Struct bevy_ninepatch::NinePatchData
source · pub struct NinePatchData<T: Clone + Send + Sync + Eq + Hash + 'static> {
pub texture: Handle<Image>,
pub nine_patch: Handle<NinePatchBuilder<T>>,
pub loaded: bool,
pub content: Option<HashMap<T, Entity>>,
}
Expand description
State of the current NinePatch
Fields§
§texture: Handle<Image>
Handle of the texture
nine_patch: Handle<NinePatchBuilder<T>>
Handle to the NinePatchBuilder
loaded: bool
Is the element already loaded and displayed
content: Option<HashMap<T, Entity>>
Entity that should be used for the content
Implementations§
source§impl<T: Clone + Send + Sync + Default + Eq + Hash + 'static> NinePatchData<T>
impl<T: Clone + Send + Sync + Default + Eq + Hash + 'static> NinePatchData<T>
sourcepub fn with_single_content(
texture: Handle<Image>,
nine_patch: Handle<NinePatchBuilder<T>>,
content: Entity
) -> NinePatchData<T>
pub fn with_single_content( texture: Handle<Image>, nine_patch: Handle<NinePatchBuilder<T>>, content: Entity ) -> NinePatchData<T>
Create a NinePathData with content when there is only one content
Trait Implementations§
source§impl<T: Clone + Clone + Send + Sync + Eq + Hash + 'static> Clone for NinePatchData<T>
impl<T: Clone + Clone + Send + Sync + Eq + Hash + 'static> Clone for NinePatchData<T>
source§fn clone(&self) -> NinePatchData<T>
fn clone(&self) -> NinePatchData<T>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<T: Clone + Send + Sync + Eq + Hash + 'static> Component for NinePatchData<T>where
Self: Send + Sync + 'static,
impl<T: Clone + Send + Sync + Eq + Hash + 'static> Component for NinePatchData<T>where Self: Send + Sync + 'static,
Auto Trait Implementations§
impl<T> RefUnwindSafe for NinePatchData<T>where T: RefUnwindSafe,
impl<T> Send for NinePatchData<T>
impl<T> Sync for NinePatchData<T>
impl<T> Unpin for NinePatchData<T>where T: Unpin,
impl<T> UnwindSafe for NinePatchData<T>where T: UnwindSafe,
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist.§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> Cwhere F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a, Aligned>,
fn get_components( self, func: &mut impl FnMut(StorageType, OwningPtr<'_, Aligned>) )
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World]