pub struct DebugLines {
    pub enabled: bool,
    pub positions: Vec<[f32; 3]>,
    pub colors: Vec<[f32; 4]>,
    pub durations: Vec<f32>,
}
Expand description

Bevy resource providing facilities to draw lines.

Usage

use bevy::prelude::*;
use bevy_prototype_debug_lines::*;

// Draws 3 horizontal lines, which disappear after 1 frame.
fn some_system(mut lines: ResMut<DebugLines>) {
    lines.line(Vec3::new(-1.0, 1.0, 0.0), Vec3::new(1.0, 1.0, 0.0), 0.0);
    lines.line_colored(
        Vec3::new(-1.0, 0.0, 0.0),
        Vec3::new(1.0, 0.0, 0.0),
        0.0,
        Color::WHITE
    );
    lines.line_gradient(
        Vec3::new(-1.0, -1.0, 0.0),
        Vec3::new(1.0, -1.0, 0.0),
        0.0,
        Color::WHITE, Color::PINK
    );
}

Fields§

§enabled: bool§positions: Vec<[f32; 3]>§colors: Vec<[f32; 4]>§durations: Vec<f32>

Implementations§

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impl DebugLines

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pub fn line(&mut self, start: Vec3, end: Vec3, duration: f32)

Draw a line in world space, or update an existing line

Arguments
  • start - The start of the line in world space
  • end - The end of the line in world space
  • duration - Duration (in seconds) that the line should show for – a value of zero will show the line for 1 frame.
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pub fn line_colored( &mut self, start: Vec3, end: Vec3, duration: f32, color: Color )

Draw a line in world space with a specified color, or update an existing line

Arguments
  • start - The start of the line in world space
  • end - The end of the line in world space
  • duration - Duration (in seconds) that the line should show for – a value of zero will show the line for 1 frame.
  • color - Line color
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pub fn line_gradient( &mut self, start: Vec3, end: Vec3, duration: f32, start_color: Color, end_color: Color )

Draw a line in world space with a specified gradient color, or update an existing line

Arguments
  • start - The start of the line in world space
  • end - The end of the line in world space
  • duration - Duration (in seconds) that the line should show for – a value of zero will show the line for 1 frame.
  • start_color - Line color
  • end_color - Line color

Trait Implementations§

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impl Default for DebugLines

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Resource for DebugLineswhere Self: Send + Sync + 'static,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T [ShaderType] for self. When used in [AsBindGroup] derives, it is safe to assume that all images in self exist.
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