Struct bevy_render::texture::FallbackImageMsaaCache
source · pub struct FallbackImageMsaaCache(_);
Expand description
A Cache of fallback textures that uses the sample count as a key
WARNING
Images using MSAA with sample count > 1 are not initialized with data, therefore, you shouldn’t sample them before writing data to them first.
Trait Implementations§
source§impl Default for FallbackImageMsaaCache
impl Default for FallbackImageMsaaCache
source§fn default() -> FallbackImageMsaaCache
fn default() -> FallbackImageMsaaCache
Returns the “default value” for a type. Read more
source§impl Deref for FallbackImageMsaaCache
impl Deref for FallbackImageMsaaCache
source§impl DerefMut for FallbackImageMsaaCache
impl DerefMut for FallbackImageMsaaCache
impl Resource for FallbackImageMsaaCachewhere Self: Send + Sync + 'static,
Auto Trait Implementations§
impl RefUnwindSafe for FallbackImageMsaaCache
impl Send for FallbackImageMsaaCache
impl Sync for FallbackImageMsaaCache
impl Unpin for FallbackImageMsaaCache
impl UnwindSafe for FallbackImageMsaaCache
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
source§fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
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) to Box<dyn Any>
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fn as_any(&self) -> &(dyn Any + 'static)
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T: Default,
impl<T> FromWorld for Twhere T: Default,
source§fn from_world(_world: &mut World) -> T
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Self
using data from the given World