Struct bevy_pbr::MaterialProperties
source · pub struct MaterialProperties {
pub alpha_mode: AlphaMode,
pub depth_bias: f32,
}
Expand description
Common Material
properties, calculated for a specific material instance.
Fields§
§alpha_mode: AlphaMode
The AlphaMode
of this material.
depth_bias: f32
Add a bias to the view depth of the mesh which can be used to force a specific render order for meshes with equal depth, to avoid z-fighting. The bias is in depth-texture units so large values may be needed to overcome small depth differences.
Auto Trait Implementations§
impl RefUnwindSafe for MaterialProperties
impl Send for MaterialProperties
impl Sync for MaterialProperties
impl Unpin for MaterialProperties
impl UnwindSafe for MaterialProperties
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
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