pub trait ReadFrom {
    // Required method
    fn read_from<B>(&mut self, reader: &mut Reader<B>)
       where B: BufferRef;
}

Required Methods§

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fn read_from<B>(&mut self, reader: &mut Reader<B>)where B: BufferRef,

Implementations on Foreign Types§

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impl ReadFrom for Option<NonZeroI32>

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fn read_from<B>(&mut self, reader: &mut Reader<B>)where B: BufferRef,

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impl ReadFrom for u32

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fn read_from<B>(&mut self, reader: &mut Reader<B>)where B: BufferRef,

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impl ReadFrom for AtomicU32

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fn read_from<B>(&mut self, reader: &mut Reader<B>)where B: BufferRef,

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impl<T, const N: usize> ReadFrom for [T; N]where T: ReadFrom, [T; N]: ShaderType<ExtraMetadata = ArrayMetadata>,

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fn read_from<B>(&mut self, reader: &mut Reader<B>)where B: BufferRef,

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impl ReadFrom for Mat3where Mat3: ShaderType<ExtraMetadata = MatrixMetadata> + AsMutMatrixParts<f32, 3, 3>, f32: MatrixScalar + ReadFrom,

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fn read_from<B>(&mut self, reader: &mut Reader<B>)where B: BufferRef,

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impl ReadFrom for AtomicI32

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fn read_from<B>(&mut self, reader: &mut Reader<B>)where B: BufferRef,

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impl ReadFrom for i32

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fn read_from<B>(&mut self, reader: &mut Reader<B>)where B: BufferRef,

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impl ReadFrom for Wrapping<i32>

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fn read_from<B>(&mut self, reader: &mut Reader<B>)where B: BufferRef,

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impl ReadFrom for Option<NonZeroU32>

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fn read_from<B>(&mut self, reader: &mut Reader<B>)where B: BufferRef,

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impl ReadFrom for f32

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fn read_from<B>(&mut self, reader: &mut Reader<B>)where B: BufferRef,

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impl ReadFrom for UVec4where UVec4: AsMutVectorParts<u32, 4>, u32: VectorScalar + ReadFrom,

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fn read_from<B>(&mut self, reader: &mut Reader<B>)where B: BufferRef,

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impl ReadFrom for IVec4where IVec4: AsMutVectorParts<i32, 4>, i32: VectorScalar + ReadFrom,

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fn read_from<B>(&mut self, reader: &mut Reader<B>)where B: BufferRef,

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impl ReadFrom for Vec4where Vec4: AsMutVectorParts<f32, 4>, f32: VectorScalar + ReadFrom,

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fn read_from<B>(&mut self, reader: &mut Reader<B>)where B: BufferRef,

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impl ReadFrom for IVec2where IVec2: AsMutVectorParts<i32, 2>, i32: VectorScalar + ReadFrom,

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fn read_from<B>(&mut self, reader: &mut Reader<B>)where B: BufferRef,

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impl ReadFrom for UVec3where UVec3: AsMutVectorParts<u32, 3>, u32: VectorScalar + ReadFrom,

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fn read_from<B>(&mut self, reader: &mut Reader<B>)where B: BufferRef,

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impl ReadFrom for Mat4where Mat4: ShaderType<ExtraMetadata = MatrixMetadata> + AsMutMatrixParts<f32, 4, 4>, f32: MatrixScalar + ReadFrom,

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fn read_from<B>(&mut self, reader: &mut Reader<B>)where B: BufferRef,

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impl ReadFrom for Vec3where Vec3: AsMutVectorParts<f32, 3>, f32: VectorScalar + ReadFrom,

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fn read_from<B>(&mut self, reader: &mut Reader<B>)where B: BufferRef,

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impl<T> ReadFrom for Box<T, Global>where T: ReadFrom + ?Sized,

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fn read_from<B>(&mut self, reader: &mut Reader<B>)where B: BufferRef,

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impl<T> ReadFrom for [T]where T: CreateFrom + ReadFrom, [T]: Truncate + Length + Extend<T> + ShaderType<ExtraMetadata = ArrayMetadata>, &'a mut [T]: for<'a> IntoIterator<Item = &'a mut T>,

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fn read_from<B>(&mut self, reader: &mut Reader<B>)where B: BufferRef,

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impl<T> ReadFrom for VecDeque<T, Global>where T: CreateFrom + ReadFrom, VecDeque<T, Global>: Truncate + Length + Extend<T> + ShaderType<ExtraMetadata = ArrayMetadata>, &'a mut VecDeque<T, Global>: for<'a> IntoIterator<Item = &'a mut T>,

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fn read_from<B>(&mut self, reader: &mut Reader<B>)where B: BufferRef,

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impl<T> ReadFrom for Cell<T>where T: Copy + ReadFrom + ?Sized,

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fn read_from<B>(&mut self, reader: &mut Reader<B>)where B: BufferRef,

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impl ReadFrom for Mat2where Mat2: ShaderType<ExtraMetadata = MatrixMetadata> + AsMutMatrixParts<f32, 2, 2>, f32: MatrixScalar + ReadFrom,

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fn read_from<B>(&mut self, reader: &mut Reader<B>)where B: BufferRef,

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impl ReadFrom for IVec3where IVec3: AsMutVectorParts<i32, 3>, i32: VectorScalar + ReadFrom,

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fn read_from<B>(&mut self, reader: &mut Reader<B>)where B: BufferRef,

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impl<T> ReadFrom for &mut Twhere T: ReadFrom + ?Sized,

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fn read_from<B>(&mut self, reader: &mut Reader<B>)where B: BufferRef,

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impl<T> ReadFrom for Vec<T, Global>where T: CreateFrom + ReadFrom, Vec<T, Global>: Truncate + Length + Extend<T> + ShaderType<ExtraMetadata = ArrayMetadata>, &'a mut Vec<T, Global>: for<'a> IntoIterator<Item = &'a mut T>,

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fn read_from<B>(&mut self, reader: &mut Reader<B>)where B: BufferRef,

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impl ReadFrom for Vec2where Vec2: AsMutVectorParts<f32, 2>, f32: VectorScalar + ReadFrom,

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fn read_from<B>(&mut self, reader: &mut Reader<B>)where B: BufferRef,

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impl ReadFrom for Wrapping<u32>

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fn read_from<B>(&mut self, reader: &mut Reader<B>)where B: BufferRef,

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impl<T> ReadFrom for LinkedList<T>where T: CreateFrom + ReadFrom, LinkedList<T>: Truncate + Length + Extend<T> + ShaderType<ExtraMetadata = ArrayMetadata>, &'a mut LinkedList<T>: for<'a> IntoIterator<Item = &'a mut T>,

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fn read_from<B>(&mut self, reader: &mut Reader<B>)where B: BufferRef,

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impl ReadFrom for UVec2where UVec2: AsMutVectorParts<u32, 2>, u32: VectorScalar + ReadFrom,

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fn read_from<B>(&mut self, reader: &mut Reader<B>)where B: BufferRef,

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impl ReadFrom for Color

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impl ReadFrom for GlobalsUniformwhere Self: ShaderType<ExtraMetadata = StructMetadata<{ _ }>>, for<'__> f32: ReadFrom, for<'__> u32: ReadFrom,

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impl ReadFrom for ColorGradingwhere Self: ShaderType<ExtraMetadata = StructMetadata<{ _ }>>, for<'__> f32: ReadFrom,

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impl ReadFrom for ViewUniformwhere Self: ShaderType<ExtraMetadata = StructMetadata<{ _ }>>, for<'__> Mat4: ReadFrom, for<'__> Vec3: ReadFrom, for<'__> Vec4: ReadFrom, for<'__> ColorGrading: ReadFrom,

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impl ReadFrom for ArrayLength