pub struct Cylinder {
    pub radius: f32,
    pub height: f32,
    pub resolution: u32,
    pub segments: u32,
}
Expand description

A cylinder which stands on the XZ plane

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§radius: f32

Radius in the XZ plane.

§height: f32

Height of the cylinder in the Y axis.

§resolution: u32

The number of vertices around each horizontal slice of the cylinder. If you are looking at the cylinder from above, this is the number of points you will see on the circle. A higher number will make it appear more circular.

§segments: u32

The number of segments between the two ends. Setting this to 1 will have triangles spanning the full height of the cylinder. Setting it to 2 will have two sets of triangles with a horizontal slice in the middle of cylinder. Greater numbers increase triangles/slices in the same way.

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impl Default for Cylinder

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl From<Cylinder> for Mesh

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fn from(c: Cylinder) -> Self

Converts to this type from the input type.

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Returns the argument unchanged.

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fn from_world(_world: &mut World) -> T

Creates Self using data from the given World
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type Error = Infallible

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