pub struct CascadeShadowConfigBuilder {
    pub num_cascades: usize,
    pub minimum_distance: f32,
    pub maximum_distance: f32,
    pub first_cascade_far_bound: f32,
    pub overlap_proportion: f32,
}
Expand description

Builder for CascadeShadowConfig.

Fields§

§num_cascades: usize

The number of shadow cascades. More cascades increases shadow quality by mitigating perspective aliasing - a phenomenon where areas nearer the camera are covered by fewer shadow map texels than areas further from the camera, causing blocky looking shadows.

This does come at the cost increased rendering overhead, however this overhead is still less than if you were to use fewer cascades and much larger shadow map textures to achieve the same quality level.

In case rendered geometry covers a relatively narrow and static depth relative to camera, it may make more sense to use fewer cascades and a higher resolution shadow map texture as perspective aliasing is not as much an issue. Be sure to adjust minimum_distance and maximum_distance appropriately.

§minimum_distance: f32

The minimum shadow distance, which can help improve the texel resolution of the first cascade. Areas nearer to the camera than this will likely receive no shadows.

NOTE: Due to implementation details, this usually does not impact shadow quality as much as first_cascade_far_bound and maximum_distance. At many view frustum field-of-views, the texel resolution of the first cascade is dominated by the width / height of the view frustum plane at first_cascade_far_bound rather than the depth of the frustum from minimum_distance to first_cascade_far_bound.

§maximum_distance: f32

The maximum shadow distance. Areas further from the camera than this will likely receive no shadows.

§first_cascade_far_bound: f32

Sets the far bound of the first cascade, relative to the view origin. In-between cascades will be exponentially spaced relative to the maximum shadow distance. NOTE: This is ignored if there is only one cascade, the maximum distance takes precedence.

§overlap_proportion: f32

Sets the overlap proportion between cascades. The overlap is used to make the transition from one cascade’s shadow map to the next less abrupt by blending between both shadow maps.

Implementations§

source§

impl CascadeShadowConfigBuilder

source

pub fn build(&self) -> CascadeShadowConfig

Returns the cascade config as specified by this builder.

Trait Implementations§

source§

impl Default for CascadeShadowConfigBuilder

source§

fn default() -> Self

Returns the “default value” for a type. Read more
source§

impl From<CascadeShadowConfigBuilder> for CascadeShadowConfig

source§

fn from(builder: CascadeShadowConfigBuilder) -> Self

Converts to this type from the input type.

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for Twhere T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,

source§

fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T [ShaderType] for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
source§

impl<T> Borrow<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
§

impl<T> Downcast<T> for T

§

fn downcast(&self) -> &T

§

impl<T> Downcast for Twhere T: Any,

§

fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
§

impl<T> DowncastSync for Twhere T: Any + Send + Sync,

§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync + 'static>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
source§

impl<T> From<T> for T

const: unstable · source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T> FromWorld for Twhere T: Default,

source§

fn from_world(_world: &mut World) -> T

Creates Self using data from the given World
source§

impl<T> Instrument for T

source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
source§

impl<T, U> Into<U> for Twhere U: From<T>,

const: unstable · source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T, U> TryFrom<U> for Twhere U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
const: unstable · source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
const: unstable · source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<T> Upcast<T> for T

§

fn upcast(&self) -> Option<&T>

source§

impl<T> WithSubscriber for T

source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
source§

impl<T> Event for Twhere T: Send + Sync + 'static,