Struct bevy_mod_scripting::rhai::RhaiScriptHost
source · pub struct RhaiScriptHost<A>where
A: FuncArgs + Send,{
pub engine: Engine,
/* private fields */
}
Fields§
§engine: Engine
Trait Implementations§
source§impl<A> Default for RhaiScriptHost<A>where
A: FuncArgs + Send,
impl<A> Default for RhaiScriptHost<A>where A: FuncArgs + Send,
source§fn default() -> RhaiScriptHost<A>
fn default() -> RhaiScriptHost<A>
Returns the “default value” for a type. Read more
source§impl<A> ScriptHost for RhaiScriptHost<A>where
A: FuncArgs + Send + Clone + Sync + 'static,
impl<A> ScriptHost for RhaiScriptHost<A>where A: FuncArgs + Send + Clone + Sync + 'static,
§type ScriptContext = RhaiContext
type ScriptContext = RhaiContext
the type of the persistent script context, representing the execution context of the script
§type ScriptEvent = RhaiEvent<A>
type ScriptEvent = RhaiEvent<A>
the type of events picked up by lua callbacks
§type ScriptAsset = RhaiFile
type ScriptAsset = RhaiFile
the type of asset representing the script files for this host
§type APITarget = Engine
type APITarget = Engine
the type representing the target of api providers, i.e. the
script engine or the script context itself
§type DocTarget = RhaiDocFragment
type DocTarget = RhaiDocFragment
the type of each doc fragment
source§fn register_with_app_in_set(app: &mut App, set: impl FreeSystemSet)
fn register_with_app_in_set(app: &mut App, set: impl FreeSystemSet)
Registers the script host with the given app, and attaches handlers to deal with spawning/removing scripts in the given System Set. Read more
source§fn register_with_app_in_base_set(app: &mut App, set: impl BaseSystemSet)
fn register_with_app_in_base_set(app: &mut App, set: impl BaseSystemSet)
Registers the script host with the given app, and attaches handlers to deal with spawning/removing scripts in the given Base System Set. Read more
source§fn setup_script(
&mut self,
script_data: &ScriptData<'_>,
ctx: &mut <RhaiScriptHost<A> as ScriptHost>::ScriptContext,
providers: &mut APIProviders<RhaiScriptHost<A>>
) -> Result<(), ScriptError>
fn setup_script( &mut self, script_data: &ScriptData<'_>, ctx: &mut <RhaiScriptHost<A> as ScriptHost>::ScriptContext, providers: &mut APIProviders<RhaiScriptHost<A>> ) -> Result<(), ScriptError>
Perform one-off initialization of scripts (happens for every new or re-loaded script)
source§fn load_script(
&mut self,
script: &[u8],
script_data: &ScriptData<'_>,
_: &mut APIProviders<RhaiScriptHost<A>>
) -> Result<<RhaiScriptHost<A> as ScriptHost>::ScriptContext, ScriptError>
fn load_script( &mut self, script: &[u8], script_data: &ScriptData<'_>, _: &mut APIProviders<RhaiScriptHost<A>> ) -> Result<<RhaiScriptHost<A> as ScriptHost>::ScriptContext, ScriptError>
Loads a script in byte array format, the script name can be used
to send useful errors.
source§fn handle_events<'a>(
&self,
world: &mut World,
events: &[<RhaiScriptHost<A> as ScriptHost>::ScriptEvent],
ctxs: impl Iterator<Item = (ScriptData<'a>, &'a mut <RhaiScriptHost<A> as ScriptHost>::ScriptContext)>,
providers: &mut APIProviders<RhaiScriptHost<A>>
)
fn handle_events<'a>( &self, world: &mut World, events: &[<RhaiScriptHost<A> as ScriptHost>::ScriptEvent], ctxs: impl Iterator<Item = (ScriptData<'a>, &'a mut <RhaiScriptHost<A> as ScriptHost>::ScriptContext)>, providers: &mut APIProviders<RhaiScriptHost<A>> )
the main point of contact with the bevy world.
Scripts are called with appropriate events in the event order
source§fn run_one_shot(
&mut self,
script: &[u8],
script_name: &str,
entity: Entity,
world: &mut World,
event: Self::ScriptEvent
) -> Result<(), ScriptError>
fn run_one_shot( &mut self, script: &[u8], script_name: &str, entity: Entity, world: &mut World, event: Self::ScriptEvent ) -> Result<(), ScriptError>
Loads and runs script instantaneously without storing any script data into the world.
The script id is set to
u32::MAX
.impl<A> Resource for RhaiScriptHost<A>where A: FuncArgs + Send, RhaiScriptHost<A>: Send + Sync + 'static,
Auto Trait Implementations§
impl<A> !RefUnwindSafe for RhaiScriptHost<A>
impl<A> Send for RhaiScriptHost<A>
impl<A> Sync for RhaiScriptHost<A>where A: Sync,
impl<A> Unpin for RhaiScriptHost<A>where A: Unpin,
impl<A> !UnwindSafe for RhaiScriptHost<A>
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
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generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World]