Crate bevy_prototype_input_map
Source - Bindings
- Data structure to hold bindings.
- InputMap
- Resource to access all Input Map APIs
- InputMapPlugin
- Adds input mapping (via code or json/ron) to an App
- OnActionActive
- Event that is fired when action is active.
This depends on what event phase is set to
the action by default it will be OnProgress.
- OnActionBegin
- Event that gets fired at the beginning
of an action
- OnActionEnd
- Event that gets fired at the end
of an action
- OnActionProgress
- Event that gets fired at during
an action
- EventPhase
- Event phase that action is mapped to.
- GamepadAxis
- Axis of gamepad analog
- MouseAxis
- Axis of mouse movement