1//! Per-object, per-pixel motion blur.
2//!
3//! Add the [`MotionBlur`] component to a camera to enable motion blur.
45use crate::{
6bloom::bloom,
7 motion_blur::pipeline::{MotionBlurPipeline, MotionBlurPipelineId},
8};
9use bevy_app::{App, Plugin};
10use bevy_asset::embedded_asset;
11use bevy_camera::{Camera, Camera3d};
12use bevy_core_pipeline::{
13 prepass::{MotionVectorPrepass, ViewPrepassTextures},
14 schedule::{Core3d, Core3dSystems},
15};
16use bevy_ecs::{
17component::Component,
18 query::{QueryItem, With},
19reflect::ReflectComponent,
20schedule::IntoScheduleConfigs,
21 system::{Query, Res},
22};
23use bevy_reflect::{std_traits::ReflectDefault, Reflect};
24use bevy_render::{
25diagnostic::RecordDiagnostics,
26 extract_component::{
27ComponentUniforms, ExtractComponent, ExtractComponentPlugin, UniformComponentPlugin,
28 },
29globals::GlobalsBuffer,
30 render_resource::{
31BindGroupEntries, LoadOp, Operations, PipelineCache, RenderPassColorAttachment,
32RenderPassDescriptor, ShaderType, SpecializedRenderPipelines, StoreOp, TextureUsages,
33 },
34 renderer::{RenderContext, ViewQuery},
35sync_component::SyncComponent,
36 view::{prepare_view_targets, Msaa, ViewDepthStencilTexture, ViewTarget},
37GpuResourceAppExt, Render, RenderApp, RenderStartup, RenderSystems,
38};
3940pub mod pipeline;
4142/// A component that enables and configures motion blur when added to a camera.
43///
44/// Motion blur is an effect that simulates how moving objects blur as they change position during
45/// the exposure of film, a sensor, or an eyeball.
46///
47/// Because rendering simulates discrete steps in time, we use per-pixel motion vectors to estimate
48/// the path of objects between frames. This kind of implementation has some artifacts:
49/// - Fast moving objects in front of a stationary object or when in front of empty space, will not
50/// have their edges blurred.
51/// - Transparent objects do not write to depth or motion vectors, so they cannot be blurred.
52///
53/// Other approaches, such as *A Reconstruction Filter for Plausible Motion Blur* produce more
54/// correct results, but are more expensive and complex, and have other kinds of artifacts. This
55/// implementation is relatively inexpensive and effective.
56///
57/// # Usage
58///
59/// Add the [`MotionBlur`] component to a camera to enable and configure motion blur for that
60/// camera.
61///
62/// ```
63/// # use bevy_post_process::motion_blur::MotionBlur;
64/// # use bevy_camera::Camera3d;
65/// # use bevy_ecs::prelude::*;
66/// # fn test(mut commands: Commands) {
67/// commands.spawn((
68/// Camera3d::default(),
69/// MotionBlur::default(),
70/// ));
71/// # }
72/// ````
73#[derive(const _: () =
{
impl bevy_reflect::GetTypeRegistration for MotionBlur where {
fn get_type_registration() -> bevy_reflect::TypeRegistration {
let mut registration =
bevy_reflect::TypeRegistration::of::<Self>();
registration.insert(<bevy_reflect::ReflectFromPtr as
bevy_reflect::CreateTypeData<Self>>::create_type_data(()));
registration.insert(<bevy_reflect::ReflectFromReflect as
bevy_reflect::CreateTypeData<Self>>::create_type_data(()));
registration.register_type_data_with::<ReflectComponent, Self,
_>(());
registration.register_type_data_with::<ReflectDefault, Self,
_>(());
registration
}
#[inline(never)]
fn register_type_dependencies(registry:
&mut bevy_reflect::TypeRegistry) {
<f32 as
bevy_reflect::__macro_exports::RegisterForReflection>::__register(registry);
<u32 as
bevy_reflect::__macro_exports::RegisterForReflection>::__register(registry);
}
}
impl bevy_reflect::Typed for MotionBlur where {
#[inline(never)]
fn type_info() -> &'static bevy_reflect::TypeInfo {
static CELL: bevy_reflect::utility::NonGenericTypeInfoCell =
bevy_reflect::utility::NonGenericTypeInfoCell::new();
CELL.get_or_set(#[inline(never)] ||
{
bevy_reflect::TypeInfo::Struct(bevy_reflect::structs::StructInfo::new::<Self>(&[bevy_reflect::NamedField::new::<f32>("shutter_angle"),
bevy_reflect::NamedField::new::<u32>("samples")]))
})
}
}
#[allow(deprecated, reason =
"derives on a deprecated type shouldn't be considered a usage")]
impl bevy_reflect::TypePath for MotionBlur where {
fn type_path() -> &'static str {
"bevy_post_process::motion_blur::MotionBlur"
}
fn short_type_path() -> &'static str { "MotionBlur" }
fn type_ident() -> ::core::option::Option<&'static str> {
::core::option::Option::Some("MotionBlur")
}
fn crate_name() -> ::core::option::Option<&'static str> {
::core::option::Option::Some("bevy_post_process::motion_blur".split(':').next().unwrap())
}
fn module_path() -> ::core::option::Option<&'static str> {
::core::option::Option::Some("bevy_post_process::motion_blur")
}
}
impl bevy_reflect::Reflect for MotionBlur where {
#[inline]
fn into_any(self:
bevy_reflect::__macro_exports::alloc_utils::Box<Self>)
->
bevy_reflect::__macro_exports::alloc_utils::Box<dyn ::core::any::Any> {
self
}
#[inline]
fn as_any(&self) -> &dyn ::core::any::Any { self }
#[inline]
fn as_any_mut(&mut self) -> &mut dyn ::core::any::Any { self }
#[inline]
fn into_reflect(self:
bevy_reflect::__macro_exports::alloc_utils::Box<Self>)
->
bevy_reflect::__macro_exports::alloc_utils::Box<dyn bevy_reflect::Reflect> {
self
}
#[inline]
fn as_reflect(&self) -> &dyn bevy_reflect::Reflect { self }
#[inline]
fn as_reflect_mut(&mut self) -> &mut dyn bevy_reflect::Reflect {
self
}
#[inline]
fn set(&mut self,
value:
bevy_reflect::__macro_exports::alloc_utils::Box<dyn bevy_reflect::Reflect>)
->
::core::result::Result<(),
bevy_reflect::__macro_exports::alloc_utils::Box<dyn bevy_reflect::Reflect>> {
*self = <dyn bevy_reflect::Reflect>::take(value)?;
::core::result::Result::Ok(())
}
}
#[allow(non_upper_case_globals)]
const _: () =
{
static __INVENTORY: ::inventory::Node =
::inventory::Node {
value: &{
bevy_reflect::__macro_exports::auto_register::AutomaticReflectRegistrations(<MotionBlur
as
bevy_reflect::__macro_exports::auto_register::RegisterForReflection>::__register)
},
next: ::inventory::__private::UnsafeCell::new(::inventory::__private::Option::None),
};
#[link_section = ".text.startup"]
unsafe extern "C" fn __ctor() {
unsafe {
::inventory::ErasedNode::submit(__INVENTORY.value,
&__INVENTORY)
}
}
#[used]
#[link_section = ".init_array"]
static __CTOR: unsafe extern "C" fn() = __ctor;
};
impl bevy_reflect::structs::Struct for MotionBlur where {
fn field(&self, name: &str)
-> ::core::option::Option<&dyn bevy_reflect::PartialReflect> {
match name {
"shutter_angle" =>
::core::option::Option::Some(&self.shutter_angle),
"samples" => ::core::option::Option::Some(&self.samples),
_ => ::core::option::Option::None,
}
}
fn field_mut(&mut self, name: &str)
->
::core::option::Option<&mut dyn bevy_reflect::PartialReflect> {
match name {
"shutter_angle" =>
::core::option::Option::Some(&mut self.shutter_angle),
"samples" =>
::core::option::Option::Some(&mut self.samples),
_ => ::core::option::Option::None,
}
}
fn field_at(&self, index: usize)
-> ::core::option::Option<&dyn bevy_reflect::PartialReflect> {
match index {
0usize => ::core::option::Option::Some(&self.shutter_angle),
1usize => ::core::option::Option::Some(&self.samples),
_ => ::core::option::Option::None,
}
}
fn field_at_mut(&mut self, index: usize)
->
::core::option::Option<&mut dyn bevy_reflect::PartialReflect> {
match index {
0usize =>
::core::option::Option::Some(&mut self.shutter_angle),
1usize => ::core::option::Option::Some(&mut self.samples),
_ => ::core::option::Option::None,
}
}
fn name_at(&self, index: usize) -> ::core::option::Option<&str> {
match index {
0usize => ::core::option::Option::Some("shutter_angle"),
1usize => ::core::option::Option::Some("samples"),
_ => ::core::option::Option::None,
}
}
fn index_of_name(&self, name: &str)
-> ::core::option::Option<usize> {
match name {
"shutter_angle" => ::core::option::Option::Some(0usize),
"samples" => ::core::option::Option::Some(1usize),
_ => ::core::option::Option::None,
}
}
fn field_len(&self) -> usize { 2usize }
fn iter_fields(&self) -> bevy_reflect::structs::FieldIter {
bevy_reflect::structs::FieldIter::new(self)
}
fn to_dynamic_struct(&self)
->
::core::result::Result<bevy_reflect::structs::DynamicStruct,
bevy_reflect::ReflectCloneError> {
let mut dynamic: bevy_reflect::structs::DynamicStruct =
::core::default::Default::default();
dynamic.set_represented_type(bevy_reflect::PartialReflect::get_represented_type_info(self));
dynamic.insert_boxed("shutter_angle",
bevy_reflect::PartialReflect::to_dynamic(&self.shutter_angle)?);
dynamic.insert_boxed("samples",
bevy_reflect::PartialReflect::to_dynamic(&self.samples)?);
::core::result::Result::Ok(dynamic)
}
}
impl bevy_reflect::PartialReflect for MotionBlur where {
#[inline]
fn get_represented_type_info(&self)
-> ::core::option::Option<&'static bevy_reflect::TypeInfo> {
::core::option::Option::Some(<Self as
bevy_reflect::Typed>::type_info())
}
#[inline]
fn try_apply(&mut self, value: &dyn bevy_reflect::PartialReflect)
-> ::core::result::Result<(), bevy_reflect::ApplyError> {
if let bevy_reflect::ReflectRef::Struct(struct_value) =
bevy_reflect::PartialReflect::reflect_ref(value) {
for (name, value) in
bevy_reflect::structs::Struct::iter_fields(struct_value) {
if let ::core::option::Option::Some(v) =
bevy_reflect::structs::Struct::field_mut(self, name) {
bevy_reflect::PartialReflect::try_apply(v, value)?;
}
}
} else {
return ::core::result::Result::Err(bevy_reflect::ApplyError::MismatchedKinds {
from_kind: bevy_reflect::PartialReflect::reflect_kind(value),
to_kind: bevy_reflect::ReflectKind::Struct,
});
}
::core::result::Result::Ok(())
}
#[inline]
fn reflect_kind(&self) -> bevy_reflect::ReflectKind {
bevy_reflect::ReflectKind::Struct
}
#[inline]
fn reflect_ref(&self) -> bevy_reflect::ReflectRef {
bevy_reflect::ReflectRef::Struct(self)
}
#[inline]
fn reflect_mut(&mut self) -> bevy_reflect::ReflectMut {
bevy_reflect::ReflectMut::Struct(self)
}
#[inline]
fn reflect_owned(self:
bevy_reflect::__macro_exports::alloc_utils::Box<Self>)
-> bevy_reflect::ReflectOwned {
bevy_reflect::ReflectOwned::Struct(self)
}
#[inline]
fn try_into_reflect(self:
bevy_reflect::__macro_exports::alloc_utils::Box<Self>)
->
::core::result::Result<bevy_reflect::__macro_exports::alloc_utils::Box<dyn bevy_reflect::Reflect>,
bevy_reflect::__macro_exports::alloc_utils::Box<dyn bevy_reflect::PartialReflect>> {
::core::result::Result::Ok(self)
}
#[inline]
fn try_as_reflect(&self)
-> ::core::option::Option<&dyn bevy_reflect::Reflect> {
::core::option::Option::Some(self)
}
#[inline]
fn try_as_reflect_mut(&mut self)
-> ::core::option::Option<&mut dyn bevy_reflect::Reflect> {
::core::option::Option::Some(self)
}
#[inline]
fn into_partial_reflect(self:
bevy_reflect::__macro_exports::alloc_utils::Box<Self>)
->
bevy_reflect::__macro_exports::alloc_utils::Box<dyn bevy_reflect::PartialReflect> {
self
}
#[inline]
fn as_partial_reflect(&self)
-> &dyn bevy_reflect::PartialReflect {
self
}
#[inline]
fn as_partial_reflect_mut(&mut self)
-> &mut dyn bevy_reflect::PartialReflect {
self
}
fn reflect_partial_eq(&self,
value: &dyn bevy_reflect::PartialReflect)
-> ::core::option::Option<bool> {
(bevy_reflect::structs::struct_partial_eq)(self, value)
}
fn reflect_partial_cmp(&self,
value: &dyn bevy_reflect::PartialReflect)
-> ::core::option::Option<::core::cmp::Ordering> {
(bevy_reflect::structs::struct_partial_cmp)(self, value)
}
#[inline]
fn reflect_clone(&self)
->
::core::result::Result<bevy_reflect::__macro_exports::alloc_utils::Box<dyn bevy_reflect::Reflect>,
bevy_reflect::ReflectCloneError> {
::core::result::Result::Ok(bevy_reflect::__macro_exports::alloc_utils::Box::new(::core::clone::Clone::clone(self)))
}
}
impl bevy_reflect::FromReflect for MotionBlur where {
fn from_reflect(reflect: &dyn bevy_reflect::PartialReflect)
-> ::core::option::Option<Self> {
if let bevy_reflect::ReflectRef::Struct(__ref_struct) =
bevy_reflect::PartialReflect::reflect_ref(reflect) {
let mut __this =
<Self as ::core::default::Default>::default();
if let ::core::option::Option::Some(__field) =
(||
<f32 as
bevy_reflect::FromReflect>::from_reflect(bevy_reflect::structs::Struct::field(__ref_struct,
"shutter_angle")?))() {
__this.shutter_angle = __field;
}
if let ::core::option::Option::Some(__field) =
(||
<u32 as
bevy_reflect::FromReflect>::from_reflect(bevy_reflect::structs::Struct::field(__ref_struct,
"samples")?))() {
__this.samples = __field;
}
::core::option::Option::Some(__this)
} else { ::core::option::Option::None }
}
}
};Reflect, #[doc =
"**Required Components**: [`MotionVectorPrepass`]. \n\n A component's Required Components are inserted whenever it is inserted. Note that this will also insert the required components _of_ the required components, recursively, in depth-first order."]
impl bevy_ecs::component::Component for MotionBlur where
Self: ::core::marker::Send + ::core::marker::Sync + 'static {
const STORAGE_TYPE: bevy_ecs::component::StorageType =
bevy_ecs::component::StorageType::Table;
type Mutability = bevy_ecs::component::Mutable;
fn register_required_components(_requiree:
bevy_ecs::component::ComponentId,
required_components:
&mut bevy_ecs::component::RequiredComponentsRegistrator) {
required_components.register_required::<MotionVectorPrepass>(<MotionVectorPrepass
as ::core::default::Default>::default);
}
fn clone_behavior() -> bevy_ecs::component::ComponentCloneBehavior {
use bevy_ecs::component::{
DefaultCloneBehaviorBase, DefaultCloneBehaviorViaClone,
};
(&&&bevy_ecs::component::DefaultCloneBehaviorSpecialization::<Self>::default()).default_clone_behavior()
}
fn relationship_accessor()
->
::core::option::Option<bevy_ecs::relationship::ComponentRelationshipAccessor<Self>> {
::core::option::Option::None
}
}Component, #[automatically_derived]
impl ::core::clone::Clone for MotionBlur {
#[inline]
fn clone(&self) -> Self {
Self {
shutter_angle: ::core::clone::Clone::clone(&self.shutter_angle),
samples: ::core::clone::Clone::clone(&self.samples),
}
}
}Clone)]
74#[reflect(Component, Default, Clone)]
75#[require(MotionVectorPrepass)]
76pub struct MotionBlur {
77/// The strength of motion blur from `0.0` to `1.0`.
78 ///
79 /// The shutter angle describes the fraction of a frame that a camera's shutter is open and
80 /// exposing the film/sensor. For 24fps cinematic film, a shutter angle of 0.5 (180 degrees) is
81 /// common. This means that the shutter was open for half of the frame, or 1/48th of a second.
82 /// The lower the shutter angle, the less exposure time and thus less blur.
83 ///
84 /// A value greater than one is non-physical and results in an object's blur stretching further
85 /// than it traveled in that frame. This might be a desirable effect for artistic reasons, but
86 /// consider allowing users to opt out of this.
87 ///
88 /// This value is intentionally tied to framerate to avoid the aforementioned non-physical
89 /// over-blurring. If you want to emulate a cinematic look, your options are:
90 /// - Framelimit your app to 24fps, and set the shutter angle to 0.5 (180 deg). Note that
91 /// depending on artistic intent or the action of a scene, it is common to set the shutter
92 /// angle between 0.125 (45 deg) and 0.5 (180 deg). This is the most faithful way to
93 /// reproduce the look of film.
94 /// - Set the shutter angle greater than one. For example, to emulate the blur strength of
95 /// film while rendering at 60fps, you would set the shutter angle to `60/24 * 0.5 = 1.25`.
96 /// Note that this will result in artifacts where the motion of objects will stretch further
97 /// than they moved between frames; users may find this distracting.
98pub shutter_angle: f32,
99/// The quality of motion blur, corresponding to the number of per-pixel samples taken in each
100 /// direction during blur.
101 ///
102 /// Setting this to `1` results in each pixel being sampled once in the leading direction, once
103 /// in the trailing direction, and once in the middle, for a total of 3 samples (`1 * 2 + 1`).
104 /// Setting this to `3` will result in `3 * 2 + 1 = 7` samples. Setting this to `0` is
105 /// equivalent to disabling motion blur.
106pub samples: u32,
107}
108109impl Defaultfor MotionBlur {
110fn default() -> Self {
111Self {
112 shutter_angle: 0.5,
113 samples: 1,
114 }
115 }
116}
117118impl SyncComponent<RenderApp> for MotionBlur {
119type Target = MotionBlurUniform;
120}
121122impl ExtractComponent<RenderApp> for MotionBlur {
123type QueryData = &'static Self;
124type QueryFilter = With<Camera>;
125type Out = MotionBlurUniform;
126127fn extract_component(item: QueryItem<Self::QueryData>) -> Option<Self::Out> {
128Some(MotionBlurUniform {
129 shutter_angle: item.shutter_angle,
130 samples: item.samples,
131#[cfg(all(feature = "webgl", target_arch = "wasm32", not(feature = "webgpu")))]
132_webgl2_padding: Default::default(),
133 })
134 }
135}
136137#[doc(hidden)]
138#[derive(impl bevy_ecs::component::Component for MotionBlurUniform where
Self: ::core::marker::Send + ::core::marker::Sync + 'static {
const STORAGE_TYPE: bevy_ecs::component::StorageType =
bevy_ecs::component::StorageType::Table;
type Mutability = bevy_ecs::component::Mutable;
fn register_required_components(_requiree:
bevy_ecs::component::ComponentId,
required_components:
&mut bevy_ecs::component::RequiredComponentsRegistrator) {}
fn clone_behavior() -> bevy_ecs::component::ComponentCloneBehavior {
use bevy_ecs::component::{
DefaultCloneBehaviorBase, DefaultCloneBehaviorViaClone,
};
(&&&bevy_ecs::component::DefaultCloneBehaviorSpecialization::<Self>::default()).default_clone_behavior()
}
fn relationship_accessor()
->
::core::option::Option<bevy_ecs::relationship::ComponentRelationshipAccessor<Self>> {
::core::option::Option::None
}
}Component, impl bevy_render::render_resource::encase::private::ShaderType for
MotionBlurUniform where
f32: bevy_render::render_resource::encase::private::ShaderType +
bevy_render::render_resource::encase::private::ShaderSize,
u32: bevy_render::render_resource::encase::private::ShaderType {
type ExtraMetadata =
bevy_render::render_resource::encase::private::StructMetadata<2usize>;
const METADATA:
bevy_render::render_resource::encase::private::Metadata<Self::ExtraMetadata>
=
{
let struct_alignment =
bevy_render::render_resource::encase::private::AlignmentValue::max([<f32
as
bevy_render::render_resource::encase::private::ShaderType>::METADATA.alignment(),
<u32 as
bevy_render::render_resource::encase::private::ShaderType>::METADATA.alignment()]);
let extra =
{
let mut paddings = [0; 2usize];
let mut offsets = [0; 2usize];
let mut offset = 0;
offset +=
<f32 as
bevy_render::render_resource::encase::private::ShaderSize>::SHADER_SIZE.get();
offsets[1usize] =
<u32 as
bevy_render::render_resource::encase::private::ShaderType>::METADATA.alignment().round_up(offset);
let padding =
<u32 as
bevy_render::render_resource::encase::private::ShaderType>::METADATA.alignment().padding_needed_for(offset);
offset += padding;
paddings[0usize] = padding;
offset +=
<u32 as
bevy_render::render_resource::encase::private::ShaderSize>::SHADER_SIZE.get();
paddings[1usize] =
struct_alignment.padding_needed_for(offset);
bevy_render::render_resource::encase::private::StructMetadata {
offsets,
paddings,
}
};
let min_size =
{
let mut offset = extra.offsets[2usize - 1];
offset +=
<u32 as
bevy_render::render_resource::encase::private::ShaderType>::METADATA.min_size().get();
bevy_render::render_resource::encase::private::SizeValue::new(struct_alignment.round_up(offset))
};
bevy_render::render_resource::encase::private::Metadata {
alignment: struct_alignment,
has_uniform_min_alignment: true,
min_size,
is_pod: false,
extra,
}
};
const UNIFORM_COMPAT_ASSERT: fn() =
||
bevy_render::render_resource::encase::private::consume_zsts([<f32
as
bevy_render::render_resource::encase::private::ShaderType>::UNIFORM_COMPAT_ASSERT(),
if let ::core::option::Option::Some(min_alignment) =
<f32 as
bevy_render::render_resource::encase::private::ShaderType>::METADATA.uniform_min_alignment()
{
let offset =
<Self as
bevy_render::render_resource::encase::private::ShaderType>::METADATA.offset(0usize);
{
#[allow(clippy :: equatable_if_let)]
if let false = min_alignment.is_aligned(offset) {
{
let mut fmt: ::const_panic::FmtArg =
::const_panic::FmtArg::DEBUG;
match &[::const_panic::StdWrapper(&match &"offset of field '"
{
reff =>
::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
}.to_panicvals(fmt.set_display().set_alternate(false))).deref_panic_vals(),
::const_panic::StdWrapper(&match &"shutter_angle" {
reff =>
::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
}.to_panicvals(fmt.set_display().set_alternate(false))).deref_panic_vals(),
::const_panic::StdWrapper(&match &"' must be a multiple of "
{
reff =>
::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
}.to_panicvals(fmt.set_display().set_alternate(false))).deref_panic_vals(),
::const_panic::StdWrapper(&match &min_alignment.get() {
reff =>
::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
}.to_panicvals(fmt)).deref_panic_vals(),
::const_panic::StdWrapper(&match &" (current offset: " {
reff =>
::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
}.to_panicvals(fmt.set_display().set_alternate(false))).deref_panic_vals(),
::const_panic::StdWrapper(&match &offset {
reff =>
::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
}.to_panicvals(fmt)).deref_panic_vals(),
::const_panic::StdWrapper(&match &")" {
reff =>
::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
}.to_panicvals(fmt.set_display().set_alternate(false))).deref_panic_vals()]
{
args => ::const_panic::concat_panic(args),
}
}
}
}
}, (),
<u32 as
bevy_render::render_resource::encase::private::ShaderType>::UNIFORM_COMPAT_ASSERT(),
if let ::core::option::Option::Some(min_alignment) =
<u32 as
bevy_render::render_resource::encase::private::ShaderType>::METADATA.uniform_min_alignment()
{
let offset =
<Self as
bevy_render::render_resource::encase::private::ShaderType>::METADATA.offset(1usize);
{
#[allow(clippy :: equatable_if_let)]
if let false = min_alignment.is_aligned(offset) {
{
let mut fmt: ::const_panic::FmtArg =
::const_panic::FmtArg::DEBUG;
match &[::const_panic::StdWrapper(&match &"offset of field '"
{
reff =>
::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
}.to_panicvals(fmt.set_display().set_alternate(false))).deref_panic_vals(),
::const_panic::StdWrapper(&match &"samples" {
reff =>
::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
}.to_panicvals(fmt.set_display().set_alternate(false))).deref_panic_vals(),
::const_panic::StdWrapper(&match &"' must be a multiple of "
{
reff =>
::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
}.to_panicvals(fmt.set_display().set_alternate(false))).deref_panic_vals(),
::const_panic::StdWrapper(&match &min_alignment.get() {
reff =>
::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
}.to_panicvals(fmt)).deref_panic_vals(),
::const_panic::StdWrapper(&match &" (current offset: " {
reff =>
::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
}.to_panicvals(fmt.set_display().set_alternate(false))).deref_panic_vals(),
::const_panic::StdWrapper(&match &offset {
reff =>
::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
}.to_panicvals(fmt)).deref_panic_vals(),
::const_panic::StdWrapper(&match &")" {
reff =>
::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
}.to_panicvals(fmt.set_display().set_alternate(false))).deref_panic_vals()]
{
args => ::const_panic::concat_panic(args),
}
}
}
}
},
if let ::core::option::Option::Some(min_alignment) =
<f32 as
bevy_render::render_resource::encase::private::ShaderType>::METADATA.uniform_min_alignment()
{
let prev_offset =
<Self as
bevy_render::render_resource::encase::private::ShaderType>::METADATA.offset(1usize
- 1);
let offset =
<Self as
bevy_render::render_resource::encase::private::ShaderType>::METADATA.offset(1usize);
let diff = offset - prev_offset;
let prev_size =
<f32 as
bevy_render::render_resource::encase::private::ShaderSize>::SHADER_SIZE.get();
let prev_size = min_alignment.round_up(prev_size);
{
#[allow(clippy :: equatable_if_let)]
if let false = diff >= prev_size {
{
let mut fmt: ::const_panic::FmtArg =
::const_panic::FmtArg::DEBUG;
match &[::const_panic::StdWrapper(&match &"offset between fields '"
{
reff =>
::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
}.to_panicvals(fmt.set_display().set_alternate(false))).deref_panic_vals(),
::const_panic::StdWrapper(&match &"shutter_angle" {
reff =>
::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
}.to_panicvals(fmt.set_display().set_alternate(false))).deref_panic_vals(),
::const_panic::StdWrapper(&match &"' and '" {
reff =>
::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
}.to_panicvals(fmt.set_display().set_alternate(false))).deref_panic_vals(),
::const_panic::StdWrapper(&match &"samples" {
reff =>
::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
}.to_panicvals(fmt.set_display().set_alternate(false))).deref_panic_vals(),
::const_panic::StdWrapper(&match &"' must be at least " {
reff =>
::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
}.to_panicvals(fmt.set_display().set_alternate(false))).deref_panic_vals(),
::const_panic::StdWrapper(&match &min_alignment.get() {
reff =>
::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
}.to_panicvals(fmt)).deref_panic_vals(),
::const_panic::StdWrapper(&match &" (currently: " {
reff =>
::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
}.to_panicvals(fmt.set_display().set_alternate(false))).deref_panic_vals(),
::const_panic::StdWrapper(&match &diff {
reff =>
::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
}.to_panicvals(fmt)).deref_panic_vals(),
::const_panic::StdWrapper(&match &")" {
reff =>
::const_panic::__::PanicFmt::PROOF.infer(reff).coerce(reff),
}.to_panicvals(fmt.set_display().set_alternate(false))).deref_panic_vals()]
{
args => ::const_panic::concat_panic(args),
}
}
}
}
}]);
fn size(&self) -> ::core::num::NonZeroU64 {
let mut offset = Self::METADATA.last_offset();
offset +=
bevy_render::render_resource::encase::private::ShaderType::size(&self.samples).get();
bevy_render::render_resource::encase::private::SizeValue::new(Self::METADATA.alignment().round_up(offset)).0
}
}
impl bevy_render::render_resource::encase::private::WriteInto for
MotionBlurUniform where
Self: bevy_render::render_resource::encase::private::ShaderType<ExtraMetadata
= bevy_render::render_resource::encase::private::StructMetadata<2usize>>,
for<'__> f32: bevy_render::render_resource::encase::private::WriteInto,
for<'__> u32: bevy_render::render_resource::encase::private::WriteInto {
#[inline]
fn write_into<B: bevy_render::render_resource::encase::private::BufferMut>(&self,
writer:
&mut bevy_render::render_resource::encase::private::Writer<B>) {
bevy_render::render_resource::encase::private::WriteInto::write_into(&self.shutter_angle,
writer);
bevy_render::render_resource::encase::private::Writer::advance(writer,
<Self as
bevy_render::render_resource::encase::private::ShaderType>::METADATA.padding(0usize)
as ::core::primitive::usize);
bevy_render::render_resource::encase::private::WriteInto::write_into(&self.samples,
writer);
bevy_render::render_resource::encase::private::Writer::advance(writer,
<Self as
bevy_render::render_resource::encase::private::ShaderType>::METADATA.padding(1usize)
as ::core::primitive::usize);
}
}
impl bevy_render::render_resource::encase::private::ReadFrom for
MotionBlurUniform where
Self: bevy_render::render_resource::encase::private::ShaderType<ExtraMetadata
= bevy_render::render_resource::encase::private::StructMetadata<2usize>>,
for<'__> f32: bevy_render::render_resource::encase::private::ReadFrom,
for<'__> u32: bevy_render::render_resource::encase::private::ReadFrom {
#[inline]
fn read_from<B: bevy_render::render_resource::encase::private::BufferRef>(&mut self,
reader:
&mut bevy_render::render_resource::encase::private::Reader<B>) {
bevy_render::render_resource::encase::private::ReadFrom::read_from(&mut self.shutter_angle,
reader);
bevy_render::render_resource::encase::private::Reader::advance(reader,
<Self as
bevy_render::render_resource::encase::private::ShaderType>::METADATA.padding(0usize)
as ::core::primitive::usize);
bevy_render::render_resource::encase::private::ReadFrom::read_from(&mut self.samples,
reader);
bevy_render::render_resource::encase::private::Reader::advance(reader,
<Self as
bevy_render::render_resource::encase::private::ShaderType>::METADATA.padding(1usize)
as ::core::primitive::usize);
}
}
impl bevy_render::render_resource::encase::private::CreateFrom for
MotionBlurUniform where
Self: bevy_render::render_resource::encase::private::ShaderType<ExtraMetadata
= bevy_render::render_resource::encase::private::StructMetadata<2usize>>,
for<'__> f32: bevy_render::render_resource::encase::private::CreateFrom,
for<'__> u32: bevy_render::render_resource::encase::private::CreateFrom {
#[inline]
fn create_from<B: bevy_render::render_resource::encase::private::BufferRef>(reader:
&mut bevy_render::render_resource::encase::private::Reader<B>)
-> Self {
let shutter_angle =
bevy_render::render_resource::encase::private::CreateFrom::create_from(reader);
bevy_render::render_resource::encase::private::Reader::advance(reader,
<Self as
bevy_render::render_resource::encase::private::ShaderType>::METADATA.padding(0usize)
as ::core::primitive::usize);
let samples =
bevy_render::render_resource::encase::private::CreateFrom::create_from(reader);
bevy_render::render_resource::encase::private::Reader::advance(reader,
<Self as
bevy_render::render_resource::encase::private::ShaderType>::METADATA.padding(1usize)
as ::core::primitive::usize);
{
let mut uninit_struct =
::core::mem::MaybeUninit::<Self>::uninit();
let ptr =
::core::mem::MaybeUninit::as_mut_ptr(&mut uninit_struct);
let field_ptr = unsafe { &raw mut (*ptr).shutter_angle };
unsafe { field_ptr.write(shutter_angle) };
;
let field_ptr = unsafe { &raw mut (*ptr).samples };
unsafe { field_ptr.write(samples) };
;
unsafe { ::core::mem::MaybeUninit::assume_init(uninit_struct) }
}
}
}
impl bevy_render::render_resource::encase::private::ShaderSize for
MotionBlurUniform where
f32: bevy_render::render_resource::encase::private::ShaderSize,
u32: bevy_render::render_resource::encase::private::ShaderSize {}ShaderType, #[automatically_derived]
impl ::core::clone::Clone for MotionBlurUniform {
#[inline]
fn clone(&self) -> Self {
Self {
shutter_angle: ::core::clone::Clone::clone(&self.shutter_angle),
samples: ::core::clone::Clone::clone(&self.samples),
}
}
}Clone)]
139pub struct MotionBlurUniform {
140 shutter_angle: f32,
141 samples: u32,
142#[cfg(all(feature = "webgl", target_arch = "wasm32", not(feature = "webgpu")))]
143// WebGL2 structs must be 16 byte aligned.
144_webgl2_padding: bevy_math::Vec2,
145}
146147/// Adds support for per-object motion blur to the app. See [`MotionBlur`] for details.
148#[derive(#[automatically_derived]
impl ::core::default::Default for MotionBlurPlugin {
#[inline]
fn default() -> Self { Self }
}Default)]
149pub struct MotionBlurPlugin;
150impl Pluginfor MotionBlurPlugin {
151fn build(&self, app: &mut App) {
152{
{
let mut embedded =
app.world_mut().resource_mut::<::bevy_asset::io::embedded::EmbeddedAssetRegistry>();
let path =
{
let crate_name =
"bevy_post_process::motion_blur".split(':').next().unwrap();
::bevy_asset::io::embedded::_embedded_asset_path(crate_name,
"src".as_ref(), "src/motion_blur/mod.rs".as_ref(),
"motion_blur.wesl".as_ref())
};
let watched_path =
::bevy_asset::io::embedded::watched_path("src/motion_blur/mod.rs",
"motion_blur.wesl");
embedded.insert_asset(watched_path, &path,
b"import bevy_pbr::prepass::utils as prepass_utils;\nimport bevy_pbr::render::utils;\nimport bevy_core_pipeline::fullscreen_vertex_shader::FullscreenVertexOutput;\nimport bevy_render::globals::Globals;\n\n@if(MULTISAMPLED) {\n@group(0) @binding(0) var screen_texture: texture_2d<f32>;\n@group(0) @binding(1) var motion_vectors: texture_multisampled_2d<f32>;\n@group(0) @binding(2) var depth: texture_multisampled_2d<f32>;\n}\n@else {\n@group(0) @binding(0) var screen_texture: texture_2d<f32>;\n@group(0) @binding(1) var motion_vectors: texture_2d<f32>;\n@group(0) @binding(2) var depth: texture_2d<f32>;\n}\n@group(0) @binding(3) var texture_sampler: sampler;\nstruct MotionBlur {\n shutter_angle: f32,\n samples: u32,\n@if(SIXTEEN_BYTE_ALIGNMENT)\n // WebGL2 structs must be 16 byte aligned.\n _webgl2_padding: vec2<f32>\n}\n@group(0) @binding(4) var<uniform> settings: MotionBlur;\n@group(0) @binding(5) var<uniform> globals: Globals;\n\n@fragment\nfn fragment(\n @if(MULTISAMPLED)\n @builtin(sample_index) sample_index: u32,\n in: FullscreenVertexOutput\n) -> @location(0) vec4<f32> {\n let texture_size = vec2<f32>(textureDimensions(screen_texture));\n let frag_coords = vec2<i32>(in.uv * texture_size);\n\n@if(MULTISAMPLED)\n let base_color = textureLoad(screen_texture, frag_coords, i32(sample_index));\n@else\n let base_color = textureSample(screen_texture, texture_sampler, in.uv);\n\n let shutter_angle = settings.shutter_angle;\n\n@if(MULTISAMPLED)\n let this_motion_vector = textureLoad(motion_vectors, frag_coords, i32(sample_index)).rg;\n@else\n let this_motion_vector = textureSample(motion_vectors, texture_sampler, in.uv).rg;\n\n@if(MULTISAMPLED)\n let this_depth = textureLoad(depth, frag_coords, i32(sample_index)).x;\n@else\n let this_depth = textureLoad(depth, frag_coords, 0).x;\n\n // The exposure vector is the distance that this fragment moved while the camera shutter was\n // open. This is the motion vector (total distance traveled) multiplied by the shutter angle (a\n // fraction). In film, the shutter angle is commonly 0.5 or \"180 degrees\" (out of 360 total).\n // This means that for a frame time of 20ms, the shutter is only open for 10ms.\n //\n // Using a shutter angle larger than 1.0 is non-physical, objects would need to move further\n // than they physically traveled during a frame, which is not possible. Note: we allow values\n // larger than 1.0 because it may be desired for artistic reasons.\n let exposure_vector = shutter_angle * this_motion_vector;\n\n var accumulator: vec4<f32>;\n var weight_total = 0.0;\n let n_samples = i32(settings.samples);\n let noise = utils::interleaved_gradient_noise(vec2<f32>(frag_coords), globals.frame_count); // 0 to 1\n\n for (var i = -n_samples; i < n_samples; i++) {\n // The current sample step vector, from in.uv\n let step_vector = 0.5 * exposure_vector * (f32(i) + noise) / f32(n_samples);\n var sample_uv = in.uv + step_vector;\n\n // If the sample is off screen, skip it.\n if sample_uv.x < 0.0 || sample_uv.x > 1.0 || sample_uv.y < 0.0 || sample_uv.y > 1.0 {\n continue;\n }\n\n let sample_coords = vec2<i32>(sample_uv * texture_size);\n\n @if(MULTISAMPLED)\n let sample_color = textureLoad(screen_texture, sample_coords, i32(sample_index));\n @else\n let sample_color = textureSample(screen_texture, texture_sampler, sample_uv);\n @if(MULTISAMPLED)\n let sample_motion = textureLoad(motion_vectors, sample_coords, i32(sample_index)).rg;\n @else\n let sample_motion = textureSample(motion_vectors, texture_sampler, sample_uv).rg;\n\n @if(MULTISAMPLED)\n let sample_depth = textureLoad(depth, sample_coords, i32(sample_index)).x;\n @else\n let sample_depth = textureLoad(depth, sample_coords, 0).x;\n\n var weight = 1.0;\n let is_sample_in_fg = !(sample_depth < this_depth && sample_depth > 0.0);\n // If the depth is 0.0, this fragment has no depth written to it and we assume it is in the\n // background. This ensures that things like skyboxes, which do not write to depth, are\n // correctly sampled in motion blur.\n if sample_depth != 0.0 && is_sample_in_fg {\n // The following weight calculation is used to eliminate ghosting artifacts that are\n // common in motion-vector-based motion blur implementations. While some resources\n // recommend using depth, I\'ve found that sampling the velocity results in significantly\n // better results. Unlike a depth heuristic, this is not scale dependent.\n //\n // The most distracting artifacts occur when a stationary foreground object is\n // incorrectly sampled while blurring a moving background object, causing the stationary\n // object to blur when it should be sharp (\"background bleeding\"). This is most obvious\n // when the camera is tracking a fast moving object. The tracked object should be sharp,\n // and should not bleed into the motion blurred background.\n //\n // To attenuate these incorrect samples, we compare the motion of the fragment being\n // blurred to the UV being sampled, to answer the question \"is it possible that this\n // sample was occluding the fragment?\"\n //\n // Note to future maintainers: proceed with caution when making any changes here, and\n // ensure you check all occlusion/disocclusion scenarios and fullscreen camera rotation\n // blur for regressions.\n let frag_speed = length(step_vector);\n let sample_speed = length(sample_motion) / 2.0; // Halved because the sample is centered\n let cos_angle = dot(step_vector, sample_motion) / (frag_speed * sample_speed * 2.0);\n let motion_similarity = clamp(abs(cos_angle), 0.0, 1.0);\n if sample_speed * motion_similarity < frag_speed {\n // Project the sample\'s motion onto the frag\'s motion vector. If the sample did not\n // cover enough distance to reach the original frag, there is no way it could have\n // influenced this frag at all, and should be discarded.\n weight = 0.0;\n }\n }\n weight_total += weight;\n accumulator += weight * sample_color;\n }\n\n let has_moved_less_than_a_pixel =\n dot(this_motion_vector * texture_size, this_motion_vector * texture_size) < 1.0;\n // In case no samples were accepted, fall back to base color.\n // We also fall back if motion is small, to not break antialiasing.\n if weight_total <= 0.0 || has_moved_less_than_a_pixel {\n accumulator = base_color;\n weight_total = 1.0;\n }\n return accumulator / weight_total;\n}\n");
}
};embedded_asset!(app, "motion_blur.wesl");
153154app.add_plugins((
155ExtractComponentPlugin::<MotionBlur>::default(),
156UniformComponentPlugin::<MotionBlurUniform>::default(),
157 ));
158159let Some(render_app) = app.get_sub_app_mut(RenderApp) else {
160return;
161 };
162163render_app164 .init_gpu_resource::<SpecializedRenderPipelines<MotionBlurPipeline>>()
165 .add_systems(RenderStartup, pipeline::init_motion_blur_pipeline)
166 .add_systems(
167Render,
168 (
169 pipeline::prepare_motion_blur_pipelines.in_set(RenderSystems::Prepare),
170prepare_view_depth_texture_usages_for_motion_blur171 .in_set(RenderSystems::PrepareViews)
172 .after(prepare_view_targets)
173 .ambiguous_with_all(),
174 ),
175 );
176177render_app.add_systems(
178Core3d,
179motion_blur.before(bloom).in_set(Core3dSystems::PostProcess),
180 );
181 }
182}
183184pub fn motion_blur(
185 view: ViewQuery<(
186&ViewTarget,
187&MotionBlurPipelineId,
188&ViewPrepassTextures,
189&ViewDepthStencilTexture,
190&MotionBlurUniform,
191&Msaa,
192 )>,
193 motion_blur_pipeline: Res<MotionBlurPipeline>,
194 pipeline_cache: Res<PipelineCache>,
195 settings_uniforms: Res<ComponentUniforms<MotionBlurUniform>>,
196 globals_buffer: Res<GlobalsBuffer>,
197mut ctx: RenderContext,
198) {
199let (view_target, pipeline_id, prepass_textures, depth, motion_blur_uniform, msaa) =
200view.into_inner();
201let Some(depth_view) = depth.attachment.depth_stencil_views().depth_only_view() else {
202return;
203 };
204if motion_blur_uniform.samples == 0 || motion_blur_uniform.shutter_angle <= 0.0 {
205return; // We can skip running motion blur in these cases.
206}
207208let Some(pipeline) = pipeline_cache.get_render_pipeline(pipeline_id.0) else {
209return;
210 };
211212let Some(settings_binding) = settings_uniforms.uniforms().binding() else {
213return;
214 };
215let Some(prepass_motion_vectors_texture) = &prepass_textures.motion_vectors else {
216return;
217 };
218let Some(globals_uniforms) = globals_buffer.buffer.binding() else {
219return;
220 };
221222let post_process = view_target.post_process_write();
223224let layout = if msaa.samples() == 1 {
225&motion_blur_pipeline.layout
226 } else {
227&motion_blur_pipeline.layout_msaa
228 };
229230let bind_group = ctx.render_device().create_bind_group(
231Some("motion_blur_bind_group"),
232&pipeline_cache.get_bind_group_layout(layout),
233&BindGroupEntries::sequential((
234post_process.source,
235&prepass_motion_vectors_texture.texture.default_view,
236depth_view,
237&motion_blur_pipeline.sampler,
238settings_binding.clone(),
239globals_uniforms.clone(),
240 )),
241 );
242243let diagnostics = ctx.diagnostic_recorder();
244let diagnostics = diagnostics.as_deref();
245246let mut render_pass = ctx.begin_tracked_render_pass(RenderPassDescriptor {
247 label: Some("motion_blur"),
248 color_attachments: &[Some(RenderPassColorAttachment {
249 view: post_process.destination,
250 depth_slice: None,
251 resolve_target: None,
252 ops: Operations {
253 load: LoadOp::Clear(Default::default()),
254 store: StoreOp::Store,
255 },
256 })],
257 depth_stencil_attachment: None,
258 timestamp_writes: None,
259 occlusion_query_set: None,
260 multiview_mask: None,
261 });
262let pass_span = diagnostics.pass_span(&mut render_pass, "motion_blur");
263264render_pass.set_render_pipeline(pipeline);
265render_pass.set_bind_group(0, &bind_group, &[]);
266render_pass.draw(0..3, 0..1);
267268pass_span.end(&mut render_pass);
269}
270271fn prepare_view_depth_texture_usages_for_motion_blur(
272mut view_targets: Query<&mut Camera3d, With<MotionBlurUniform>>,
273) {
274for mut camera in view_targets.iter_mut() {
275 camera.depth_texture_usages.0 |= TextureUsages::TEXTURE_BINDING.bits();
276 }
277}