use super::StorageBuffer;
use crate::{
render_resource::batched_uniform_buffer::BatchedUniformBuffer,
renderer::{RenderDevice, RenderQueue},
};
use bevy_ecs::{prelude::Component, system::Resource};
use bevy_utils::nonmax::NonMaxU32;
use encase::{private::WriteInto, ShaderSize, ShaderType};
use std::{marker::PhantomData, mem};
use wgpu::{BindGroupLayoutEntry, BindingResource, BindingType, BufferBindingType, ShaderStages};
pub trait GpuArrayBufferable: ShaderType + ShaderSize + WriteInto + Clone {}
impl<T: ShaderType + ShaderSize + WriteInto + Clone> GpuArrayBufferable for T {}
#[derive(Resource)]
pub enum GpuArrayBuffer<T: GpuArrayBufferable> {
Uniform(BatchedUniformBuffer<T>),
Storage((StorageBuffer<Vec<T>>, Vec<T>)),
}
impl<T: GpuArrayBufferable> GpuArrayBuffer<T> {
pub fn new(device: &RenderDevice) -> Self {
let limits = device.limits();
if limits.max_storage_buffers_per_shader_stage == 0 {
GpuArrayBuffer::Uniform(BatchedUniformBuffer::new(&limits))
} else {
GpuArrayBuffer::Storage((StorageBuffer::default(), Vec::new()))
}
}
pub fn clear(&mut self) {
match self {
GpuArrayBuffer::Uniform(buffer) => buffer.clear(),
GpuArrayBuffer::Storage((_, buffer)) => buffer.clear(),
}
}
pub fn push(&mut self, value: T) -> GpuArrayBufferIndex<T> {
match self {
GpuArrayBuffer::Uniform(buffer) => buffer.push(value),
GpuArrayBuffer::Storage((_, buffer)) => {
let index = NonMaxU32::new(buffer.len() as u32).unwrap();
buffer.push(value);
GpuArrayBufferIndex {
index,
dynamic_offset: None,
element_type: PhantomData,
}
}
}
}
pub fn write_buffer(&mut self, device: &RenderDevice, queue: &RenderQueue) {
match self {
GpuArrayBuffer::Uniform(buffer) => buffer.write_buffer(device, queue),
GpuArrayBuffer::Storage((buffer, vec)) => {
buffer.set(mem::take(vec));
buffer.write_buffer(device, queue);
}
}
}
pub fn binding_layout(
binding: u32,
visibility: ShaderStages,
device: &RenderDevice,
) -> BindGroupLayoutEntry {
BindGroupLayoutEntry {
binding,
visibility,
ty: if device.limits().max_storage_buffers_per_shader_stage == 0 {
BindingType::Buffer {
ty: BufferBindingType::Uniform,
has_dynamic_offset: true,
min_binding_size: None,
}
} else {
BindingType::Buffer {
ty: BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: Some(T::min_size()),
}
},
count: None,
}
}
pub fn binding(&self) -> Option<BindingResource> {
match self {
GpuArrayBuffer::Uniform(buffer) => buffer.binding(),
GpuArrayBuffer::Storage((buffer, _)) => buffer.binding(),
}
}
pub fn batch_size(device: &RenderDevice) -> Option<u32> {
let limits = device.limits();
if limits.max_storage_buffers_per_shader_stage == 0 {
Some(BatchedUniformBuffer::<T>::batch_size(&limits) as u32)
} else {
None
}
}
}
#[derive(Component, Clone)]
pub struct GpuArrayBufferIndex<T: GpuArrayBufferable> {
pub index: NonMaxU32,
pub dynamic_offset: Option<NonMaxU32>,
pub element_type: PhantomData<T>,
}