Struct bevy_prototype_debug_lines::DebugLines
source · pub struct DebugLines {
pub enabled: bool,
pub positions: Vec<[f32; 3]>,
pub colors: Vec<[f32; 4]>,
pub durations: Vec<f32>,
}
Expand description
Bevy resource providing facilities to draw lines.
Usage
use bevy::prelude::*;
use bevy_prototype_debug_lines::*;
// Draws 3 horizontal lines, which disappear after 1 frame.
fn some_system(mut lines: ResMut<DebugLines>) {
lines.line(Vec3::new(-1.0, 1.0, 0.0), Vec3::new(1.0, 1.0, 0.0), 0.0);
lines.line_colored(
Vec3::new(-1.0, 0.0, 0.0),
Vec3::new(1.0, 0.0, 0.0),
0.0,
Color::WHITE
);
lines.line_gradient(
Vec3::new(-1.0, -1.0, 0.0),
Vec3::new(1.0, -1.0, 0.0),
0.0,
Color::WHITE, Color::PINK
);
}
Fields§
§enabled: bool
§positions: Vec<[f32; 3]>
§colors: Vec<[f32; 4]>
§durations: Vec<f32>
Implementations§
source§impl DebugLines
impl DebugLines
sourcepub fn line(&mut self, start: Vec3, end: Vec3, duration: f32)
pub fn line(&mut self, start: Vec3, end: Vec3, duration: f32)
Draw a line in world space, or update an existing line
Arguments
start
- The start of the line in world spaceend
- The end of the line in world spaceduration
- Duration (in seconds) that the line should show for – a value of zero will show the line for 1 frame.
sourcepub fn line_colored(
&mut self,
start: Vec3,
end: Vec3,
duration: f32,
color: Color
)
pub fn line_colored( &mut self, start: Vec3, end: Vec3, duration: f32, color: Color )
Draw a line in world space with a specified color, or update an existing line
Arguments
start
- The start of the line in world spaceend
- The end of the line in world spaceduration
- Duration (in seconds) that the line should show for – a value of zero will show the line for 1 frame.color
- Line color
sourcepub fn line_gradient(
&mut self,
start: Vec3,
end: Vec3,
duration: f32,
start_color: Color,
end_color: Color
)
pub fn line_gradient( &mut self, start: Vec3, end: Vec3, duration: f32, start_color: Color, end_color: Color )
Draw a line in world space with a specified gradient color, or update an existing line
Arguments
start
- The start of the line in world spaceend
- The end of the line in world spaceduration
- Duration (in seconds) that the line should show for – a value of zero will show the line for 1 frame.start_color
- Line colorend_color
- Line color
Trait Implementations§
source§impl Default for DebugLines
impl Default for DebugLines
impl Resource for DebugLineswhere Self: Send + Sync + 'static,
Auto Trait Implementations§
impl RefUnwindSafe for DebugLines
impl Send for DebugLines
impl Sync for DebugLines
impl Unpin for DebugLines
impl UnwindSafe for DebugLines
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World]