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use bevy::{
app::{App, Plugin},
asset::Assets,
ecs::{
query::{Changed, Or},
system::{Query, ResMut, Resource},
},
log::error,
prelude::{CoreStage, Deref, DerefMut, IntoSystemDescriptor, SystemLabel},
render::{
mesh::{Indices, Mesh},
render_resource::PrimitiveTopology,
},
sprite::Mesh2dHandle,
};
use lyon_tessellation::{self as tess, BuffersBuilder};
use crate::{
draw::{DrawMode, FillMode, StrokeMode},
entity::Path,
render::RenderShapePlugin,
vertex::{VertexBuffers, VertexConstructor},
};
pub struct ShapePlugin;
impl Plugin for ShapePlugin {
fn build(&self, app: &mut App) {
let fill_tess = lyon_tessellation::FillTessellator::new();
let stroke_tess = lyon_tessellation::StrokeTessellator::new();
app.insert_resource(FillTessellator(fill_tess))
.insert_resource(StrokeTessellator(stroke_tess))
.add_system_to_stage(
CoreStage::PostUpdate,
mesh_shapes_system
.label(BuildShapes)
.after(bevy::transform::TransformSystem::TransformPropagate),
)
.add_plugin(RenderShapePlugin);
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, SystemLabel)]
pub struct BuildShapes;
#[allow(clippy::type_complexity)]
fn mesh_shapes_system(
mut meshes: ResMut<Assets<Mesh>>,
mut fill_tess: ResMut<FillTessellator>,
mut stroke_tess: ResMut<StrokeTessellator>,
mut query: Query<(&DrawMode, &Path, &mut Mesh2dHandle), Or<(Changed<Path>, Changed<DrawMode>)>>,
) {
for (tess_mode, path, mut mesh) in query.iter_mut() {
let mut buffers = VertexBuffers::new();
match tess_mode {
DrawMode::Fill(mode) => {
fill(&mut fill_tess, &path.0, mode, &mut buffers);
}
DrawMode::Stroke(mode) => {
stroke(&mut stroke_tess, &path.0, mode, &mut buffers);
}
DrawMode::Outlined {
fill_mode,
outline_mode,
} => {
fill(&mut fill_tess, &path.0, fill_mode, &mut buffers);
stroke(&mut stroke_tess, &path.0, outline_mode, &mut buffers);
}
}
mesh.0 = meshes.add(build_mesh(&buffers));
}
}
#[allow(clippy::trivially_copy_pass_by_ref)] fn fill(
tess: &mut ResMut<FillTessellator>,
path: &tess::path::Path,
mode: &FillMode,
buffers: &mut VertexBuffers,
) {
if let Err(e) = tess.tessellate_path(
path,
&mode.options,
&mut BuffersBuilder::new(buffers, VertexConstructor { color: mode.color }),
) {
error!("FillTessellator error: {:?}", e);
}
}
#[allow(clippy::trivially_copy_pass_by_ref)] fn stroke(
tess: &mut ResMut<StrokeTessellator>,
path: &tess::path::Path,
mode: &StrokeMode,
buffers: &mut VertexBuffers,
) {
if let Err(e) = tess.tessellate_path(
path,
&mode.options,
&mut BuffersBuilder::new(buffers, VertexConstructor { color: mode.color }),
) {
error!("StrokeTessellator error: {:?}", e);
}
}
fn build_mesh(buffers: &VertexBuffers) -> Mesh {
let mut mesh = Mesh::new(PrimitiveTopology::TriangleList);
mesh.set_indices(Some(Indices::U32(buffers.indices.clone())));
mesh.insert_attribute(
Mesh::ATTRIBUTE_POSITION,
buffers
.vertices
.iter()
.map(|v| [v.position[0], v.position[1], 0.0])
.collect::<Vec<[f32; 3]>>(),
);
mesh.insert_attribute(
Mesh::ATTRIBUTE_COLOR,
buffers
.vertices
.iter()
.map(|v| v.color)
.collect::<Vec<[f32; 4]>>(),
);
mesh
}
#[derive(Resource, Deref, DerefMut)]
struct FillTessellator(lyon_tessellation::FillTessellator);
#[derive(Resource, Deref, DerefMut)]
struct StrokeTessellator(lyon_tessellation::StrokeTessellator);