pub enum RenderSet {
Show 16 variants ExtractCommands, PrepareAssets, ManageViews, ManageViewsFlush, Queue, QueueMeshes, PhaseSort, Prepare, PrepareResources, PrepareResourcesFlush, PrepareBindGroups, PrepareFlush, Render, RenderFlush, Cleanup, CleanupFlush,
}
Expand description

The labels of the default App rendering sets.

The sets run in the order listed, with apply_deferred inserted between each set.

The *Flush sets are assigned to the copy of apply_deferred that runs immediately after the matching system set. These can be useful for ordering, but you almost never want to add your systems to these sets.

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ExtractCommands

The copy of apply_deferred that runs at the beginning of this schedule. This is used for applying the commands from the ExtractSchedule

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PrepareAssets

Prepare assets that have been created/modified/removed this frame.

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ManageViews

Create any additional views such as those used for shadow mapping.

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ManageViewsFlush

The copy of apply_deferred that runs immediately after ManageViews.

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Queue

Queue drawable entities as phase items in RenderPhases ready for sorting

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QueueMeshes

A sub-set within Queue where mesh entity queue systems are executed. Ensures prepare_assets::<Mesh> is completed.

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PhaseSort

Sort the RenderPhases here.

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Prepare

Prepare render resources from extracted data for the GPU based on their sorted order. Create BindGroups that depend on those data.

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PrepareResources

A sub-set within Prepare for initializing buffers, textures and uniforms for use in bind groups.

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PrepareResourcesFlush

The copy of apply_deferred that runs between PrepareResources and ‘PrepareBindGroups’.

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PrepareBindGroups

A sub-set within Prepare for constructing bind groups, or other data that relies on render resources prepared in PrepareResources.

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PrepareFlush

The copy of apply_deferred that runs immediately after Prepare.

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Render

Actual rendering happens here. In most cases, only the render backend should insert resources here.

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RenderFlush

The copy of apply_deferred that runs immediately after Render.

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Cleanup

Cleanup render resources here.

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CleanupFlush

The copy of apply_deferred that runs immediately after Cleanup.

Trait Implementations§

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impl Clone for RenderSet

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fn clone(&self) -> RenderSet

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RenderSet

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for RenderSet

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for RenderSet

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fn eq(&self, other: &RenderSet) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl SystemSet for RenderSetwhere Self: 'static + Send + Sync + Clone + Eq + Debug + Hash,

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fn dyn_clone(&self) -> Box<dyn SystemSet>

Clones this SystemSet.
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fn as_dyn_eq(&self) -> &dyn DynEq

Casts this value to a form where it can be compared with other type-erased values.
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fn dyn_hash(&self, state: &mut dyn Hasher)

Feeds this value into the given Hasher.
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fn system_type(&self) -> Option<TypeId>

Returns Some if this system set is a SystemTypeSet.
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fn is_anonymous(&self) -> bool

Returns true if this system set is an AnonymousSet.
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fn intern(&self) -> Interned<dyn SystemSet>where Self: Sized,

Returns an Interned value corresponding to self.
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impl Eq for RenderSet

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impl StructuralEq for RenderSet

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impl StructuralPartialEq for RenderSet

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for Twhere T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for Twhere T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> DynEq for Twhere T: Any + Eq,

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fn as_any(&self) -> &(dyn Any + 'static)

Casts the type to dyn Any.
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fn dyn_eq(&self, other: &(dyn DynEq + 'static)) -> bool

This method tests for self and other values to be equal. Read more
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impl<T> DynHash for Twhere T: DynEq + Hash,

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fn as_dyn_eq(&self) -> &(dyn DynEq + 'static)

Casts the type to dyn Any.
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fn dyn_hash(&self, state: &mut dyn Hasher)

Feeds this value into the given Hasher.
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impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<S> IntoSystemSet<()> for Swhere S: SystemSet,

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type Set = S

The type of SystemSet this instance converts into.
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fn into_system_set(self) -> <S as IntoSystemSet<()>>::Set

Converts this instance to its associated SystemSet type.
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impl<S> IntoSystemSetConfigs for Swhere S: SystemSet,

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fn into_configs(self) -> NodeConfigs<Interned<dyn SystemSet>>

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fn in_set(self, set: impl SystemSet) -> NodeConfigs<Interned<dyn SystemSet>>

Add these system sets to the provided set.
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fn before<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Interned<dyn SystemSet>>

Run before all systems in set.
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fn after<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Interned<dyn SystemSet>>

Run after all systems in set.
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fn run_if<M>( self, condition: impl Condition<M> ) -> NodeConfigs<Interned<dyn SystemSet>>

Run the systems in this set(s) only if the Condition is true. Read more
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fn ambiguous_with<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Interned<dyn SystemSet>>

Suppress warnings and errors that would result from systems in these sets having ambiguities (conflicting access but indeterminate order) with systems in set.
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fn ambiguous_with_all(self) -> NodeConfigs<Interned<dyn SystemSet>>

Suppress warnings and errors that would result from systems in these sets having ambiguities (conflicting access but indeterminate order) with any other system.
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fn chain(self) -> NodeConfigs<Interned<dyn SystemSet>>

Treat this collection as a sequence of system sets. Read more
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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> TypeData for Twhere T: 'static + Send + Sync + Clone,

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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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impl<T> Settings for Twhere T: 'static + Send + Sync,

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impl<T> WasmNotSend for Twhere T: Send,

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impl<T> WasmNotSync for Twhere T: Sync,