Struct bevy_rapier3d::render::DebugRenderStyle
source · pub struct DebugRenderStyle {Show 17 fields
pub subdivisions: u32,
pub border_subdivisions: u32,
pub collider_dynamic_color: [f32; 4],
pub collider_fixed_color: [f32; 4],
pub collider_kinematic_color: [f32; 4],
pub collider_parentless_color: [f32; 4],
pub impulse_joint_anchor_color: [f32; 4],
pub impulse_joint_separation_color: [f32; 4],
pub multibody_joint_anchor_color: [f32; 4],
pub multibody_joint_separation_color: [f32; 4],
pub sleep_color_multiplier: [f32; 4],
pub disabled_color_multiplier: [f32; 4],
pub rigid_body_axes_length: f32,
pub contact_depth_color: [f32; 4],
pub contact_normal_color: [f32; 4],
pub contact_normal_length: f32,
pub collider_aabb_color: [f32; 4],
}
Expand description
Style used for computing colors when rendering the scene.
Fields§
§subdivisions: u32
The number of subdivision used to approximate the curved parts of a shape with smooth faces.
border_subdivisions: u32
The number of subdivision used to approimate the curved borders of round shapes.
collider_dynamic_color: [f32; 4]
The color of colliders attached to dynamic rigid-bodies.
collider_fixed_color: [f32; 4]
The color of colliders attached to fixed rigid-bodies.
collider_kinematic_color: [f32; 4]
The color of colliders attached to kinematic rigid-bodies.
collider_parentless_color: [f32; 4]
The color of colliders not attached to any rigid-body.
impulse_joint_anchor_color: [f32; 4]
The color of the line between a rigid-body’s center-of-mass and the anchors of its attached impulse joints.
impulse_joint_separation_color: [f32; 4]
The color of the line between the two anchors of an impulse joint.
multibody_joint_anchor_color: [f32; 4]
The color of the line between a rigid-body’s center-of-mass and the anchors of its attached multibody joints.
multibody_joint_separation_color: [f32; 4]
The color of the line between the two anchors of a multibody joint.
sleep_color_multiplier: [f32; 4]
If a rigid-body is sleeping, its attached entities will have their colors multiplied by this array. (For a joint, both attached rigid-bodies must be sleeping or non-dynamic for this multiplier to be applied).
disabled_color_multiplier: [f32; 4]
If a rigid-body is disabled, its attached entities will have their colors multiplied by this array. (For a joint, both attached rigid-bodies must be disabled for this multiplier to be applied).
rigid_body_axes_length: f32
The length of the local coordinate axes rendered for a rigid-body.
contact_depth_color: [f32; 4]
The collor for the segments joining the two contact points.
contact_normal_color: [f32; 4]
The color of the contact normals.
contact_normal_length: f32
The length of the contact normals.
collider_aabb_color: [f32; 4]
The color of the colliders Aabbs.
Trait Implementations§
source§impl Clone for DebugRenderStyle
impl Clone for DebugRenderStyle
source§fn clone(&self) -> DebugRenderStyle
fn clone(&self) -> DebugRenderStyle
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for DebugRenderStyle
impl Debug for DebugRenderStyle
source§impl Default for DebugRenderStyle
impl Default for DebugRenderStyle
source§fn default() -> DebugRenderStyle
fn default() -> DebugRenderStyle
source§impl PartialEq for DebugRenderStyle
impl PartialEq for DebugRenderStyle
source§fn eq(&self, other: &DebugRenderStyle) -> bool
fn eq(&self, other: &DebugRenderStyle) -> bool
self
and other
values to be equal, and is used
by ==
.impl Copy for DebugRenderStyle
impl StructuralPartialEq for DebugRenderStyle
Auto Trait Implementations§
impl RefUnwindSafe for DebugRenderStyle
impl Send for DebugRenderStyle
impl Sync for DebugRenderStyle
impl Unpin for DebugRenderStyle
impl UnwindSafe for DebugRenderStyle
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self
using data from the given [World
].§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
self
from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
self
is actually part of its subset T
(and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
self.to_subset
but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
self
to the equivalent element of its superset.