pub struct ComputePipelineDescriptor {
pub label: Option<Cow<'static, str>>,
pub layout: Vec<BindGroupLayout>,
pub push_constant_ranges: Vec<PushConstantRange>,
pub shader: Handle<Shader>,
pub shader_defs: Vec<ShaderDefVal>,
pub entry_point: Cow<'static, str>,
}
Expand description
Describes a compute pipeline.
Fields§
§label: Option<Cow<'static, str>>
§layout: Vec<BindGroupLayout>
§push_constant_ranges: Vec<PushConstantRange>
§shader: Handle<Shader>
The compiled shader module for this stage.
shader_defs: Vec<ShaderDefVal>
§entry_point: Cow<'static, str>
The name of the entry point in the compiled shader. There must be a function with this name in the shader.
Trait Implementations§
source§impl Clone for ComputePipelineDescriptor
impl Clone for ComputePipelineDescriptor
source§fn clone(&self) -> ComputePipelineDescriptor
fn clone(&self) -> ComputePipelineDescriptor
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl RefUnwindSafe for ComputePipelineDescriptor
impl Send for ComputePipelineDescriptor
impl Sync for ComputePipelineDescriptor
impl Unpin for ComputePipelineDescriptor
impl UnwindSafe for ComputePipelineDescriptor
Blanket Implementations§
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
source§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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