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use uuid::Uuid; #[derive(Copy, Clone, Hash, Eq, PartialEq, Debug)] pub struct TextureId(Uuid); impl TextureId { pub fn new() -> Self { TextureId(Uuid::new_v4()) } } #[derive(Copy, Clone, Hash, Eq, PartialEq, Debug)] pub struct SamplerId(Uuid); impl SamplerId { pub fn new() -> Self { SamplerId(Uuid::new_v4()) } }