Struct bevy_render::view::window::ExtractedWindows
source · pub struct ExtractedWindows {
pub primary: Option<Entity>,
pub windows: HashMap<Entity, ExtractedWindow>,
}
Fields§
§primary: Option<Entity>
§windows: HashMap<Entity, ExtractedWindow>
Trait Implementations§
source§impl Default for ExtractedWindows
impl Default for ExtractedWindows
source§fn default() -> ExtractedWindows
fn default() -> ExtractedWindows
Returns the “default value” for a type. Read more
source§impl Deref for ExtractedWindows
impl Deref for ExtractedWindows
source§impl DerefMut for ExtractedWindows
impl DerefMut for ExtractedWindows
impl Resource for ExtractedWindowswhere Self: Send + Sync + 'static,
Auto Trait Implementations§
impl RefUnwindSafe for ExtractedWindows
impl Send for ExtractedWindows
impl Sync for ExtractedWindows
impl Unpin for ExtractedWindows
impl UnwindSafe for ExtractedWindows
Blanket Implementations§
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
source§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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Convert
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where ConcreteType
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.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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Rc<Trait>
(where Trait: Downcast
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. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
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’s vtable from &Trait
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’s.source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World