Struct bevy_render::render_asset::RenderAssetPlugin
source · pub struct RenderAssetPlugin<A: RenderAsset> { /* private fields */ }
Expand description
This plugin extracts the changed assets from the “app world” into the “render world”
and prepares them for the GPU. They can then be accessed from the RenderAssets
resource.
Therefore it sets up the ExtractSchedule
and
RenderSet::Prepare
steps for the specified RenderAsset
.
Implementations§
source§impl<A: RenderAsset> RenderAssetPlugin<A>
impl<A: RenderAsset> RenderAssetPlugin<A>
pub fn with_prepare_asset_set(prepare_asset_set: PrepareAssetSet) -> Self
Trait Implementations§
source§impl<A: RenderAsset> Default for RenderAssetPlugin<A>
impl<A: RenderAsset> Default for RenderAssetPlugin<A>
source§impl<A: RenderAsset> Plugin for RenderAssetPlugin<A>
impl<A: RenderAsset> Plugin for RenderAssetPlugin<A>
source§fn setup(&self, _app: &mut App)
fn setup(&self, _app: &mut App)
Runs after all plugins are built, but before the app runner is called.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl<A> RefUnwindSafe for RenderAssetPlugin<A>
impl<A> Send for RenderAssetPlugin<A>
impl<A> Sync for RenderAssetPlugin<A>
impl<A> Unpin for RenderAssetPlugin<A>
impl<A> UnwindSafe for RenderAssetPlugin<A>
Blanket Implementations§
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
source§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World