Struct bevy_pbr::GpuStandardMaterial[][src]

pub struct GpuStandardMaterial {
    pub buffer: Buffer,
    pub bind_group: BindGroup,
    pub has_normal_map: bool,
    pub flags: StandardMaterialFlags,
    pub base_color_texture: Option<Handle<Image>>,
    pub alpha_mode: AlphaMode,
}
Expand description

The GPU representation of a StandardMaterial.

Fields

buffer: Buffer

A buffer containing the StandardMaterialUniformData of the material.

bind_group: BindGroup

The bind group specifying how the StandardMaterialUniformData and all the textures of the material are bound.

has_normal_map: boolflags: StandardMaterialFlagsbase_color_texture: Option<Handle<Image>>alpha_mode: AlphaMode

Trait Implementations

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