#![allow(clippy::type_complexity)]
#![allow(clippy::too_many_arguments)]
use bevy::{asset::load_internal_asset, prelude::*};
use material::PolylineMaterialPlugin;
use polyline::{PolylineBasePlugin, PolylineRenderPlugin};
pub mod material;
pub mod polyline;
pub mod prelude {
pub use crate::material::PolylineMaterial;
pub use crate::polyline::{Polyline, PolylineBundle};
pub use crate::PolylinePlugin;
}
pub struct PolylinePlugin;
pub const SHADER_HANDLE: Handle<Shader> = Handle::weak_from_u128(12823766040132746065);
impl Plugin for PolylinePlugin {
fn build(&self, app: &mut bevy::prelude::App) {
load_internal_asset!(
app,
SHADER_HANDLE,
"shaders/polyline.wgsl",
Shader::from_wgsl
);
app.add_plugins((
PolylineBasePlugin,
PolylineRenderPlugin,
PolylineMaterialPlugin,
));
}
}