Modules§
Structs§
- Apply
Limit Event - Event to apply a power limit
- Knocked
OutEvent - Event sent when player is knocked out
- Level
UpEvent - Event sent when player levels up
- Lift
Limit Event - Event to lift/remove a power limit
- Power
Bar - Main power bar component that tracks current and maximum power
- Power
Bundle - Bundle for spawning an entity with power components
- Power
Change Event - Event to change power (add or subtract)
- Power
Level - Tracks the power level for progression
- Power
Limit - Represents a power limit that reduces available power
- Power
Limits - Bundle of active power limits
- Power
Regeneration - Handles power regeneration mechanics
- Power
System - System parameters for convenient power system access
- Power
System Plugin - Plugin for the power system
- Revive
Event - Event to revive a knocked out player
- Spend
Power Event - Event to spend power
Enums§
- Limit
Type - Type of power limit - either fixed points or percentage