pub trait CameraProjection {
    // Required methods
    fn get_projection_matrix(&self) -> Mat4;
    fn update(&mut self, width: f32, height: f32);
    fn far(&self) -> f32;
}
Expand description

Trait to control the projection matrix of a camera.

Components implementing this trait are automatically polled for changes, and used to recompute the camera projection matrix of the Camera component attached to the same entity as the component implementing this trait.

Required Methods§

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fn get_projection_matrix(&self) -> Mat4

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fn update(&mut self, width: f32, height: f32)

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fn far(&self) -> f32

Implementors§