Struct bevy_render::mesh::shape::Cylinder
source · pub struct Cylinder {
pub radius: f32,
pub height: f32,
pub resolution: u32,
pub segments: u32,
}
Expand description
A cylinder which stands on the XZ plane
Fields§
§radius: f32
Radius in the XZ plane.
height: f32
Height of the cylinder in the Y axis.
resolution: u32
The number of vertices around each horizontal slice of the cylinder. If you are looking at the cylinder from above, this is the number of points you will see on the circle. A higher number will make it appear more circular.
segments: u32
The number of segments between the two ends. Setting this to 1 will have triangles spanning the full height of the cylinder. Setting it to 2 will have two sets of triangles with a horizontal slice in the middle of cylinder. Greater numbers increase triangles/slices in the same way.
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for Cylinder
impl Send for Cylinder
impl Sync for Cylinder
impl Unpin for Cylinder
impl UnwindSafe for Cylinder
Blanket Implementations§
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