Struct bevy_rapier2d::prelude::ContactManifoldData[][src]

pub struct ContactManifoldData {
    pub rigid_body1: Option<RigidBodyHandle>,
    pub rigid_body2: Option<RigidBodyHandle>,
    pub solver_flags: SolverFlags,
    pub normal: Matrix<f32, Const<{_: usize}>, Const<1_usize>, ArrayStorage<f32, 2_usize, 1_usize>>,
    pub solver_contacts: Vec<SolverContact, Global>,
    pub relative_dominance: i16,
    pub user_data: u32,
    // some fields omitted
}
Expand description

A contact manifold between two colliders.

A contact manifold describes a set of contacts between two colliders. All the contact part of the same contact manifold share the same contact normal and contact kinematics.

Fields

rigid_body1: Option<RigidBodyHandle>

The first rigid-body involved in this contact manifold.

rigid_body2: Option<RigidBodyHandle>

The second rigid-body involved in this contact manifold.

solver_flags: SolverFlags

Flags used to control some aspects of the constraints solver for this contact manifold.

normal: Matrix<f32, Const<{_: usize}>, Const<1_usize>, ArrayStorage<f32, 2_usize, 1_usize>>

The world-space contact normal shared by all the contact in this contact manifold.

solver_contacts: Vec<SolverContact, Global>

The contacts that will be seen by the constraints solver for computing forces.

relative_dominance: i16

The relative dominance of the bodies involved in this contact manifold.

user_data: u32

A user-defined piece of data.

Implementations

Number of actives contacts, i.e., contacts that will be seen by the constraints solver.

Trait Implementations

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