Crate bevy_mod_scripting

Source
Expand description

§ 1 2

§Bevy Scripting

Although Bevy doesn’t directly support scripting, efforts are underway to incorporate it. This crate represents an initial attempt to enable scripting within Bevy’s existing framework. It’s important to note that this is a work in progress and not yet optimized or complete. As Bevy evolves, significant changes to this API are anticipated.

§Why Use Scripts?

  • Update your game mechanics without the need for re-compiling
  • Encapsulating game logic in scripts paves way for modders to create custom content easilly
  • Scripting game logic/UI in a simpler language broadens development accessibility to non-programmers on your team

§Features

  • Script management via commands
  • Hot loading
  • Support for multiple scripting languages
  • Extremely flexible bindings
    • Attach bindings to ANY reflect implementing types including foreign types.
    • Globals and bindings are set in one place and translated to all supported languages
    • Broad set of core Bevy bindings generated for you
  • Dynamic systems & components registerable from scripts
    • Scripts can run in parallel to existing rust systems or other scripts
  • Customizable event driven communication between bevy and scripts (on_update, on_init etc..)
  • Documentation generation

§Benchmarks

BMS applies continuous benchmarking and the latest benchmark results can be found over at bencher.dev.

The tested scripts themselves are placed in the assets/benchmarks directory.

§Support

The languages currently supported are as follows:

Language
Lua
Lua51
Lua52
Lua53
Lua54
Luajit
Luajit52
Luau
Rhai
Rune temporarilly on hold3

§Documentation

For examples, installation and usage instructions see our shiny new book

§Bevy Compatibility

BMS generates code based on each bevy release, which is why we pin the patch version of bevy too.

bevy_mod_scriptingbevy
0.11.1+0.15.3
0.9.5+0.15.2
0.9.1+0.15.1
0.90.15.0
0.80.15.0
0.70.14
0.60.13.1

§Supported Platforms

platformis supported?
Windowsyes
Linuxyes
MacOSyes
WASMno, see this issue

  1. the coverage does not include generated bindings. 

  2. The crate strictly enforces no unwrap, expect, panic or todo’s via clippy lints. 

  3. Due to the recent re-write of the crate, documentation generation as well as rune support are temporarilly on hold. They will likely be re-implemented in the future. 

Modules§

bevy_bindings
core
lua
rhai

Macros§

impl_get_type_dependencies
Proc macro equivalent of GetTypeDependencies which does not generate a type, purely the impl. Useful for generating implementations against remote types.

Structs§

BMSPlugin
ScriptFunctionsPluginCoreScriptGlobalsPluginBMSScriptingInfrastructurePluginLuaScriptingPluginRhaiScriptingPlugin
ScriptFunctionsPlugin
A plugin that registers the core scripting functions.

Functions§

register_bevy_bindings
register_core_functions

Attribute Macros§

script_bindings
Derive macro for generating script bindings from an impl block.
script_globals
Derive macro for generating script globals from an impl block.

Derive Macros§

GetTypeDependencies
Derive macro for generating GetTypeDependencies implementations.
IntoScript
Default implementation for the IntoScript trait
TypedThrough
Default implementation for the TypedThrough trait