Module bevy_render::view::visibility
source · Structs
- Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering
- Use this component to opt-out of built-in frustum culling for Mesh entities
- Describes which rendering layers an entity belongs to.
- A
Bundle
of theVisibility
andComputedVisibility
Component
s, which describe the visibility of an entity. - Collection of entities visible from the current view.
Enums
- User indication of whether an entity is visible. Propagates down the entity hierarchy.
Functions
- System updating the visibility of entities each frame.
Type Definitions
- An identifier for a rendering layer.