Struct bevy_render::extract_component::ComponentUniforms
source · pub struct ComponentUniforms<C: Component + ShaderType> { /* private fields */ }
Expand description
Stores all uniforms of the component type.
Implementations§
source§impl<C: Component + ShaderType> ComponentUniforms<C>
impl<C: Component + ShaderType> ComponentUniforms<C>
pub fn uniforms(&self) -> &DynamicUniformBuffer<C>
Methods from Deref<Target = DynamicUniformBuffer<C>>§
Trait Implementations§
source§impl<C: Component + ShaderType> Default for ComponentUniforms<C>
impl<C: Component + ShaderType> Default for ComponentUniforms<C>
source§impl<C: Component + ShaderType> Deref for ComponentUniforms<C>
impl<C: Component + ShaderType> Deref for ComponentUniforms<C>
impl<C: Component + ShaderType> Resource for ComponentUniforms<C>where Self: Send + Sync + 'static,
Auto Trait Implementations§
impl<C> RefUnwindSafe for ComponentUniforms<C>where C: RefUnwindSafe,
impl<C> Send for ComponentUniforms<C>
impl<C> Sync for ComponentUniforms<C>
impl<C> Unpin for ComponentUniforms<C>where C: Unpin,
impl<C> UnwindSafe for ComponentUniforms<C>where C: UnwindSafe,
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T: Any,
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