Struct bevy_render::camera::ManualTextureViews
source · pub struct ManualTextureViews(/* private fields */);
Expand description
Stores manually managed ManualTextureView
s for use as a crate::camera::RenderTarget
.
Trait Implementations§
source§impl Clone for ManualTextureViews
impl Clone for ManualTextureViews
source§fn clone(&self) -> ManualTextureViews
fn clone(&self) -> ManualTextureViews
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for ManualTextureViews
impl Default for ManualTextureViews
source§fn default() -> ManualTextureViews
fn default() -> ManualTextureViews
Returns the “default value” for a type. Read more
source§impl Deref for ManualTextureViews
impl Deref for ManualTextureViews
§type Target = HashMap<ManualTextureViewHandle, ManualTextureView>
type Target = HashMap<ManualTextureViewHandle, ManualTextureView>
The resulting type after dereferencing.
source§impl DerefMut for ManualTextureViews
impl DerefMut for ManualTextureViews
source§impl ExtractResource for ManualTextureViewswhere
Self: Clone,
impl ExtractResource for ManualTextureViewswhere Self: Clone,
type Source = ManualTextureViews
source§fn extract_resource(source: &Self::Source) -> Self
fn extract_resource(source: &Self::Source) -> Self
Defines how the resource is transferred into the “render world”.
impl Resource for ManualTextureViewswhere Self: Send + Sync + 'static,
Auto Trait Implementations§
impl RefUnwindSafe for ManualTextureViews
impl Send for ManualTextureViews
impl Sync for ManualTextureViews
impl Unpin for ManualTextureViews
impl UnwindSafe for ManualTextureViews
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.