Struct bevy_pbr::StandardMaterialUniform
source · pub struct StandardMaterialUniform {
pub base_color: Vec4,
pub emissive: Vec4,
pub roughness: f32,
pub metallic: f32,
pub reflectance: f32,
pub flags: u32,
pub alpha_cutoff: f32,
}
Expand description
The GPU representation of the uniform data of a StandardMaterial
.
Fields§
§base_color: Vec4
Doubles as diffuse albedo for non-metallic, specular for metallic and a mix for everything in between.
emissive: Vec4
§roughness: f32
Linear perceptual roughness, clamped to [0.089, 1.0] in the shader Defaults to minimum of 0.089
metallic: f32
From [0.0, 1.0], dielectric to pure metallic
reflectance: f32
Specular intensity for non-metals on a linear scale of [0.0, 1.0] defaults to 0.5 which is mapped to 4% reflectance in the shader
flags: u32
The StandardMaterialFlags
accessible in the wgsl
shader.
alpha_cutoff: f32
When the alpha mode mask flag is set, any base color alpha above this cutoff means fully opaque, and any below means fully transparent.
Trait Implementations§
source§impl AsBindGroupShaderType<StandardMaterialUniform> for StandardMaterial
impl AsBindGroupShaderType<StandardMaterialUniform> for StandardMaterial
source§fn as_bind_group_shader_type(
&self,
images: &RenderAssets<Image>
) -> StandardMaterialUniform
fn as_bind_group_shader_type( &self, images: &RenderAssets<Image> ) -> StandardMaterialUniform
Return the
T
[ShaderType
] for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl Clone for StandardMaterialUniform
impl Clone for StandardMaterialUniform
source§fn clone(&self) -> StandardMaterialUniform
fn clone(&self) -> StandardMaterialUniform
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl CreateFrom for StandardMaterialUniformwhere
Self: ShaderType<ExtraMetadata = StructMetadata<{ _ }>>,
for<'__> Vec4: CreateFrom,
for<'__> f32: CreateFrom,
for<'__> u32: CreateFrom,
impl CreateFrom for StandardMaterialUniformwhere Self: ShaderType<ExtraMetadata = StructMetadata<{ _ }>>, for<'__> Vec4: CreateFrom, for<'__> f32: CreateFrom, for<'__> u32: CreateFrom,
fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self
source§impl Default for StandardMaterialUniform
impl Default for StandardMaterialUniform
source§fn default() -> StandardMaterialUniform
fn default() -> StandardMaterialUniform
Returns the “default value” for a type. Read more
source§impl ReadFrom for StandardMaterialUniformwhere
Self: ShaderType<ExtraMetadata = StructMetadata<{ _ }>>,
for<'__> Vec4: ReadFrom,
for<'__> f32: ReadFrom,
for<'__> u32: ReadFrom,
impl ReadFrom for StandardMaterialUniformwhere Self: ShaderType<ExtraMetadata = StructMetadata<{ _ }>>, for<'__> Vec4: ReadFrom, for<'__> f32: ReadFrom, for<'__> u32: ReadFrom,
source§impl ShaderSize for StandardMaterialUniformwhere
Vec4: ShaderSize,
f32: ShaderSize,
u32: ShaderSize,
impl ShaderSize for StandardMaterialUniformwhere Vec4: ShaderSize, f32: ShaderSize, u32: ShaderSize,
§const SHADER_SIZE: NonZeroU64 = Self::METADATA.min_size().0
const SHADER_SIZE: NonZeroU64 = Self::METADATA.min_size().0
Represents WGSL Size (equivalent to [
ShaderType::min_size
])source§impl ShaderType for StandardMaterialUniformwhere
Vec4: ShaderType + ShaderSize,
f32: ShaderType + ShaderSize,
u32: ShaderType + ShaderSize,
impl ShaderType for StandardMaterialUniformwhere Vec4: ShaderType + ShaderSize, f32: ShaderType + ShaderSize, u32: ShaderType + ShaderSize,
source§fn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Returns the size of
Self
at runtime Read more§fn min_size() -> NonZeroU64
fn min_size() -> NonZeroU64
§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moresource§impl WriteInto for StandardMaterialUniformwhere
Self: ShaderType<ExtraMetadata = StructMetadata<{ _ }>>,
for<'__> Vec4: WriteInto,
for<'__> f32: WriteInto,
for<'__> u32: WriteInto,
impl WriteInto for StandardMaterialUniformwhere Self: ShaderType<ExtraMetadata = StructMetadata<{ _ }>>, for<'__> Vec4: WriteInto, for<'__> f32: WriteInto, for<'__> u32: WriteInto,
fn write_into<B: BufferMut>(&self, writer: &mut Writer<B>)
Auto Trait Implementations§
impl RefUnwindSafe for StandardMaterialUniform
impl Send for StandardMaterialUniform
impl Sync for StandardMaterialUniform
impl Unpin for StandardMaterialUniform
impl UnwindSafe for StandardMaterialUniform
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World