use crate::{
render_asset::RenderAssetUsages,
texture::{Image, TextureFormatPixelInfo},
};
use bevy_asset::{
io::{AsyncReadExt, Reader},
AssetLoader, LoadContext,
};
use image::ImageDecoder;
use serde::{Deserialize, Serialize};
use thiserror::Error;
use wgpu::{Extent3d, TextureDimension, TextureFormat};
#[derive(Clone, Default)]
pub struct ExrTextureLoader;
#[derive(Serialize, Deserialize, Default, Debug)]
pub struct ExrTextureLoaderSettings {
pub asset_usage: RenderAssetUsages,
}
#[non_exhaustive]
#[derive(Debug, Error)]
pub enum ExrTextureLoaderError {
#[error(transparent)]
Io(#[from] std::io::Error),
#[error(transparent)]
ImageError(#[from] image::ImageError),
}
impl AssetLoader for ExrTextureLoader {
type Asset = Image;
type Settings = ExrTextureLoaderSettings;
type Error = ExrTextureLoaderError;
async fn load<'a>(
&'a self,
reader: &'a mut Reader<'_>,
settings: &'a Self::Settings,
_load_context: &'a mut LoadContext<'_>,
) -> Result<Image, Self::Error> {
let format = TextureFormat::Rgba32Float;
debug_assert_eq!(
format.pixel_size(),
4 * 4,
"Format should have 32bit x 4 size"
);
let mut bytes = Vec::new();
reader.read_to_end(&mut bytes).await?;
let decoder = image::codecs::openexr::OpenExrDecoder::with_alpha_preference(
std::io::Cursor::new(bytes),
Some(true),
)?;
let (width, height) = decoder.dimensions();
let total_bytes = decoder.total_bytes() as usize;
let mut buf = vec![0u8; total_bytes];
decoder.read_image(buf.as_mut_slice())?;
Ok(Image::new(
Extent3d {
width,
height,
depth_or_array_layers: 1,
},
TextureDimension::D2,
buf,
format,
settings.asset_usage,
))
}
fn extensions(&self) -> &[&str] {
&["exr"]
}
}