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bevy_render/render_resource/
texture.rs

1use crate::renderer::{RenderDevice, WgpuWrapper};
2use bevy_derive::{Deref, DerefMut};
3use bevy_ecs::{
4    resource::Resource,
5    world::{FromWorld, World},
6};
7use bevy_image::ImageSamplerDescriptor;
8use bevy_utils::define_atomic_id;
9use core::ops::Deref;
10
11/// Globally unique 32-bit id, guaranteed via atomics on a static global.
///
/// Note that this means the id space is process-wide, as such it may potentially be exhausted
/// by a combination of long-running processes and multiple bevy `World`s, at which point we panic.
pub struct TextureId(core::num::NonZero<u32>);
#[automatically_derived]
impl ::core::marker::Copy for TextureId { }
#[automatically_derived]
#[doc(hidden)]
unsafe impl ::core::clone::TrivialClone for TextureId { }
#[automatically_derived]
impl ::core::clone::Clone for TextureId {
    #[inline]
    fn clone(&self) -> TextureId {
        let _: ::core::clone::AssertParamIsClone<core::num::NonZero<u32>>;
        *self
    }
}
#[automatically_derived]
impl ::core::hash::Hash for TextureId {
    #[inline]
    fn hash<__H: ::core::hash::Hasher>(&self, state: &mut __H) {
        ::core::hash::Hash::hash(&self.0, state)
    }
}
#[automatically_derived]
impl ::core::cmp::Eq for TextureId {
    #[inline]
    #[doc(hidden)]
    #[coverage(off)]
    fn assert_fields_are_eq(&self) {
        let _: ::core::cmp::AssertParamIsEq<core::num::NonZero<u32>>;
    }
}
#[automatically_derived]
impl ::core::marker::StructuralPartialEq for TextureId { }
#[automatically_derived]
impl ::core::cmp::PartialEq for TextureId {
    #[inline]
    fn eq(&self, other: &TextureId) -> bool { self.0 == other.0 }
}
#[automatically_derived]
impl ::core::cmp::PartialOrd for TextureId {
    #[inline]
    fn partial_cmp(&self, other: &TextureId)
        -> ::core::option::Option<::core::cmp::Ordering> {
        ::core::option::Option::Some(::core::cmp::Ord::cmp(self, other))
    }
}
#[automatically_derived]
impl ::core::cmp::Ord for TextureId {
    #[inline]
    fn cmp(&self, other: &TextureId) -> ::core::cmp::Ordering {
        ::core::cmp::Ord::cmp(&self.0, &other.0)
    }
}
#[automatically_derived]
impl ::core::fmt::Debug for TextureId {
    #[inline]
    fn fmt(&self, f: &mut ::core::fmt::Formatter) -> ::core::fmt::Result {
        ::core::fmt::Formatter::debug_tuple_field1_finish(f, "TextureId",
            &&self.0)
    }
}
impl TextureId {
    /// Creates a new id via fetch_add atomic on a static global.
    #[expect(clippy :: new_without_default, reason =
    "Implementing the `Default` trait on atomic IDs would imply that two `<AtomicIdType>::default()` equal each other. By only implementing `new()`, we indicate that each atomic ID created will be unique.")]
    pub fn new() -> Self {
        use core::sync::atomic::{AtomicU32, Ordering};
        static COUNTER: AtomicU32 = AtomicU32::new(1);
        let counter = COUNTER.fetch_add(1, Ordering::Relaxed);
        Self(core::num::NonZero::<u32>::new(counter).unwrap_or_else(||
                    {
                        {
                            ::core::panicking::panic_fmt(format_args!("The system ran out of unique `{0}`s.",
                                    "TextureId"));
                        };
                    }))
    }
}
impl From<TextureId> for core::num::NonZero<u32> {
    fn from(value: TextureId) -> Self { value.0 }
}
impl From<core::num::NonZero<u32>> for TextureId {
    fn from(value: core::num::NonZero<u32>) -> Self { Self(value) }
}define_atomic_id!(TextureId);
12
13/// A GPU-accessible texture.
14///
15/// May be converted from and dereferences to a wgpu [`Texture`](wgpu::Texture).
16/// Can be created via [`RenderDevice::create_texture`](crate::renderer::RenderDevice::create_texture).
17///
18/// Other options for storing GPU-accessible data are:
19/// * [`BufferVec`](crate::render_resource::BufferVec)
20/// * [`DynamicStorageBuffer`](crate::render_resource::DynamicStorageBuffer)
21/// * [`DynamicUniformBuffer`](crate::render_resource::DynamicUniformBuffer)
22/// * [`GpuArrayBuffer`](crate::render_resource::GpuArrayBuffer)
23/// * [`RawBufferVec`](crate::render_resource::RawBufferVec)
24/// * [`StorageBuffer`](crate::render_resource::StorageBuffer)
25/// * [`UniformBuffer`](crate::render_resource::UniformBuffer)
26#[derive(#[automatically_derived]
impl ::core::clone::Clone for Texture {
    #[inline]
    fn clone(&self) -> Texture {
        Texture {
            id: ::core::clone::Clone::clone(&self.id),
            value: ::core::clone::Clone::clone(&self.value),
        }
    }
}Clone, #[automatically_derived]
impl ::core::fmt::Debug for Texture {
    #[inline]
    fn fmt(&self, f: &mut ::core::fmt::Formatter) -> ::core::fmt::Result {
        ::core::fmt::Formatter::debug_struct_field2_finish(f, "Texture", "id",
            &self.id, "value", &&self.value)
    }
}Debug)]
27pub struct Texture {
28    id: TextureId,
29    value: WgpuWrapper<wgpu::Texture>,
30}
31
32impl Texture {
33    /// Returns the [`TextureId`].
34    #[inline]
35    pub fn id(&self) -> TextureId {
36        self.id
37    }
38
39    /// Creates a view of this texture.
40    pub fn create_view(&self, desc: &wgpu::TextureViewDescriptor) -> TextureView {
41        TextureView::from(self.value.create_view(desc))
42    }
43}
44
45impl From<wgpu::Texture> for Texture {
46    fn from(value: wgpu::Texture) -> Self {
47        Texture {
48            id: TextureId::new(),
49            value: WgpuWrapper::new(value),
50        }
51    }
52}
53
54impl Deref for Texture {
55    type Target = wgpu::Texture;
56
57    #[inline]
58    fn deref(&self) -> &Self::Target {
59        &self.value
60    }
61}
62
63/// Globally unique 32-bit id, guaranteed via atomics on a static global.
///
/// Note that this means the id space is process-wide, as such it may potentially be exhausted
/// by a combination of long-running processes and multiple bevy `World`s, at which point we panic.
pub struct TextureViewId(core::num::NonZero<u32>);
#[automatically_derived]
impl ::core::marker::Copy for TextureViewId { }
#[automatically_derived]
#[doc(hidden)]
unsafe impl ::core::clone::TrivialClone for TextureViewId { }
#[automatically_derived]
impl ::core::clone::Clone for TextureViewId {
    #[inline]
    fn clone(&self) -> TextureViewId {
        let _: ::core::clone::AssertParamIsClone<core::num::NonZero<u32>>;
        *self
    }
}
#[automatically_derived]
impl ::core::hash::Hash for TextureViewId {
    #[inline]
    fn hash<__H: ::core::hash::Hasher>(&self, state: &mut __H) {
        ::core::hash::Hash::hash(&self.0, state)
    }
}
#[automatically_derived]
impl ::core::cmp::Eq for TextureViewId {
    #[inline]
    #[doc(hidden)]
    #[coverage(off)]
    fn assert_fields_are_eq(&self) {
        let _: ::core::cmp::AssertParamIsEq<core::num::NonZero<u32>>;
    }
}
#[automatically_derived]
impl ::core::marker::StructuralPartialEq for TextureViewId { }
#[automatically_derived]
impl ::core::cmp::PartialEq for TextureViewId {
    #[inline]
    fn eq(&self, other: &TextureViewId) -> bool { self.0 == other.0 }
}
#[automatically_derived]
impl ::core::cmp::PartialOrd for TextureViewId {
    #[inline]
    fn partial_cmp(&self, other: &TextureViewId)
        -> ::core::option::Option<::core::cmp::Ordering> {
        ::core::option::Option::Some(::core::cmp::Ord::cmp(self, other))
    }
}
#[automatically_derived]
impl ::core::cmp::Ord for TextureViewId {
    #[inline]
    fn cmp(&self, other: &TextureViewId) -> ::core::cmp::Ordering {
        ::core::cmp::Ord::cmp(&self.0, &other.0)
    }
}
#[automatically_derived]
impl ::core::fmt::Debug for TextureViewId {
    #[inline]
    fn fmt(&self, f: &mut ::core::fmt::Formatter) -> ::core::fmt::Result {
        ::core::fmt::Formatter::debug_tuple_field1_finish(f, "TextureViewId",
            &&self.0)
    }
}
impl TextureViewId {
    /// Creates a new id via fetch_add atomic on a static global.
    #[expect(clippy :: new_without_default, reason =
    "Implementing the `Default` trait on atomic IDs would imply that two `<AtomicIdType>::default()` equal each other. By only implementing `new()`, we indicate that each atomic ID created will be unique.")]
    pub fn new() -> Self {
        use core::sync::atomic::{AtomicU32, Ordering};
        static COUNTER: AtomicU32 = AtomicU32::new(1);
        let counter = COUNTER.fetch_add(1, Ordering::Relaxed);
        Self(core::num::NonZero::<u32>::new(counter).unwrap_or_else(||
                    {
                        {
                            ::core::panicking::panic_fmt(format_args!("The system ran out of unique `{0}`s.",
                                    "TextureViewId"));
                        };
                    }))
    }
}
impl From<TextureViewId> for core::num::NonZero<u32> {
    fn from(value: TextureViewId) -> Self { value.0 }
}
impl From<core::num::NonZero<u32>> for TextureViewId {
    fn from(value: core::num::NonZero<u32>) -> Self { Self(value) }
}define_atomic_id!(TextureViewId);
64
65/// Describes a [`Texture`] with its associated metadata required by a pipeline or [`BindGroup`](super::BindGroup).
66#[derive(#[automatically_derived]
impl ::core::clone::Clone for TextureView {
    #[inline]
    fn clone(&self) -> TextureView {
        TextureView {
            id: ::core::clone::Clone::clone(&self.id),
            value: ::core::clone::Clone::clone(&self.value),
        }
    }
}Clone, #[automatically_derived]
impl ::core::fmt::Debug for TextureView {
    #[inline]
    fn fmt(&self, f: &mut ::core::fmt::Formatter) -> ::core::fmt::Result {
        ::core::fmt::Formatter::debug_struct_field2_finish(f, "TextureView",
            "id", &self.id, "value", &&self.value)
    }
}Debug)]
67pub struct TextureView {
68    id: TextureViewId,
69    value: WgpuWrapper<wgpu::TextureView>,
70}
71
72pub struct SurfaceTexture {
73    value: WgpuWrapper<wgpu::SurfaceTexture>,
74}
75
76impl SurfaceTexture {
77    pub fn present(self) {
78        self.value.into_inner().present();
79    }
80}
81
82impl TextureView {
83    /// Returns the [`TextureViewId`].
84    #[inline]
85    pub fn id(&self) -> TextureViewId {
86        self.id
87    }
88}
89
90impl From<wgpu::TextureView> for TextureView {
91    fn from(value: wgpu::TextureView) -> Self {
92        TextureView {
93            id: TextureViewId::new(),
94            value: WgpuWrapper::new(value),
95        }
96    }
97}
98
99impl From<wgpu::SurfaceTexture> for SurfaceTexture {
100    fn from(value: wgpu::SurfaceTexture) -> Self {
101        SurfaceTexture {
102            value: WgpuWrapper::new(value),
103        }
104    }
105}
106
107impl Deref for TextureView {
108    type Target = wgpu::TextureView;
109
110    #[inline]
111    fn deref(&self) -> &Self::Target {
112        &self.value
113    }
114}
115
116impl Deref for SurfaceTexture {
117    type Target = wgpu::SurfaceTexture;
118
119    #[inline]
120    fn deref(&self) -> &Self::Target {
121        &self.value
122    }
123}
124
125/// Globally unique 32-bit id, guaranteed via atomics on a static global.
///
/// Note that this means the id space is process-wide, as such it may potentially be exhausted
/// by a combination of long-running processes and multiple bevy `World`s, at which point we panic.
pub struct SamplerId(core::num::NonZero<u32>);
#[automatically_derived]
impl ::core::marker::Copy for SamplerId { }
#[automatically_derived]
#[doc(hidden)]
unsafe impl ::core::clone::TrivialClone for SamplerId { }
#[automatically_derived]
impl ::core::clone::Clone for SamplerId {
    #[inline]
    fn clone(&self) -> SamplerId {
        let _: ::core::clone::AssertParamIsClone<core::num::NonZero<u32>>;
        *self
    }
}
#[automatically_derived]
impl ::core::hash::Hash for SamplerId {
    #[inline]
    fn hash<__H: ::core::hash::Hasher>(&self, state: &mut __H) {
        ::core::hash::Hash::hash(&self.0, state)
    }
}
#[automatically_derived]
impl ::core::cmp::Eq for SamplerId {
    #[inline]
    #[doc(hidden)]
    #[coverage(off)]
    fn assert_fields_are_eq(&self) {
        let _: ::core::cmp::AssertParamIsEq<core::num::NonZero<u32>>;
    }
}
#[automatically_derived]
impl ::core::marker::StructuralPartialEq for SamplerId { }
#[automatically_derived]
impl ::core::cmp::PartialEq for SamplerId {
    #[inline]
    fn eq(&self, other: &SamplerId) -> bool { self.0 == other.0 }
}
#[automatically_derived]
impl ::core::cmp::PartialOrd for SamplerId {
    #[inline]
    fn partial_cmp(&self, other: &SamplerId)
        -> ::core::option::Option<::core::cmp::Ordering> {
        ::core::option::Option::Some(::core::cmp::Ord::cmp(self, other))
    }
}
#[automatically_derived]
impl ::core::cmp::Ord for SamplerId {
    #[inline]
    fn cmp(&self, other: &SamplerId) -> ::core::cmp::Ordering {
        ::core::cmp::Ord::cmp(&self.0, &other.0)
    }
}
#[automatically_derived]
impl ::core::fmt::Debug for SamplerId {
    #[inline]
    fn fmt(&self, f: &mut ::core::fmt::Formatter) -> ::core::fmt::Result {
        ::core::fmt::Formatter::debug_tuple_field1_finish(f, "SamplerId",
            &&self.0)
    }
}
impl SamplerId {
    /// Creates a new id via fetch_add atomic on a static global.
    #[expect(clippy :: new_without_default, reason =
    "Implementing the `Default` trait on atomic IDs would imply that two `<AtomicIdType>::default()` equal each other. By only implementing `new()`, we indicate that each atomic ID created will be unique.")]
    pub fn new() -> Self {
        use core::sync::atomic::{AtomicU32, Ordering};
        static COUNTER: AtomicU32 = AtomicU32::new(1);
        let counter = COUNTER.fetch_add(1, Ordering::Relaxed);
        Self(core::num::NonZero::<u32>::new(counter).unwrap_or_else(||
                    {
                        {
                            ::core::panicking::panic_fmt(format_args!("The system ran out of unique `{0}`s.",
                                    "SamplerId"));
                        };
                    }))
    }
}
impl From<SamplerId> for core::num::NonZero<u32> {
    fn from(value: SamplerId) -> Self { value.0 }
}
impl From<core::num::NonZero<u32>> for SamplerId {
    fn from(value: core::num::NonZero<u32>) -> Self { Self(value) }
}define_atomic_id!(SamplerId);
126
127/// A Sampler defines how a pipeline will sample from a [`TextureView`].
128/// They define image filters (including anisotropy) and address (wrapping) modes, among other things.
129///
130/// May be converted from and dereferences to a wgpu [`Sampler`](wgpu::Sampler).
131/// Can be created via [`RenderDevice::create_sampler`](crate::renderer::RenderDevice::create_sampler).
132#[derive(#[automatically_derived]
impl ::core::clone::Clone for Sampler {
    #[inline]
    fn clone(&self) -> Sampler {
        Sampler {
            id: ::core::clone::Clone::clone(&self.id),
            value: ::core::clone::Clone::clone(&self.value),
        }
    }
}Clone, #[automatically_derived]
impl ::core::fmt::Debug for Sampler {
    #[inline]
    fn fmt(&self, f: &mut ::core::fmt::Formatter) -> ::core::fmt::Result {
        ::core::fmt::Formatter::debug_struct_field2_finish(f, "Sampler", "id",
            &self.id, "value", &&self.value)
    }
}Debug)]
133pub struct Sampler {
134    id: SamplerId,
135    value: WgpuWrapper<wgpu::Sampler>,
136}
137
138impl Sampler {
139    /// Returns the [`SamplerId`].
140    #[inline]
141    pub fn id(&self) -> SamplerId {
142        self.id
143    }
144}
145
146impl From<wgpu::Sampler> for Sampler {
147    fn from(value: wgpu::Sampler) -> Self {
148        Sampler {
149            id: SamplerId::new(),
150            value: WgpuWrapper::new(value),
151        }
152    }
153}
154
155impl Deref for Sampler {
156    type Target = wgpu::Sampler;
157
158    #[inline]
159    fn deref(&self) -> &Self::Target {
160        &self.value
161    }
162}
163
164/// Stores the [`ImageSamplerDescriptor`] used to create the [`DefaultImageSampler`].
165///
166/// This is kept as a resource so that [`DefaultImageSampler`] can be recreated on GPU device recovery.
167#[derive(impl bevy_ecs::resource::Resource for DefaultImageSamplerDescriptor where
    Self: ::core::marker::Send + ::core::marker::Sync + 'static {}Resource, #[automatically_derived]
impl ::core::fmt::Debug for DefaultImageSamplerDescriptor {
    #[inline]
    fn fmt(&self, f: &mut ::core::fmt::Formatter) -> ::core::fmt::Result {
        ::core::fmt::Formatter::debug_tuple_field1_finish(f,
            "DefaultImageSamplerDescriptor", &&self.0)
    }
}Debug, #[automatically_derived]
impl ::core::clone::Clone for DefaultImageSamplerDescriptor {
    #[inline]
    fn clone(&self) -> DefaultImageSamplerDescriptor {
        DefaultImageSamplerDescriptor(::core::clone::Clone::clone(&self.0))
    }
}Clone, impl ::core::ops::Deref for DefaultImageSamplerDescriptor {
    type Target = ImageSamplerDescriptor;
    fn deref(&self) -> &Self::Target { &self.0 }
}Deref)]
168pub struct DefaultImageSamplerDescriptor(pub ImageSamplerDescriptor);
169
170/// A rendering resource for the default image sampler which is set during renderer
171/// initialization.
172///
173/// The [`ImagePlugin`](bevy_image::ImagePlugin) can be set during app initialization to change the default
174/// image sampler.
175#[derive(impl bevy_ecs::resource::Resource for DefaultImageSampler where
    Self: ::core::marker::Send + ::core::marker::Sync + 'static {}Resource, #[automatically_derived]
impl ::core::fmt::Debug for DefaultImageSampler {
    #[inline]
    fn fmt(&self, f: &mut ::core::fmt::Formatter) -> ::core::fmt::Result {
        ::core::fmt::Formatter::debug_tuple_field1_finish(f,
            "DefaultImageSampler", &&self.0)
    }
}Debug, #[automatically_derived]
impl ::core::clone::Clone for DefaultImageSampler {
    #[inline]
    fn clone(&self) -> DefaultImageSampler {
        DefaultImageSampler(::core::clone::Clone::clone(&self.0))
    }
}Clone, impl ::core::ops::Deref for DefaultImageSampler {
    type Target = Sampler;
    fn deref(&self) -> &Self::Target { &self.0 }
}Deref, impl ::core::ops::DerefMut for DefaultImageSampler {
    fn deref_mut(&mut self) -> &mut Self::Target { &mut self.0 }
}DerefMut)]
176pub struct DefaultImageSampler(pub(crate) Sampler);
177
178impl FromWorld for DefaultImageSampler {
179    fn from_world(world: &mut World) -> Self {
180        let descriptor = world.resource::<DefaultImageSamplerDescriptor>();
181        let wgpu_descriptor = descriptor.as_wgpu();
182        let device = world.resource::<RenderDevice>();
183        let sampler = device.create_sampler(&wgpu_descriptor);
184        Self(sampler)
185    }
186}