Function bevy_rapier2d::plugin::systems::update_colliding_entities
source · [−]pub fn update_colliding_entities(
collision_events: EventReader<'_, '_, CollisionEvent>,
colliding_entities: Query<'_, '_, &mut CollidingEntities>
)
Expand description
Adds entity to CollidingEntities
on starting collision and removes from it when the
collision ends.