Crate bevy_prototype_input_map

Source

Structs§

Bindings
Data structure to hold bindings.
InputMap
Resource to access all Input Map APIs
InputMapPlugin
Adds input mapping (via code or json/ron) to an App
OnActionActive
Event that is fired when action is active. This depends on what event phase is set to the action by default it will be OnProgress.
OnActionBegin
Event that gets fired at the beginning of an action
OnActionEnd
Event that gets fired at the end of an action
OnActionProgress
Event that gets fired at during an action

Enums§

EventPhase
Event phase that action is mapped to.
GamepadAxis
Axis of gamepad analog
MouseAxis
Axis of mouse movement