use bevy_asset::{Asset, Handle};
use bevy_ecs::{
component::Component,
entity::{Entity, EntityMapper, MapEntities},
prelude::ReflectComponent,
reflect::ReflectMapEntities,
};
use bevy_math::Mat4;
use bevy_reflect::{Reflect, TypePath};
use std::ops::Deref;
#[derive(Component, Debug, Default, Clone, Reflect)]
#[reflect(Component, MapEntities)]
pub struct SkinnedMesh {
pub inverse_bindposes: Handle<SkinnedMeshInverseBindposes>,
pub joints: Vec<Entity>,
}
impl MapEntities for SkinnedMesh {
fn map_entities<M: EntityMapper>(&mut self, entity_mapper: &mut M) {
for joint in &mut self.joints {
*joint = entity_mapper.map_entity(*joint);
}
}
}
#[derive(Asset, TypePath, Debug)]
pub struct SkinnedMeshInverseBindposes(Box<[Mat4]>);
impl From<Vec<Mat4>> for SkinnedMeshInverseBindposes {
fn from(value: Vec<Mat4>) -> Self {
Self(value.into_boxed_slice())
}
}
impl Deref for SkinnedMeshInverseBindposes {
type Target = [Mat4];
fn deref(&self) -> &Self::Target {
&self.0
}
}