Expand description
Contains tree structures and accessors for prototypes.
Structs§
- Entity
Access - An accessor used to retrieve an
Entity
within anEntityTree
. - Entity
Tree - A tree structure containing all the entities to be mutated by a prototype.
- Proto
Entity List - A helper struct to deserialize
Vec<Entity>
.
Enums§
- Child
Access - Determines how a child entity is accessed.
- Proto
Entity - A deserializable prototype entity reference.
- Sibling
Access - Determines how a sibling entity is accessed.