][src]Enum bevy_render::texture::TextureComponentType

pub enum TextureComponentType {
    Float,
    Sint,
    Uint,
}

Type of data shaders will read from a texture.

Variants

Float
Sint
Uint

Trait Implementations

impl Clone for TextureComponentType[src]

impl Copy for TextureComponentType[src]

impl Debug for TextureComponentType[src]

impl Eq for TextureComponentType[src]

impl Hash for TextureComponentType[src]

impl Ord for TextureComponentType[src]

impl PartialEq<TextureComponentType> for TextureComponentType[src]

impl PartialOrd<TextureComponentType> for TextureComponentType[src]

impl StructuralEq for TextureComponentType[src]

impl StructuralPartialEq for TextureComponentType[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> CallHasher for T where
    T: Hash

impl<T> CloneAny for T where
    T: Clone + Any

impl<T> Component for T where
    T: 'static + Send + Sync

impl<T> Downcast for T where
    T: Any
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impl<T> DowncastSync for T where
    T: Send + Sync + Any
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Resource for T where
    T: 'static + Send + Sync
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,