[−][src]Struct bevy_render::renderer::HeadlessRenderResourceContext
Fields
asset_resources: Arc<RwLock<HashMap<(HandleUntyped, usize), RenderResourceId>>>
Implementations
impl HeadlessRenderResourceContext
[src]
pub fn add_buffer_info(&self, buffer: BufferId, info: BufferInfo)
[src]
pub fn add_texture_descriptor(
&self,
texture: TextureId,
descriptor: TextureDescriptor
)
[src]
&self,
texture: TextureId,
descriptor: TextureDescriptor
)
Trait Implementations
impl Default for HeadlessRenderResourceContext
[src]
impl RenderResourceContext for HeadlessRenderResourceContext
[src]
fn create_swap_chain(&self, _window: &Window)
[src]
fn next_swap_chain_texture(&self, _window: &Window) -> TextureId
[src]
fn drop_swap_chain_texture(&self, _render_resource: TextureId)
[src]
fn drop_all_swap_chain_textures(&self)
[src]
fn create_sampler(&self, _sampler_descriptor: &SamplerDescriptor) -> SamplerId
[src]
fn create_texture(&self, texture_descriptor: TextureDescriptor) -> TextureId
[src]
fn create_buffer(&self, buffer_info: BufferInfo) -> BufferId
[src]
fn write_mapped_buffer(
&self,
id: BufferId,
_range: Range<u64>,
write: &mut dyn FnMut(&mut [u8], &dyn RenderResourceContext)
)
[src]
&self,
id: BufferId,
_range: Range<u64>,
write: &mut dyn FnMut(&mut [u8], &dyn RenderResourceContext)
)
fn map_buffer(&self, _id: BufferId)
[src]
fn unmap_buffer(&self, _id: BufferId)
[src]
fn create_buffer_with_data(
&self,
buffer_info: BufferInfo,
_data: &[u8]
) -> BufferId
[src]
&self,
buffer_info: BufferInfo,
_data: &[u8]
) -> BufferId
fn create_shader_module(
&self,
_shader_handle: Handle<Shader>,
_shaders: &Assets<Shader>
)
[src]
&self,
_shader_handle: Handle<Shader>,
_shaders: &Assets<Shader>
)
fn remove_buffer(&self, buffer: BufferId)
[src]
fn remove_texture(&self, texture: TextureId)
[src]
fn remove_sampler(&self, _sampler: SamplerId)
[src]
fn set_asset_resource_untyped(
&self,
handle: HandleUntyped,
render_resource: RenderResourceId,
index: usize
)
[src]
&self,
handle: HandleUntyped,
render_resource: RenderResourceId,
index: usize
)
fn get_asset_resource_untyped(
&self,
handle: HandleUntyped,
index: usize
) -> Option<RenderResourceId>
[src]
&self,
handle: HandleUntyped,
index: usize
) -> Option<RenderResourceId>
fn create_render_pipeline(
&self,
_pipeline_handle: Handle<PipelineDescriptor>,
_pipeline_descriptor: &PipelineDescriptor,
_shaders: &Assets<Shader>
)
[src]
&self,
_pipeline_handle: Handle<PipelineDescriptor>,
_pipeline_descriptor: &PipelineDescriptor,
_shaders: &Assets<Shader>
)
fn create_bind_group(
&self,
_bind_group_descriptor_id: BindGroupDescriptorId,
_bind_group: &BindGroup
)
[src]
&self,
_bind_group_descriptor_id: BindGroupDescriptorId,
_bind_group: &BindGroup
)
fn create_shader_module_from_source(
&self,
_shader_handle: Handle<Shader>,
_shader: &Shader
)
[src]
&self,
_shader_handle: Handle<Shader>,
_shader: &Shader
)
fn remove_asset_resource_untyped(&self, handle: HandleUntyped, index: usize)
[src]
fn clear_bind_groups(&self)
[src]
fn get_buffer_info(&self, buffer: BufferId) -> Option<BufferInfo>
[src]
fn bind_group_descriptor_exists(
&self,
_bind_group_descriptor_id: BindGroupDescriptorId
) -> bool
[src]
&self,
_bind_group_descriptor_id: BindGroupDescriptorId
) -> bool
Auto Trait Implementations
impl RefUnwindSafe for HeadlessRenderResourceContext
impl Send for HeadlessRenderResourceContext
impl Sync for HeadlessRenderResourceContext
impl Unpin for HeadlessRenderResourceContext
impl UnwindSafe for HeadlessRenderResourceContext
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Any for T where
T: Any,
T: Any,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> Component for T where
T: 'static + Send + Sync,
T: 'static + Send + Sync,
impl<T> Downcast for T where
T: Any,
[src]
T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
[src]
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
[src]
fn as_any(&self) -> &(dyn Any + 'static)
[src]
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
[src]
impl<T> DowncastSync for T where
T: Send + Sync + Any,
[src]
T: Send + Sync + Any,
impl<T> From<T> for T
[src]
impl<T> FromResources for T where
T: Default,
[src]
T: Default,
fn from_resources(_resources: &Resources) -> T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> Resource for T where
T: 'static + Send + Sync,
[src]
T: 'static + Send + Sync,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
[src]
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,