pub struct ProtoCommands<'w, 's, 'a, 'p> { /* private fields */ }
Expand description

A wrapper around [EntityCommands] and ProtoData for a specified prototype. This allows ProtoData to be accessed with the underlying prototype directly, and grants direct access to the [EntityCommands] that spawned that prototype in.

Implementations§

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impl<'w, 's, 'a, 'p> ProtoCommands<'w, 's, 'a, 'p>

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pub fn raw_commands(&mut self) -> &mut EntityCommands<'w, 's, 'a>

Get raw access to [EntityCommands]

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pub fn protoype(&self) -> &dyn Prototypical

Get the associated prototype

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pub fn raw_data(&self) -> &ProtoData

Get raw access to the underlying ProtoData resource

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pub fn get_handle<T, I>( &self, component: &dyn ProtoComponent, id: I ) -> Option<Handle<T>>where T: Asset, I: Into<HandleId>,

Get a cloned handle

Arguments
  • component: The ProtoComponent this handle belongs to
  • id: The handle’s id

returns: Option<Handle>

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pub fn get_handle_weak<T: Asset>( &self, component: &dyn ProtoComponent, id: HandleId ) -> Option<Handle<T>>

Get a weakly cloned handle

Arguments
  • component: The ProtoComponent this handle belongs to
  • id: The handle’s id

returns: Option<Handle>

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pub fn get_untyped_handle( &self, component: &dyn ProtoComponent, id: HandleId, asset_type: Uuid ) -> Option<&HandleUntyped>

Get a untyped handle reference

Arguments
  • component: The ProtoComponent this handle belongs to
  • path: The handle’s path
  • asset_type: The asset type

returns: Option<&HandleUntyped>

Methods from Deref<Target = EntityCommands<'w, 's, 'a>>§

pub fn id(&self) -> Entity

Returns the [Entity] id of the entity.

Example
fn my_system(mut commands: Commands) {
    let entity_id = commands.spawn_empty().id();
}

pub fn insert(&mut self, bundle: impl Bundle) -> &mut EntityCommands<'w, 's, 'a>

Adds a [Bundle] of components to the entity.

This will overwrite any previous value(s) of the same component type.

Panics

The command will panic when applied if the associated entity does not exist.

Example
#[derive(Component)]
struct Health(u32);
#[derive(Component)]
struct Strength(u32);
#[derive(Component)]
struct Defense(u32);

#[derive(Bundle)]
struct CombatBundle {
    health: Health,
    strength: Strength,
}

fn add_combat_stats_system(mut commands: Commands, player: Res<PlayerEntity>) {
    commands
        .entity(player.entity)
        // You can insert individual components:
        .insert(Defense(10))
        // You can also insert pre-defined bundles of components:
        .insert(CombatBundle {
            health: Health(100),
            strength: Strength(40),
        })
        // You can also insert tuples of components and bundles.
        // This is equivalent to the calls above:
        .insert((
            Defense(10),
            CombatBundle {
                health: Health(100),
                strength: Strength(40),
            },
        ));
}

pub fn remove<T>(&mut self) -> &mut EntityCommands<'w, 's, 'a>where T: Bundle,

Removes a [Bundle] of components from the entity.

See EntityMut::remove for more details.

Example
#[derive(Component)]
struct Health(u32);
#[derive(Component)]
struct Strength(u32);
#[derive(Component)]
struct Defense(u32);

#[derive(Bundle)]
struct CombatBundle {
    health: Health,
    strength: Strength,
}

fn remove_combat_stats_system(mut commands: Commands, player: Res<PlayerEntity>) {
    commands
        .entity(player.entity)
        // You can remove individual components:
        .remove::<Defense>()
        // You can also remove pre-defined Bundles of components:
        .remove::<CombatBundle>()
        // You can also remove tuples of components and bundles.
        // This is equivalent to the calls above:
        .remove::<(Defense, CombatBundle)>();
}

pub fn despawn(&mut self)

Despawns the entity.

See [World::despawn] for more details.

Panics

The command will panic when applied if the associated entity does not exist.

Example
fn remove_character_system(
    mut commands: Commands,
    character_to_remove: Res<CharacterToRemove>
)
{
    commands.entity(character_to_remove.entity).despawn();
}

pub fn add<C>(&mut self, command: C) -> &mut EntityCommands<'w, 's, 'a>where C: EntityCommand,

Pushes an [EntityCommand] to the queue, which will get executed for the current [Entity].

Examples
commands
    .spawn_empty()
    // Closures with this signature implement `EntityCommand`.
    .add(|id: Entity, world: &mut World| {
        println!("Executed an EntityCommand for {id:?}");
    });

pub fn log_components(&mut self)

Logs the components of the entity at the info level.

Panics

The command will panic when applied if the associated entity does not exist.

pub fn commands(&mut self) -> &mut Commands<'w, 's>

Returns the underlying [Commands].

Trait Implementations§

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impl<'w, 's, 'a, 'p> Deref for ProtoCommands<'w, 's, 'a, 'p>

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type Target = EntityCommands<'w, 's, 'a>

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl<'w, 's, 'a, 'p> DerefMut for ProtoCommands<'w, 's, 'a, 'p>

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fn deref_mut(&mut self) -> &mut Self::Target

Mutably dereferences the value.
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impl<'w, 's, 'a, 'p> From<ProtoCommands<'w, 's, 'a, 'p>> for EntityCommands<'w, 's, 'a>

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fn from(cmds: ProtoCommands<'w, 's, 'a, 'p>) -> Self

Converts to this type from the input type.

Auto Trait Implementations§

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impl<'w, 's, 'a, 'p> !RefUnwindSafe for ProtoCommands<'w, 's, 'a, 'p>

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impl<'w, 's, 'a, 'p> Send for ProtoCommands<'w, 's, 'a, 'p>

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impl<'w, 's, 'a, 'p> Sync for ProtoCommands<'w, 's, 'a, 'p>

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impl<'w, 's, 'a, 'p> Unpin for ProtoCommands<'w, 's, 'a, 'p>where 's: 'a, 'w: 'a,

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impl<'w, 's, 'a, 'p> !UnwindSafe for ProtoCommands<'w, 's, 'a, 'p>

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for Twhere T: Any,

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fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for Twhere T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send + 'static>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

const: unstable · source§

fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for Twhere U: From<T>,

const: unstable · source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
const: unstable · source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
const: unstable · source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> Event for Twhere T: Send + Sync + 'static,