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bevy_post_process/motion_blur/
mod.rs

1//! Per-object, per-pixel motion blur.
2//!
3//! Add the [`MotionBlur`] component to a camera to enable motion blur.
4
5use crate::{
6    bloom::bloom,
7    motion_blur::pipeline::{MotionBlurPipeline, MotionBlurPipelineId},
8};
9use bevy_app::{App, Plugin};
10use bevy_asset::embedded_asset;
11use bevy_camera::{Camera, Camera3d};
12use bevy_core_pipeline::{
13    prepass::{MotionVectorPrepass, ViewPrepassTextures},
14    schedule::{Core3d, Core3dSystems},
15};
16use bevy_ecs::{
17    component::Component,
18    query::{QueryItem, With},
19    reflect::ReflectComponent,
20    schedule::IntoScheduleConfigs,
21    system::{Query, Res},
22};
23use bevy_reflect::{std_traits::ReflectDefault, Reflect};
24use bevy_render::{
25    diagnostic::RecordDiagnostics,
26    extract_component::{
27        ComponentUniforms, ExtractComponent, ExtractComponentPlugin, UniformComponentPlugin,
28    },
29    globals::GlobalsBuffer,
30    render_resource::{
31        BindGroupEntries, LoadOp, Operations, PipelineCache, RenderPassColorAttachment,
32        RenderPassDescriptor, ShaderType, SpecializedRenderPipelines, StoreOp, TextureUsages,
33    },
34    renderer::{RenderContext, ViewQuery},
35    sync_component::SyncComponent,
36    view::{prepare_view_targets, Msaa, ViewDepthStencilTexture, ViewTarget},
37    GpuResourceAppExt, Render, RenderApp, RenderStartup, RenderSystems,
38};
39
40pub mod pipeline;
41
42/// A component that enables and configures motion blur when added to a camera.
43///
44/// Motion blur is an effect that simulates how moving objects blur as they change position during
45/// the exposure of film, a sensor, or an eyeball.
46///
47/// Because rendering simulates discrete steps in time, we use per-pixel motion vectors to estimate
48/// the path of objects between frames. This kind of implementation has some artifacts:
49/// - Fast moving objects in front of a stationary object or when in front of empty space, will not
50///   have their edges blurred.
51/// - Transparent objects do not write to depth or motion vectors, so they cannot be blurred.
52///
53/// Other approaches, such as *A Reconstruction Filter for Plausible Motion Blur* produce more
54/// correct results, but are more expensive and complex, and have other kinds of artifacts. This
55/// implementation is relatively inexpensive and effective.
56///
57/// # Usage
58///
59/// Add the [`MotionBlur`] component to a camera to enable and configure motion blur for that
60/// camera.
61///
62/// ```
63/// # use bevy_post_process::motion_blur::MotionBlur;
64/// # use bevy_camera::Camera3d;
65/// # use bevy_ecs::prelude::*;
66/// # fn test(mut commands: Commands) {
67/// commands.spawn((
68///     Camera3d::default(),
69///     MotionBlur::default(),
70/// ));
71/// # }
72/// ````
73#[derive(const _: () =
    {
        impl bevy_reflect::GetTypeRegistration for MotionBlur where  {
            fn get_type_registration() -> bevy_reflect::TypeRegistration {
                let mut registration =
                    bevy_reflect::TypeRegistration::of::<Self>();
                registration.insert(<bevy_reflect::ReflectFromPtr as
                            bevy_reflect::CreateTypeData<Self>>::create_type_data(()));
                registration.insert(<bevy_reflect::ReflectFromReflect as
                            bevy_reflect::CreateTypeData<Self>>::create_type_data(()));
                registration.register_type_data_with::<ReflectComponent, Self,
                    _>(());
                registration.register_type_data_with::<ReflectDefault, Self,
                    _>(());
                registration
            }
            #[inline(never)]
            fn register_type_dependencies(registry:
                    &mut bevy_reflect::TypeRegistry) {
                <f32 as
                        bevy_reflect::__macro_exports::RegisterForReflection>::__register(registry);
                <u32 as
                        bevy_reflect::__macro_exports::RegisterForReflection>::__register(registry);
            }
        }
        impl bevy_reflect::Typed for MotionBlur where  {
            #[inline(never)]
            fn type_info() -> &'static bevy_reflect::TypeInfo {
                static CELL: bevy_reflect::utility::NonGenericTypeInfoCell =
                    bevy_reflect::utility::NonGenericTypeInfoCell::new();
                CELL.get_or_set(#[inline(never)] ||
                        {
                            bevy_reflect::TypeInfo::Struct(bevy_reflect::structs::StructInfo::new::<Self>(&[bevy_reflect::NamedField::new::<f32>("shutter_angle"),
                                                bevy_reflect::NamedField::new::<u32>("samples")]))
                        })
            }
        }
        #[allow(deprecated, reason =
        "derives on a deprecated type shouldn't be considered a usage")]
        impl bevy_reflect::TypePath for MotionBlur where  {
            fn type_path() -> &'static str {
                "bevy_post_process::motion_blur::MotionBlur"
            }
            fn short_type_path() -> &'static str { "MotionBlur" }
            fn type_ident() -> ::core::option::Option<&'static str> {
                ::core::option::Option::Some("MotionBlur")
            }
            fn crate_name() -> ::core::option::Option<&'static str> {
                ::core::option::Option::Some("bevy_post_process::motion_blur".split(':').next().unwrap())
            }
            fn module_path() -> ::core::option::Option<&'static str> {
                ::core::option::Option::Some("bevy_post_process::motion_blur")
            }
        }
        impl bevy_reflect::Reflect for MotionBlur where  {
            #[inline]
            fn into_any(self:
                    bevy_reflect::__macro_exports::alloc_utils::Box<Self>)
                ->
                    bevy_reflect::__macro_exports::alloc_utils::Box<dyn ::core::any::Any> {
                self
            }
            #[inline]
            fn as_any(&self) -> &dyn ::core::any::Any { self }
            #[inline]
            fn as_any_mut(&mut self) -> &mut dyn ::core::any::Any { self }
            #[inline]
            fn into_reflect(self:
                    bevy_reflect::__macro_exports::alloc_utils::Box<Self>)
                ->
                    bevy_reflect::__macro_exports::alloc_utils::Box<dyn bevy_reflect::Reflect> {
                self
            }
            #[inline]
            fn as_reflect(&self) -> &dyn bevy_reflect::Reflect { self }
            #[inline]
            fn as_reflect_mut(&mut self) -> &mut dyn bevy_reflect::Reflect {
                self
            }
            #[inline]
            fn set(&mut self,
                value:
                    bevy_reflect::__macro_exports::alloc_utils::Box<dyn bevy_reflect::Reflect>)
                ->
                    ::core::result::Result<(),
                    bevy_reflect::__macro_exports::alloc_utils::Box<dyn bevy_reflect::Reflect>> {
                *self = <dyn bevy_reflect::Reflect>::take(value)?;
                ::core::result::Result::Ok(())
            }
        }
        #[allow(non_upper_case_globals)]
        const _: () =
            {
                static __INVENTORY: ::inventory::Node =
                    ::inventory::Node {
                        value: &{
                                bevy_reflect::__macro_exports::auto_register::AutomaticReflectRegistrations(<MotionBlur
                                        as
                                        bevy_reflect::__macro_exports::auto_register::RegisterForReflection>::__register)
                            },
                        next: ::inventory::__private::UnsafeCell::new(::inventory::__private::Option::None),
                    };
                #[link_section = ".text.startup"]
                unsafe extern "C" fn __ctor() {
                    unsafe {
                        ::inventory::ErasedNode::submit(__INVENTORY.value,
                            &__INVENTORY)
                    }
                }
                #[used]
                #[link_section = ".init_array"]
                static __CTOR: unsafe extern "C" fn() = __ctor;
            };
        impl bevy_reflect::structs::Struct for MotionBlur where  {
            fn field(&self, name: &str)
                -> ::core::option::Option<&dyn bevy_reflect::PartialReflect> {
                match name {
                    "shutter_angle" =>
                        ::core::option::Option::Some(&self.shutter_angle),
                    "samples" => ::core::option::Option::Some(&self.samples),
                    _ => ::core::option::Option::None,
                }
            }
            fn field_mut(&mut self, name: &str)
                ->
                    ::core::option::Option<&mut dyn bevy_reflect::PartialReflect> {
                match name {
                    "shutter_angle" =>
                        ::core::option::Option::Some(&mut self.shutter_angle),
                    "samples" =>
                        ::core::option::Option::Some(&mut self.samples),
                    _ => ::core::option::Option::None,
                }
            }
            fn field_at(&self, index: usize)
                -> ::core::option::Option<&dyn bevy_reflect::PartialReflect> {
                match index {
                    0usize => ::core::option::Option::Some(&self.shutter_angle),
                    1usize => ::core::option::Option::Some(&self.samples),
                    _ => ::core::option::Option::None,
                }
            }
            fn field_at_mut(&mut self, index: usize)
                ->
                    ::core::option::Option<&mut dyn bevy_reflect::PartialReflect> {
                match index {
                    0usize =>
                        ::core::option::Option::Some(&mut self.shutter_angle),
                    1usize => ::core::option::Option::Some(&mut self.samples),
                    _ => ::core::option::Option::None,
                }
            }
            fn name_at(&self, index: usize) -> ::core::option::Option<&str> {
                match index {
                    0usize => ::core::option::Option::Some("shutter_angle"),
                    1usize => ::core::option::Option::Some("samples"),
                    _ => ::core::option::Option::None,
                }
            }
            fn index_of_name(&self, name: &str)
                -> ::core::option::Option<usize> {
                match name {
                    "shutter_angle" => ::core::option::Option::Some(0usize),
                    "samples" => ::core::option::Option::Some(1usize),
                    _ => ::core::option::Option::None,
                }
            }
            fn field_len(&self) -> usize { 2usize }
            fn iter_fields(&self) -> bevy_reflect::structs::FieldIter {
                bevy_reflect::structs::FieldIter::new(self)
            }
            fn to_dynamic_struct(&self)
                ->
                    ::core::result::Result<bevy_reflect::structs::DynamicStruct,
                    bevy_reflect::ReflectCloneError> {
                let mut dynamic: bevy_reflect::structs::DynamicStruct =
                    ::core::default::Default::default();
                dynamic.set_represented_type(bevy_reflect::PartialReflect::get_represented_type_info(self));
                dynamic.insert_boxed("shutter_angle",
                    bevy_reflect::PartialReflect::to_dynamic(&self.shutter_angle)?);
                dynamic.insert_boxed("samples",
                    bevy_reflect::PartialReflect::to_dynamic(&self.samples)?);
                ::core::result::Result::Ok(dynamic)
            }
        }
        impl bevy_reflect::PartialReflect for MotionBlur where  {
            #[inline]
            fn get_represented_type_info(&self)
                -> ::core::option::Option<&'static bevy_reflect::TypeInfo> {
                ::core::option::Option::Some(<Self as
                            bevy_reflect::Typed>::type_info())
            }
            #[inline]
            fn try_apply(&mut self, value: &dyn bevy_reflect::PartialReflect)
                -> ::core::result::Result<(), bevy_reflect::ApplyError> {
                if let bevy_reflect::ReflectRef::Struct(struct_value) =
                        bevy_reflect::PartialReflect::reflect_ref(value) {
                    for (name, value) in
                        bevy_reflect::structs::Struct::iter_fields(struct_value) {
                        if let ::core::option::Option::Some(v) =
                                bevy_reflect::structs::Struct::field_mut(self, name) {
                            bevy_reflect::PartialReflect::try_apply(v, value)?;
                        }
                    }
                } else {
                    return ::core::result::Result::Err(bevy_reflect::ApplyError::MismatchedKinds {
                                from_kind: bevy_reflect::PartialReflect::reflect_kind(value),
                                to_kind: bevy_reflect::ReflectKind::Struct,
                            });
                }
                ::core::result::Result::Ok(())
            }
            #[inline]
            fn reflect_kind(&self) -> bevy_reflect::ReflectKind {
                bevy_reflect::ReflectKind::Struct
            }
            #[inline]
            fn reflect_ref(&self) -> bevy_reflect::ReflectRef {
                bevy_reflect::ReflectRef::Struct(self)
            }
            #[inline]
            fn reflect_mut(&mut self) -> bevy_reflect::ReflectMut {
                bevy_reflect::ReflectMut::Struct(self)
            }
            #[inline]
            fn reflect_owned(self:
                    bevy_reflect::__macro_exports::alloc_utils::Box<Self>)
                -> bevy_reflect::ReflectOwned {
                bevy_reflect::ReflectOwned::Struct(self)
            }
            #[inline]
            fn try_into_reflect(self:
                    bevy_reflect::__macro_exports::alloc_utils::Box<Self>)
                ->
                    ::core::result::Result<bevy_reflect::__macro_exports::alloc_utils::Box<dyn bevy_reflect::Reflect>,
                    bevy_reflect::__macro_exports::alloc_utils::Box<dyn bevy_reflect::PartialReflect>> {
                ::core::result::Result::Ok(self)
            }
            #[inline]
            fn try_as_reflect(&self)
                -> ::core::option::Option<&dyn bevy_reflect::Reflect> {
                ::core::option::Option::Some(self)
            }
            #[inline]
            fn try_as_reflect_mut(&mut self)
                -> ::core::option::Option<&mut dyn bevy_reflect::Reflect> {
                ::core::option::Option::Some(self)
            }
            #[inline]
            fn into_partial_reflect(self:
                    bevy_reflect::__macro_exports::alloc_utils::Box<Self>)
                ->
                    bevy_reflect::__macro_exports::alloc_utils::Box<dyn bevy_reflect::PartialReflect> {
                self
            }
            #[inline]
            fn as_partial_reflect(&self)
                -> &dyn bevy_reflect::PartialReflect {
                self
            }
            #[inline]
            fn as_partial_reflect_mut(&mut self)
                -> &mut dyn bevy_reflect::PartialReflect {
                self
            }
            fn reflect_partial_eq(&self,
                value: &dyn bevy_reflect::PartialReflect)
                -> ::core::option::Option<bool> {
                (bevy_reflect::structs::struct_partial_eq)(self, value)
            }
            fn reflect_partial_cmp(&self,
                value: &dyn bevy_reflect::PartialReflect)
                -> ::core::option::Option<::core::cmp::Ordering> {
                (bevy_reflect::structs::struct_partial_cmp)(self, value)
            }
            #[inline]
            fn reflect_clone(&self)
                ->
                    ::core::result::Result<bevy_reflect::__macro_exports::alloc_utils::Box<dyn bevy_reflect::Reflect>,
                    bevy_reflect::ReflectCloneError> {
                ::core::result::Result::Ok(bevy_reflect::__macro_exports::alloc_utils::Box::new(::core::clone::Clone::clone(self)))
            }
        }
        impl bevy_reflect::FromReflect for MotionBlur where  {
            fn from_reflect(reflect: &dyn bevy_reflect::PartialReflect)
                -> ::core::option::Option<Self> {
                if let bevy_reflect::ReflectRef::Struct(__ref_struct) =
                        bevy_reflect::PartialReflect::reflect_ref(reflect) {
                    let mut __this =
                        <Self as ::core::default::Default>::default();
                    if let ::core::option::Option::Some(__field) =
                            (||
                                        <f32 as
                                                bevy_reflect::FromReflect>::from_reflect(bevy_reflect::structs::Struct::field(__ref_struct,
                                                    "shutter_angle")?))() {
                        __this.shutter_angle = __field;
                    }
                    if let ::core::option::Option::Some(__field) =
                            (||
                                        <u32 as
                                                bevy_reflect::FromReflect>::from_reflect(bevy_reflect::structs::Struct::field(__ref_struct,
                                                    "samples")?))() {
                        __this.samples = __field;
                    }
                    ::core::option::Option::Some(__this)
                } else { ::core::option::Option::None }
            }
        }
    };Reflect, #[doc =
"**Required Components**: [`MotionVectorPrepass`]. \n\n A component's Required Components are inserted whenever it is inserted. Note that this will also insert the required components _of_ the required components, recursively, in depth-first order."]
impl bevy_ecs::component::Component for MotionBlur where
    Self: ::core::marker::Send + ::core::marker::Sync + 'static {
    const STORAGE_TYPE: bevy_ecs::component::StorageType =
        bevy_ecs::component::StorageType::Table;
    type Mutability = bevy_ecs::component::Mutable;
    fn register_required_components(_requiree:
            bevy_ecs::component::ComponentId,
        required_components:
            &mut bevy_ecs::component::RequiredComponentsRegistrator) {
        required_components.register_required::<MotionVectorPrepass>(<MotionVectorPrepass
                as ::core::default::Default>::default);
    }
    fn clone_behavior() -> bevy_ecs::component::ComponentCloneBehavior {
        use bevy_ecs::component::{
            DefaultCloneBehaviorBase, DefaultCloneBehaviorViaClone,
        };
        (&&&bevy_ecs::component::DefaultCloneBehaviorSpecialization::<Self>::default()).default_clone_behavior()
    }
    fn relationship_accessor()
        ->
            ::core::option::Option<bevy_ecs::relationship::ComponentRelationshipAccessor<Self>> {
        ::core::option::Option::None
    }
}Component, #[automatically_derived]
impl ::core::clone::Clone for MotionBlur {
    #[inline]
    fn clone(&self) -> Self {
        Self {
            shutter_angle: ::core::clone::Clone::clone(&self.shutter_angle),
            samples: ::core::clone::Clone::clone(&self.samples),
        }
    }
}Clone)]
74#[reflect(Component, Default, Clone)]
75#[require(MotionVectorPrepass)]
76pub struct MotionBlur {
77    /// The strength of motion blur from `0.0` to `1.0`.
78    ///
79    /// The shutter angle describes the fraction of a frame that a camera's shutter is open and
80    /// exposing the film/sensor. For 24fps cinematic film, a shutter angle of 0.5 (180 degrees) is
81    /// common. This means that the shutter was open for half of the frame, or 1/48th of a second.
82    /// The lower the shutter angle, the less exposure time and thus less blur.
83    ///
84    /// A value greater than one is non-physical and results in an object's blur stretching further
85    /// than it traveled in that frame. This might be a desirable effect for artistic reasons, but
86    /// consider allowing users to opt out of this.
87    ///
88    /// This value is intentionally tied to framerate to avoid the aforementioned non-physical
89    /// over-blurring. If you want to emulate a cinematic look, your options are:
90    ///   - Framelimit your app to 24fps, and set the shutter angle to 0.5 (180 deg). Note that
91    ///     depending on artistic intent or the action of a scene, it is common to set the shutter
92    ///     angle between 0.125 (45 deg) and 0.5 (180 deg). This is the most faithful way to
93    ///     reproduce the look of film.
94    ///   - Set the shutter angle greater than one. For example, to emulate the blur strength of
95    ///     film while rendering at 60fps, you would set the shutter angle to `60/24 * 0.5 = 1.25`.
96    ///     Note that this will result in artifacts where the motion of objects will stretch further
97    ///     than they moved between frames; users may find this distracting.
98    pub shutter_angle: f32,
99    /// The quality of motion blur, corresponding to the number of per-pixel samples taken in each
100    /// direction during blur.
101    ///
102    /// Setting this to `1` results in each pixel being sampled once in the leading direction, once
103    /// in the trailing direction, and once in the middle, for a total of 3 samples (`1 * 2 + 1`).
104    /// Setting this to `3` will result in `3 * 2 + 1 = 7` samples. Setting this to `0` is
105    /// equivalent to disabling motion blur.
106    pub samples: u32,
107}
108
109impl Default for MotionBlur {
110    fn default() -> Self {
111        Self {
112            shutter_angle: 0.5,
113            samples: 1,
114        }
115    }
116}
117
118impl SyncComponent<RenderApp> for MotionBlur {
119    type Target = MotionBlurUniform;
120}
121
122impl ExtractComponent<RenderApp> for MotionBlur {
123    type QueryData = &'static Self;
124    type QueryFilter = With<Camera>;
125    type Out = MotionBlurUniform;
126
127    fn extract_component(item: QueryItem<Self::QueryData>) -> Option<Self::Out> {
128        Some(MotionBlurUniform {
129            shutter_angle: item.shutter_angle,
130            samples: item.samples,
131            #[cfg(all(feature = "webgl", target_arch = "wasm32", not(feature = "webgpu")))]
132            _webgl2_padding: Default::default(),
133        })
134    }
135}
136
137#[doc(hidden)]
138#[derive(impl bevy_ecs::component::Component for MotionBlurUniform where
    Self: ::core::marker::Send + ::core::marker::Sync + 'static {
    const STORAGE_TYPE: bevy_ecs::component::StorageType =
        bevy_ecs::component::StorageType::Table;
    type Mutability = bevy_ecs::component::Mutable;
    fn register_required_components(_requiree:
            bevy_ecs::component::ComponentId,
        required_components:
            &mut bevy_ecs::component::RequiredComponentsRegistrator) {}
    fn clone_behavior() -> bevy_ecs::component::ComponentCloneBehavior {
        use bevy_ecs::component::{
            DefaultCloneBehaviorBase, DefaultCloneBehaviorViaClone,
        };
        (&&&bevy_ecs::component::DefaultCloneBehaviorSpecialization::<Self>::default()).default_clone_behavior()
    }
    fn relationship_accessor()
        ->
            ::core::option::Option<bevy_ecs::relationship::ComponentRelationshipAccessor<Self>> {
        ::core::option::Option::None
    }
}Component, impl bevy_render::render_resource::encase::private::ShaderType for
    MotionBlurUniform where
    f32: bevy_render::render_resource::encase::private::ShaderType +
    bevy_render::render_resource::encase::private::ShaderSize,
    u32: bevy_render::render_resource::encase::private::ShaderType {
    type ExtraMetadata =
        bevy_render::render_resource::encase::private::StructMetadata<2usize>;
    const METADATA:
        bevy_render::render_resource::encase::private::Metadata<Self::ExtraMetadata>
        =
        {
            let struct_alignment =
                bevy_render::render_resource::encase::private::AlignmentValue::max([<f32
                                    as
                                    bevy_render::render_resource::encase::private::ShaderType>::METADATA.alignment(),
                            <u32 as
                                    bevy_render::render_resource::encase::private::ShaderType>::METADATA.alignment()]);
            let extra =
                {
                    let mut paddings = [0; 2usize];
                    let mut offsets = [0; 2usize];
                    let mut offset = 0;
                    offset +=
                        <f32 as
                                bevy_render::render_resource::encase::private::ShaderSize>::SHADER_SIZE.get();
                    offsets[1usize] =
                        <u32 as
                                    bevy_render::render_resource::encase::private::ShaderType>::METADATA.alignment().round_up(offset);
                    let padding =
                        <u32 as
                                    bevy_render::render_resource::encase::private::ShaderType>::METADATA.alignment().padding_needed_for(offset);
                    offset += padding;
                    paddings[0usize] = padding;
                    offset +=
                        <u32 as
                                bevy_render::render_resource::encase::private::ShaderSize>::SHADER_SIZE.get();
                    paddings[1usize] =
                        struct_alignment.padding_needed_for(offset);
                    bevy_render::render_resource::encase::private::StructMetadata {
                        offsets,
                        paddings,
                    }
                };
            let min_size =
                {
                    let mut offset = extra.offsets[2usize - 1];
                    offset +=
                        <u32 as
                                    bevy_render::render_resource::encase::private::ShaderType>::METADATA.min_size().get();
                    bevy_render::render_resource::encase::private::SizeValue::new(struct_alignment.round_up(offset))
                };
            bevy_render::render_resource::encase::private::Metadata {
                alignment: struct_alignment,
                has_uniform_min_alignment: true,
                min_size,
                is_pod: false,
                extra,
            }
        };
    const UNIFORM_COMPAT_ASSERT: fn() =
        ||
            bevy_render::render_resource::encase::private::consume_zsts([<f32
                                as
                                bevy_render::render_resource::encase::private::ShaderType>::UNIFORM_COMPAT_ASSERT(),
                        if let ::core::option::Option::Some(min_alignment) =
                                <f32 as
                                        bevy_render::render_resource::encase::private::ShaderType>::METADATA.uniform_min_alignment()
                            {
                            let offset =
                                <Self as
                                        bevy_render::render_resource::encase::private::ShaderType>::METADATA.offset(0usize);
                            {

                                #[allow(clippy :: equatable_if_let)]
                                if let false = min_alignment.is_aligned(offset) {
                                    {
                                        let mut fmt: ::const_panic::FmtArg =
                                            ::const_panic::FmtArg::DEBUG;
                                        match &[::const_panic::StdWrapper(&match &"offset of field '"
                                                                            {
                                                                            reff =>
                                                                                ::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
                                                                        }.to_panicvals(fmt.set_display().set_alternate(false))).deref_panic_vals(),
                                                        ::const_panic::StdWrapper(&match &"shutter_angle" {
                                                                            reff =>
                                                                                ::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
                                                                        }.to_panicvals(fmt.set_display().set_alternate(false))).deref_panic_vals(),
                                                        ::const_panic::StdWrapper(&match &"' must be a multiple of "
                                                                            {
                                                                            reff =>
                                                                                ::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
                                                                        }.to_panicvals(fmt.set_display().set_alternate(false))).deref_panic_vals(),
                                                        ::const_panic::StdWrapper(&match &min_alignment.get() {
                                                                            reff =>
                                                                                ::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
                                                                        }.to_panicvals(fmt)).deref_panic_vals(),
                                                        ::const_panic::StdWrapper(&match &" (current offset: " {
                                                                            reff =>
                                                                                ::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
                                                                        }.to_panicvals(fmt.set_display().set_alternate(false))).deref_panic_vals(),
                                                        ::const_panic::StdWrapper(&match &offset {
                                                                            reff =>
                                                                                ::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
                                                                        }.to_panicvals(fmt)).deref_panic_vals(),
                                                        ::const_panic::StdWrapper(&match &")" {
                                                                            reff =>
                                                                                ::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
                                                                        }.to_panicvals(fmt.set_display().set_alternate(false))).deref_panic_vals()]
                                            {
                                            args => ::const_panic::concat_panic(args),
                                        }
                                    }
                                }
                            }
                        }, (),
                        <u32 as
                                bevy_render::render_resource::encase::private::ShaderType>::UNIFORM_COMPAT_ASSERT(),
                        if let ::core::option::Option::Some(min_alignment) =
                                <u32 as
                                        bevy_render::render_resource::encase::private::ShaderType>::METADATA.uniform_min_alignment()
                            {
                            let offset =
                                <Self as
                                        bevy_render::render_resource::encase::private::ShaderType>::METADATA.offset(1usize);
                            {

                                #[allow(clippy :: equatable_if_let)]
                                if let false = min_alignment.is_aligned(offset) {
                                    {
                                        let mut fmt: ::const_panic::FmtArg =
                                            ::const_panic::FmtArg::DEBUG;
                                        match &[::const_panic::StdWrapper(&match &"offset of field '"
                                                                            {
                                                                            reff =>
                                                                                ::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
                                                                        }.to_panicvals(fmt.set_display().set_alternate(false))).deref_panic_vals(),
                                                        ::const_panic::StdWrapper(&match &"samples" {
                                                                            reff =>
                                                                                ::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
                                                                        }.to_panicvals(fmt.set_display().set_alternate(false))).deref_panic_vals(),
                                                        ::const_panic::StdWrapper(&match &"' must be a multiple of "
                                                                            {
                                                                            reff =>
                                                                                ::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
                                                                        }.to_panicvals(fmt.set_display().set_alternate(false))).deref_panic_vals(),
                                                        ::const_panic::StdWrapper(&match &min_alignment.get() {
                                                                            reff =>
                                                                                ::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
                                                                        }.to_panicvals(fmt)).deref_panic_vals(),
                                                        ::const_panic::StdWrapper(&match &" (current offset: " {
                                                                            reff =>
                                                                                ::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
                                                                        }.to_panicvals(fmt.set_display().set_alternate(false))).deref_panic_vals(),
                                                        ::const_panic::StdWrapper(&match &offset {
                                                                            reff =>
                                                                                ::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
                                                                        }.to_panicvals(fmt)).deref_panic_vals(),
                                                        ::const_panic::StdWrapper(&match &")" {
                                                                            reff =>
                                                                                ::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
                                                                        }.to_panicvals(fmt.set_display().set_alternate(false))).deref_panic_vals()]
                                            {
                                            args => ::const_panic::concat_panic(args),
                                        }
                                    }
                                }
                            }
                        },
                        if let ::core::option::Option::Some(min_alignment) =
                                <f32 as
                                        bevy_render::render_resource::encase::private::ShaderType>::METADATA.uniform_min_alignment()
                            {
                            let prev_offset =
                                <Self as
                                        bevy_render::render_resource::encase::private::ShaderType>::METADATA.offset(1usize
                                        - 1);
                            let offset =
                                <Self as
                                        bevy_render::render_resource::encase::private::ShaderType>::METADATA.offset(1usize);
                            let diff = offset - prev_offset;
                            let prev_size =
                                <f32 as
                                        bevy_render::render_resource::encase::private::ShaderSize>::SHADER_SIZE.get();
                            let prev_size = min_alignment.round_up(prev_size);
                            {

                                #[allow(clippy :: equatable_if_let)]
                                if let false = diff >= prev_size {
                                    {
                                        let mut fmt: ::const_panic::FmtArg =
                                            ::const_panic::FmtArg::DEBUG;
                                        match &[::const_panic::StdWrapper(&match &"offset between fields '"
                                                                            {
                                                                            reff =>
                                                                                ::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
                                                                        }.to_panicvals(fmt.set_display().set_alternate(false))).deref_panic_vals(),
                                                        ::const_panic::StdWrapper(&match &"shutter_angle" {
                                                                            reff =>
                                                                                ::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
                                                                        }.to_panicvals(fmt.set_display().set_alternate(false))).deref_panic_vals(),
                                                        ::const_panic::StdWrapper(&match &"' and '" {
                                                                            reff =>
                                                                                ::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
                                                                        }.to_panicvals(fmt.set_display().set_alternate(false))).deref_panic_vals(),
                                                        ::const_panic::StdWrapper(&match &"samples" {
                                                                            reff =>
                                                                                ::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
                                                                        }.to_panicvals(fmt.set_display().set_alternate(false))).deref_panic_vals(),
                                                        ::const_panic::StdWrapper(&match &"' must be at least " {
                                                                            reff =>
                                                                                ::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
                                                                        }.to_panicvals(fmt.set_display().set_alternate(false))).deref_panic_vals(),
                                                        ::const_panic::StdWrapper(&match &min_alignment.get() {
                                                                            reff =>
                                                                                ::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
                                                                        }.to_panicvals(fmt)).deref_panic_vals(),
                                                        ::const_panic::StdWrapper(&match &" (currently: " {
                                                                            reff =>
                                                                                ::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
                                                                        }.to_panicvals(fmt.set_display().set_alternate(false))).deref_panic_vals(),
                                                        ::const_panic::StdWrapper(&match &diff {
                                                                            reff =>
                                                                                ::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
                                                                        }.to_panicvals(fmt)).deref_panic_vals(),
                                                        ::const_panic::StdWrapper(&match &")" {
                                                                            reff =>
                                                                                ::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
                                                                        }.to_panicvals(fmt.set_display().set_alternate(false))).deref_panic_vals()]
                                            {
                                            args => ::const_panic::concat_panic(args),
                                        }
                                    }
                                }
                            }
                        }]);
    fn size(&self) -> ::core::num::NonZeroU64 {
        let mut offset = Self::METADATA.last_offset();
        offset +=
            bevy_render::render_resource::encase::private::ShaderType::size(&self.samples).get();
        bevy_render::render_resource::encase::private::SizeValue::new(Self::METADATA.alignment().round_up(offset)).0
    }
}
impl bevy_render::render_resource::encase::private::WriteInto for
    MotionBlurUniform where
    Self: bevy_render::render_resource::encase::private::ShaderType<ExtraMetadata
    = bevy_render::render_resource::encase::private::StructMetadata<2usize>>,
    for<'__> f32: bevy_render::render_resource::encase::private::WriteInto,
    for<'__> u32: bevy_render::render_resource::encase::private::WriteInto {
    #[inline]
    fn write_into<B: bevy_render::render_resource::encase::private::BufferMut>(&self,
        writer:
            &mut bevy_render::render_resource::encase::private::Writer<B>) {
        bevy_render::render_resource::encase::private::WriteInto::write_into(&self.shutter_angle,
            writer);
        bevy_render::render_resource::encase::private::Writer::advance(writer,
            <Self as
                        bevy_render::render_resource::encase::private::ShaderType>::METADATA.padding(0usize)
                as ::core::primitive::usize);
        bevy_render::render_resource::encase::private::WriteInto::write_into(&self.samples,
            writer);
        bevy_render::render_resource::encase::private::Writer::advance(writer,
            <Self as
                        bevy_render::render_resource::encase::private::ShaderType>::METADATA.padding(1usize)
                as ::core::primitive::usize);
    }
}
impl bevy_render::render_resource::encase::private::ReadFrom for
    MotionBlurUniform where
    Self: bevy_render::render_resource::encase::private::ShaderType<ExtraMetadata
    = bevy_render::render_resource::encase::private::StructMetadata<2usize>>,
    for<'__> f32: bevy_render::render_resource::encase::private::ReadFrom,
    for<'__> u32: bevy_render::render_resource::encase::private::ReadFrom {
    #[inline]
    fn read_from<B: bevy_render::render_resource::encase::private::BufferRef>(&mut self,
        reader:
            &mut bevy_render::render_resource::encase::private::Reader<B>) {
        bevy_render::render_resource::encase::private::ReadFrom::read_from(&mut self.shutter_angle,
            reader);
        bevy_render::render_resource::encase::private::Reader::advance(reader,
            <Self as
                        bevy_render::render_resource::encase::private::ShaderType>::METADATA.padding(0usize)
                as ::core::primitive::usize);
        bevy_render::render_resource::encase::private::ReadFrom::read_from(&mut self.samples,
            reader);
        bevy_render::render_resource::encase::private::Reader::advance(reader,
            <Self as
                        bevy_render::render_resource::encase::private::ShaderType>::METADATA.padding(1usize)
                as ::core::primitive::usize);
    }
}
impl bevy_render::render_resource::encase::private::CreateFrom for
    MotionBlurUniform where
    Self: bevy_render::render_resource::encase::private::ShaderType<ExtraMetadata
    = bevy_render::render_resource::encase::private::StructMetadata<2usize>>,
    for<'__> f32: bevy_render::render_resource::encase::private::CreateFrom,
    for<'__> u32: bevy_render::render_resource::encase::private::CreateFrom {
    #[inline]
    fn create_from<B: bevy_render::render_resource::encase::private::BufferRef>(reader:
            &mut bevy_render::render_resource::encase::private::Reader<B>)
        -> Self {
        let shutter_angle =
            bevy_render::render_resource::encase::private::CreateFrom::create_from(reader);
        bevy_render::render_resource::encase::private::Reader::advance(reader,
            <Self as
                        bevy_render::render_resource::encase::private::ShaderType>::METADATA.padding(0usize)
                as ::core::primitive::usize);
        let samples =
            bevy_render::render_resource::encase::private::CreateFrom::create_from(reader);
        bevy_render::render_resource::encase::private::Reader::advance(reader,
            <Self as
                        bevy_render::render_resource::encase::private::ShaderType>::METADATA.padding(1usize)
                as ::core::primitive::usize);
        {
            let mut uninit_struct =
                ::core::mem::MaybeUninit::<Self>::uninit();
            let ptr =
                ::core::mem::MaybeUninit::as_mut_ptr(&mut uninit_struct);
            let field_ptr = unsafe { &raw mut (*ptr).shutter_angle };
            unsafe { field_ptr.write(shutter_angle) };
            ;
            let field_ptr = unsafe { &raw mut (*ptr).samples };
            unsafe { field_ptr.write(samples) };
            ;
            unsafe { ::core::mem::MaybeUninit::assume_init(uninit_struct) }
        }
    }
}
impl bevy_render::render_resource::encase::private::ShaderSize for
    MotionBlurUniform where
    f32: bevy_render::render_resource::encase::private::ShaderSize,
    u32: bevy_render::render_resource::encase::private::ShaderSize {}ShaderType, #[automatically_derived]
impl ::core::clone::Clone for MotionBlurUniform {
    #[inline]
    fn clone(&self) -> Self {
        Self {
            shutter_angle: ::core::clone::Clone::clone(&self.shutter_angle),
            samples: ::core::clone::Clone::clone(&self.samples),
        }
    }
}Clone)]
139pub struct MotionBlurUniform {
140    shutter_angle: f32,
141    samples: u32,
142    #[cfg(all(feature = "webgl", target_arch = "wasm32", not(feature = "webgpu")))]
143    // WebGL2 structs must be 16 byte aligned.
144    _webgl2_padding: bevy_math::Vec2,
145}
146
147/// Adds support for per-object motion blur to the app. See [`MotionBlur`] for details.
148#[derive(#[automatically_derived]
impl ::core::default::Default for MotionBlurPlugin {
    #[inline]
    fn default() -> Self { Self }
}Default)]
149pub struct MotionBlurPlugin;
150impl Plugin for MotionBlurPlugin {
151    fn build(&self, app: &mut App) {
152        {
    {
        let mut embedded =
            app.world_mut().resource_mut::<::bevy_asset::io::embedded::EmbeddedAssetRegistry>();
        let path =
            {
                let crate_name =
                    "bevy_post_process::motion_blur".split(':').next().unwrap();
                ::bevy_asset::io::embedded::_embedded_asset_path(crate_name,
                    "src".as_ref(), "src/motion_blur/mod.rs".as_ref(),
                    "motion_blur.wesl".as_ref())
            };
        let watched_path =
            ::bevy_asset::io::embedded::watched_path("src/motion_blur/mod.rs",
                "motion_blur.wesl");
        embedded.insert_asset(watched_path, &path,
            b"import bevy_pbr::prepass::utils as prepass_utils;\nimport bevy_pbr::render::utils;\nimport bevy_core_pipeline::fullscreen_vertex_shader::FullscreenVertexOutput;\nimport bevy_render::globals::Globals;\n\n@if(MULTISAMPLED) {\n@group(0) @binding(0) var screen_texture: texture_2d<f32>;\n@group(0) @binding(1) var motion_vectors: texture_multisampled_2d<f32>;\n@group(0) @binding(2) var depth: texture_multisampled_2d<f32>;\n}\n@else {\n@group(0) @binding(0) var screen_texture: texture_2d<f32>;\n@group(0) @binding(1) var motion_vectors: texture_2d<f32>;\n@group(0) @binding(2) var depth: texture_2d<f32>;\n}\n@group(0) @binding(3) var texture_sampler: sampler;\nstruct MotionBlur {\n    shutter_angle: f32,\n    samples: u32,\n@if(SIXTEEN_BYTE_ALIGNMENT)\n    // WebGL2 structs must be 16 byte aligned.\n    _webgl2_padding: vec2<f32>\n}\n@group(0) @binding(4) var<uniform> settings: MotionBlur;\n@group(0) @binding(5) var<uniform> globals: Globals;\n\n@fragment\nfn fragment(\n    @if(MULTISAMPLED)\n        @builtin(sample_index) sample_index: u32,\n    in: FullscreenVertexOutput\n) -> @location(0) vec4<f32> {\n    let texture_size = vec2<f32>(textureDimensions(screen_texture));\n    let frag_coords = vec2<i32>(in.uv * texture_size);\n\n@if(MULTISAMPLED)\n    let base_color = textureLoad(screen_texture, frag_coords, i32(sample_index));\n@else\n    let base_color = textureSample(screen_texture, texture_sampler, in.uv);\n\n    let shutter_angle = settings.shutter_angle;\n\n@if(MULTISAMPLED)\n    let this_motion_vector = textureLoad(motion_vectors, frag_coords, i32(sample_index)).rg;\n@else\n    let this_motion_vector = textureSample(motion_vectors, texture_sampler, in.uv).rg;\n\n@if(MULTISAMPLED)\n    let this_depth = textureLoad(depth, frag_coords, i32(sample_index)).x;\n@else\n    let this_depth = textureLoad(depth, frag_coords, 0).x;\n\n    // The exposure vector is the distance that this fragment moved while the camera shutter was\n    // open. This is the motion vector (total distance traveled) multiplied by the shutter angle (a\n    // fraction). In film, the shutter angle is commonly 0.5 or \"180 degrees\" (out of 360 total).\n    // This means that for a frame time of 20ms, the shutter is only open for 10ms.\n    //\n    // Using a shutter angle larger than 1.0 is non-physical, objects would need to move further\n    // than they physically traveled during a frame, which is not possible. Note: we allow values\n    // larger than 1.0 because it may be desired for artistic reasons.\n    let exposure_vector = shutter_angle * this_motion_vector;\n\n    var accumulator: vec4<f32>;\n    var weight_total = 0.0;\n    let n_samples = i32(settings.samples);\n    let noise = utils::interleaved_gradient_noise(vec2<f32>(frag_coords), globals.frame_count); // 0 to 1\n\n    for (var i = -n_samples; i < n_samples; i++) {\n        // The current sample step vector, from in.uv\n        let step_vector = 0.5 * exposure_vector * (f32(i) + noise) / f32(n_samples);\n        var sample_uv = in.uv + step_vector;\n\n        // If the sample is off screen, skip it.\n        if sample_uv.x < 0.0 || sample_uv.x > 1.0 || sample_uv.y < 0.0 || sample_uv.y > 1.0 {\n            continue;\n        }\n\n        let sample_coords = vec2<i32>(sample_uv * texture_size);\n\n    @if(MULTISAMPLED)\n        let sample_color = textureLoad(screen_texture, sample_coords, i32(sample_index));\n    @else\n        let sample_color = textureSample(screen_texture, texture_sampler, sample_uv);\n    @if(MULTISAMPLED)\n        let sample_motion = textureLoad(motion_vectors, sample_coords, i32(sample_index)).rg;\n    @else\n        let sample_motion = textureSample(motion_vectors, texture_sampler, sample_uv).rg;\n\n    @if(MULTISAMPLED)\n        let sample_depth = textureLoad(depth, sample_coords, i32(sample_index)).x;\n    @else\n        let sample_depth = textureLoad(depth, sample_coords, 0).x;\n\n        var weight = 1.0;\n        let is_sample_in_fg = !(sample_depth < this_depth && sample_depth > 0.0);\n        // If the depth is 0.0, this fragment has no depth written to it and we assume it is in the\n        // background. This ensures that things like skyboxes, which do not write to depth, are\n        // correctly sampled in motion blur.\n        if sample_depth != 0.0 && is_sample_in_fg {\n            // The following weight calculation is used to eliminate ghosting artifacts that are\n            // common in motion-vector-based motion blur implementations. While some resources\n            // recommend using depth, I\'ve found that sampling the velocity results in significantly\n            // better results. Unlike a depth heuristic, this is not scale dependent.\n            //\n            // The most distracting artifacts occur when a stationary foreground object is\n            // incorrectly sampled while blurring a moving background object, causing the stationary\n            // object to blur when it should be sharp (\"background bleeding\"). This is most obvious\n            // when the camera is tracking a fast moving object. The tracked object should be sharp,\n            // and should not bleed into the motion blurred background.\n            //\n            // To attenuate these incorrect samples, we compare the motion of the fragment being\n            // blurred to the UV being sampled, to answer the question \"is it possible that this\n            // sample was occluding the fragment?\"\n            //\n            // Note to future maintainers: proceed with caution when making any changes here, and\n            // ensure you check all occlusion/disocclusion scenarios and fullscreen camera rotation\n            // blur for regressions.\n            let frag_speed = length(step_vector);\n            let sample_speed = length(sample_motion) / 2.0; // Halved because the sample is centered\n            let cos_angle = dot(step_vector, sample_motion) / (frag_speed * sample_speed * 2.0);\n            let motion_similarity = clamp(abs(cos_angle), 0.0, 1.0);\n            if sample_speed * motion_similarity < frag_speed {\n                // Project the sample\'s motion onto the frag\'s motion vector. If the sample did not\n                // cover enough distance to reach the original frag, there is no way it could have\n                // influenced this frag at all, and should be discarded.\n                weight = 0.0;\n            }\n        }\n        weight_total += weight;\n        accumulator += weight * sample_color;\n    }\n\n    let has_moved_less_than_a_pixel =\n        dot(this_motion_vector * texture_size, this_motion_vector * texture_size) < 1.0;\n    // In case no samples were accepted, fall back to base color.\n    // We also fall back if motion is small, to not break antialiasing.\n    if weight_total <= 0.0 || has_moved_less_than_a_pixel {\n        accumulator = base_color;\n        weight_total = 1.0;\n    }\n    return accumulator / weight_total;\n}\n");
    }
};embedded_asset!(app, "motion_blur.wesl");
153
154        app.add_plugins((
155            ExtractComponentPlugin::<MotionBlur>::default(),
156            UniformComponentPlugin::<MotionBlurUniform>::default(),
157        ));
158
159        let Some(render_app) = app.get_sub_app_mut(RenderApp) else {
160            return;
161        };
162
163        render_app
164            .init_gpu_resource::<SpecializedRenderPipelines<MotionBlurPipeline>>()
165            .add_systems(RenderStartup, pipeline::init_motion_blur_pipeline)
166            .add_systems(
167                Render,
168                (
169                    pipeline::prepare_motion_blur_pipelines.in_set(RenderSystems::Prepare),
170                    prepare_view_depth_texture_usages_for_motion_blur
171                        .in_set(RenderSystems::PrepareViews)
172                        .after(prepare_view_targets)
173                        .ambiguous_with_all(),
174                ),
175            );
176
177        render_app.add_systems(
178            Core3d,
179            motion_blur.before(bloom).in_set(Core3dSystems::PostProcess),
180        );
181    }
182}
183
184pub fn motion_blur(
185    view: ViewQuery<(
186        &ViewTarget,
187        &MotionBlurPipelineId,
188        &ViewPrepassTextures,
189        &ViewDepthStencilTexture,
190        &MotionBlurUniform,
191        &Msaa,
192    )>,
193    motion_blur_pipeline: Res<MotionBlurPipeline>,
194    pipeline_cache: Res<PipelineCache>,
195    settings_uniforms: Res<ComponentUniforms<MotionBlurUniform>>,
196    globals_buffer: Res<GlobalsBuffer>,
197    mut ctx: RenderContext,
198) {
199    let (view_target, pipeline_id, prepass_textures, depth, motion_blur_uniform, msaa) =
200        view.into_inner();
201    let Some(depth_view) = depth.attachment.depth_stencil_views().depth_only_view() else {
202        return;
203    };
204    if motion_blur_uniform.samples == 0 || motion_blur_uniform.shutter_angle <= 0.0 {
205        return; // We can skip running motion blur in these cases.
206    }
207
208    let Some(pipeline) = pipeline_cache.get_render_pipeline(pipeline_id.0) else {
209        return;
210    };
211
212    let Some(settings_binding) = settings_uniforms.uniforms().binding() else {
213        return;
214    };
215    let Some(prepass_motion_vectors_texture) = &prepass_textures.motion_vectors else {
216        return;
217    };
218    let Some(globals_uniforms) = globals_buffer.buffer.binding() else {
219        return;
220    };
221
222    let post_process = view_target.post_process_write();
223
224    let layout = if msaa.samples() == 1 {
225        &motion_blur_pipeline.layout
226    } else {
227        &motion_blur_pipeline.layout_msaa
228    };
229
230    let bind_group = ctx.render_device().create_bind_group(
231        Some("motion_blur_bind_group"),
232        &pipeline_cache.get_bind_group_layout(layout),
233        &BindGroupEntries::sequential((
234            post_process.source,
235            &prepass_motion_vectors_texture.texture.default_view,
236            depth_view,
237            &motion_blur_pipeline.sampler,
238            settings_binding.clone(),
239            globals_uniforms.clone(),
240        )),
241    );
242
243    let diagnostics = ctx.diagnostic_recorder();
244    let diagnostics = diagnostics.as_deref();
245
246    let mut render_pass = ctx.begin_tracked_render_pass(RenderPassDescriptor {
247        label: Some("motion_blur"),
248        color_attachments: &[Some(RenderPassColorAttachment {
249            view: post_process.destination,
250            depth_slice: None,
251            resolve_target: None,
252            ops: Operations {
253                load: LoadOp::Clear(Default::default()),
254                store: StoreOp::Store,
255            },
256        })],
257        depth_stencil_attachment: None,
258        timestamp_writes: None,
259        occlusion_query_set: None,
260        multiview_mask: None,
261    });
262    let pass_span = diagnostics.pass_span(&mut render_pass, "motion_blur");
263
264    render_pass.set_render_pipeline(pipeline);
265    render_pass.set_bind_group(0, &bind_group, &[]);
266    render_pass.draw(0..3, 0..1);
267
268    pass_span.end(&mut render_pass);
269}
270
271fn prepare_view_depth_texture_usages_for_motion_blur(
272    mut view_targets: Query<&mut Camera3d, With<MotionBlurUniform>>,
273) {
274    for mut camera in view_targets.iter_mut() {
275        camera.depth_texture_usages.0 |= TextureUsages::TEXTURE_BINDING.bits();
276    }
277}